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<blockquote data-quote="Hussar" data-source="post: 4173767" data-attributes="member: 22779"><p>I've seen this, to use Lizard's phrase, meme bounced around a lot. I'm not sure if I really buy it. If someone leaves 3e for a d20 game, they've likely left because they don't like 3e for whatever reason. Why would they then later come back to 3e?</p><p></p><p>I think, and this is purely my gut feeling, the reality was closer to: Enter gaming through D&D, become disillusioned with D&D for whatever reason, move on to another pasture. The amount of gamers who circled back into D&D was much smaller than the numbers who left. So, basically, you're allowing your competitors to bleed off your customers using your own creations.</p><p></p><p>No one has ever been able to say how much the OGL actually succeeded in keeping gamers within the D&D umbrella. Myself included. It could very well be that d20 did. I don't know. I doubt it quite honestly, but, I could very well be wrong.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4173767, member: 22779"] I've seen this, to use Lizard's phrase, meme bounced around a lot. I'm not sure if I really buy it. If someone leaves 3e for a d20 game, they've likely left because they don't like 3e for whatever reason. Why would they then later come back to 3e? I think, and this is purely my gut feeling, the reality was closer to: Enter gaming through D&D, become disillusioned with D&D for whatever reason, move on to another pasture. The amount of gamers who circled back into D&D was much smaller than the numbers who left. So, basically, you're allowing your competitors to bleed off your customers using your own creations. No one has ever been able to say how much the OGL actually succeeded in keeping gamers within the D&D umbrella. Myself included. It could very well be that d20 did. I don't know. I doubt it quite honestly, but, I could very well be wrong. [/QUOTE]
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