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GSL FAQ up
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<blockquote data-quote="Jer" data-source="post: 4204513" data-attributes="member: 19857"><p>Because given past performance we can only assume that it WILL be revoked? They're revoking the d20 STL, they have every reason to revoke this GSL when the next edition comes out for the exact same reasons that they're revoking the d20 STL now. If they wanted to let this version stand as is they wouldn't need the revocation clause at all.</p><p></p><p></p><p></p><p>Sure. And if I were putting out D&D supplements I'd be all over that. And if there's a d20 Modern line coming out I'd be all over that too.</p><p></p><p>But if I'm putting out a new modern horror or superhero game or what have you that wasn't a d20 Modern supplement - the way Green Ronin put out Mutants & Masterminds based on 3e mechanics - I wouldn't touch this at all. Why would I wrap up my IP with a license that Wizards is telling me that they have control over and they can revoke? </p><p></p><p></p><p></p><p></p><p>So I guess the part I'm not getting - I don't see what benefit any publisher would get from putting a new game out under the GSL that would outweigh the substantial risk of Wizards stepping in and saying "we're revoking your license - you need to upgrade". If I know I'm going to spend a considerable amount of energy massaging mechanics and marketing my new "Mutants and Masterminds" or "Spycraft" game to get my trademark to the point where my game is making a mark to gamers, why would I do it with the GSL when I can either start from the OGL mechanics that are already there OR develop my own mechanics?</p><p></p><p>(Again, I can see the benefit if you're doing D&D supplements or "d20 Modern" supplements - that's not an issue to me at all. I cannot, however, see anyone putting out the next "Mutants & Masterminds" or "Spycraft" or "True20" under a license scheme like this. But I'm willing to believe that I'm wrong and that control over your own IP isn't as important as tying into the d20 logo - I just don't see it myself).</p><p></p><p>(Again edited because I didn't see this earlier)</p><p></p><p></p><p>NOT "fewer new games" - fewer new games that use the same mechanics as D&D. I don't think we're going to see less games come out over the next few years than we did over the previous decade. I think these licensing changes will just lead to fewer of them that <em>use D&D mechanics</em>. One of the original purposes of the OGL was to create a common ruleset that would keep people in the D&D orbit. I think it worked beautifully at that - most of the groups I know that aren't playing "old school" games play some form of d20 game consistently. And when they tire of playing M&M or Spycraft they gravitate back to D&D for their dungeon crawling needs.</p><p></p><p>And that is something that I think will impact Wizards negatively in the coming years. People will gravitate away and not come back because they're out of the D&D orbit. It happened before, it will happen again. The d20STL/OGL has worked wonderfully to keep the market "D&D-focused" in that regard. I don't think that GSL is designed to do that, and that's where I think Wizards is making their error.</p></blockquote><p></p>
[QUOTE="Jer, post: 4204513, member: 19857"] Because given past performance we can only assume that it WILL be revoked? They're revoking the d20 STL, they have every reason to revoke this GSL when the next edition comes out for the exact same reasons that they're revoking the d20 STL now. If they wanted to let this version stand as is they wouldn't need the revocation clause at all. Sure. And if I were putting out D&D supplements I'd be all over that. And if there's a d20 Modern line coming out I'd be all over that too. But if I'm putting out a new modern horror or superhero game or what have you that wasn't a d20 Modern supplement - the way Green Ronin put out Mutants & Masterminds based on 3e mechanics - I wouldn't touch this at all. Why would I wrap up my IP with a license that Wizards is telling me that they have control over and they can revoke? So I guess the part I'm not getting - I don't see what benefit any publisher would get from putting a new game out under the GSL that would outweigh the substantial risk of Wizards stepping in and saying "we're revoking your license - you need to upgrade". If I know I'm going to spend a considerable amount of energy massaging mechanics and marketing my new "Mutants and Masterminds" or "Spycraft" game to get my trademark to the point where my game is making a mark to gamers, why would I do it with the GSL when I can either start from the OGL mechanics that are already there OR develop my own mechanics? (Again, I can see the benefit if you're doing D&D supplements or "d20 Modern" supplements - that's not an issue to me at all. I cannot, however, see anyone putting out the next "Mutants & Masterminds" or "Spycraft" or "True20" under a license scheme like this. But I'm willing to believe that I'm wrong and that control over your own IP isn't as important as tying into the d20 logo - I just don't see it myself). (Again edited because I didn't see this earlier) NOT "fewer new games" - fewer new games that use the same mechanics as D&D. I don't think we're going to see less games come out over the next few years than we did over the previous decade. I think these licensing changes will just lead to fewer of them that [i]use D&D mechanics[/i]. One of the original purposes of the OGL was to create a common ruleset that would keep people in the D&D orbit. I think it worked beautifully at that - most of the groups I know that aren't playing "old school" games play some form of d20 game consistently. And when they tire of playing M&M or Spycraft they gravitate back to D&D for their dungeon crawling needs. And that is something that I think will impact Wizards negatively in the coming years. People will gravitate away and not come back because they're out of the D&D orbit. It happened before, it will happen again. The d20STL/OGL has worked wonderfully to keep the market "D&D-focused" in that regard. I don't think that GSL is designed to do that, and that's where I think Wizards is making their error. [/QUOTE]
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