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GSL: Am I wrong to be concerned?
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<blockquote data-quote="Tao" data-source="post: 4309608" data-attributes="member: 62326"><p>Completely agreed... which is kind of what I was getting at. As one of the people who helped <em>run</em> WotC's official online fanzine not too long ago and is currently in the process of setting up a publishing company to help first time writers and illustrators "break in" to the industry, I will say that game design isn't as easy as it looks and there are plenty of people who work very hard at it. And in comparison to the other roadblocks to writing an adventure or other supplement, the limits imposed by the GSL/SRD are minuscule (and mostly irrelevant, since you can almost always use the "Applied Mechanical Results" of the system as long as you don't "show your work"). </p><p></p><p></p><p>However, to say that there are no lazy game designers is a bit of a stretch. There are. The people who published the pocket PHB... didn't have to break their backs on the R&D there. Was it a good idea? Sure. But it wasn't hard. Those kinds of easy "fall in my lap" kind of products are more difficult, if not impossible, under the new GSL.</p></blockquote><p></p>
[QUOTE="Tao, post: 4309608, member: 62326"] Completely agreed... which is kind of what I was getting at. As one of the people who helped [i]run[/i] WotC's official online fanzine not too long ago and is currently in the process of setting up a publishing company to help first time writers and illustrators "break in" to the industry, I will say that game design isn't as easy as it looks and there are plenty of people who work very hard at it. And in comparison to the other roadblocks to writing an adventure or other supplement, the limits imposed by the GSL/SRD are minuscule (and mostly irrelevant, since you can almost always use the "Applied Mechanical Results" of the system as long as you don't "show your work"). However, to say that there are no lazy game designers is a bit of a stretch. There are. The people who published the pocket PHB... didn't have to break their backs on the R&D there. Was it a good idea? Sure. But it wasn't hard. Those kinds of easy "fall in my lap" kind of products are more difficult, if not impossible, under the new GSL. [/QUOTE]
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