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[Grymn Studios Presents] The Sands of Destiny :: 4th Edition Setting
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<blockquote data-quote="grymn" data-source="post: 4436889" data-attributes="member: 18354"><p><strong><u><span style="font-size: 15px"><img src="http://sandsofdestiny.com/SoDCover2.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></span></u></strong></p><p> </p><p><u><strong><span style="font-size: 15px">Sands of Destiny: Prime Codex</span></strong></u></p><p>Written by Jerry Hamilton and Josh Taylor</p><p>Cover Art by Anthony Cournoyer</p><p>Coming in PDF & Print, Q1 2009</p><p> </p><p>The Sands of Destiny setting is many things, but above all, it is a realm in need of heroes. In a time where civilization is buried under the debris of an ancient apocalypse, you take the role of heroes bringing a glimmer of hope back into the world. From the endless deserts of the Godscar to the technology-fused Kingdom City of Zephyr, the fallen empire of Shorin-Kai, and the scattered desert empires you'll battle terrifying tyrants, ancient scourges, and primordial threats while forging a new era for the world.</p><p> </p><p>You'll walk the path few have travelled, the path of the hero. Whether by sword, spell, or ancient legacy, a new saga has begun and fate has chosen its new champions. The inhabitants of the world need someone to give them hope and protect them from the dangers that wander the sands.</p><p> </p><p>The Sands of Destiny Prime Codex presents a world surviving in the aftermath of a ancient apocalypse, its secrets and treasures buried in the sands of the past. Its a world that is swathed in darkness and awaiting heroes to bring about the light of a new era.</p><p> </p><p style="text-align: center"><strong><u>For Players</u></strong></p><p>The Sands of Destiny has many new options for players and their characters. The Immortals, presented as a new race and two new classes based on their ancient legacies. New powers to expand the core class and role options. New mundane equipment and magical items. A host of rules and examples of the ancient magitech of the long lost Immortal civizations. Plus Much More: New Paragon Paths, Epic Destinies, Magic Rituals, Custom Deity Rules, etc.</p><p> </p><p style="text-align: center"><u><strong>For DMs</strong></u></p><p>This product contains everything needed to run a campaign in the Sands of Destiny setting, and a host of new elements that can be incorporated into your own campaigns. You'll find plenty of adventure seeds, plot devices, ready-to-run NPCs, new encounter options, and much more. The setting is being written with a toolkit mindset, meaning it should be easy to integrate anything from the book into other settings and campaigns.</p><p> </p><p>-----------------------</p><p>We also have <a href="http://www.sandsofdestiny.com/" target="_blank"><u><span style="color: #0000ff">www.sandsofdestiny.com</span></u></a> being developed to provide a wealth of new content and enhancements for the setting before and after the Prime Codex's release. A development blog and previews will be available there somethime in the near future as well.</p></blockquote><p></p>
[QUOTE="grymn, post: 4436889, member: 18354"] [B][U][SIZE=4][IMG]http://sandsofdestiny.com/SoDCover2.jpg[/IMG][/SIZE][/U][/B] [U][B][SIZE=4]Sands of Destiny: Prime Codex[/SIZE][/B][/U] Written by Jerry Hamilton and Josh Taylor Cover Art by Anthony Cournoyer Coming in PDF & Print, Q1 2009 The Sands of Destiny setting is many things, but above all, it is a realm in need of heroes. In a time where civilization is buried under the debris of an ancient apocalypse, you take the role of heroes bringing a glimmer of hope back into the world. From the endless deserts of the Godscar to the technology-fused Kingdom City of Zephyr, the fallen empire of Shorin-Kai, and the scattered desert empires you'll battle terrifying tyrants, ancient scourges, and primordial threats while forging a new era for the world. You'll walk the path few have travelled, the path of the hero. Whether by sword, spell, or ancient legacy, a new saga has begun and fate has chosen its new champions. The inhabitants of the world need someone to give them hope and protect them from the dangers that wander the sands. The Sands of Destiny Prime Codex presents a world surviving in the aftermath of a ancient apocalypse, its secrets and treasures buried in the sands of the past. Its a world that is swathed in darkness and awaiting heroes to bring about the light of a new era. [CENTER][B][U]For Players[/U][/B][/CENTER] The Sands of Destiny has many new options for players and their characters. The Immortals, presented as a new race and two new classes based on their ancient legacies. New powers to expand the core class and role options. New mundane equipment and magical items. A host of rules and examples of the ancient magitech of the long lost Immortal civizations. Plus Much More: New Paragon Paths, Epic Destinies, Magic Rituals, Custom Deity Rules, etc. [CENTER][U][B]For DMs[/B][/U][/CENTER] This product contains everything needed to run a campaign in the Sands of Destiny setting, and a host of new elements that can be incorporated into your own campaigns. You'll find plenty of adventure seeds, plot devices, ready-to-run NPCs, new encounter options, and much more. The setting is being written with a toolkit mindset, meaning it should be easy to integrate anything from the book into other settings and campaigns. ----------------------- We also have [URL="http://www.sandsofdestiny.com/"][U][COLOR=#0000ff]www.sandsofdestiny.com[/COLOR][/U][/URL] being developed to provide a wealth of new content and enhancements for the setting before and after the Prime Codex's release. A development blog and previews will be available there somethime in the near future as well. [/QUOTE]
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