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GSL NPC/Monster Blocks
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<blockquote data-quote="tomBitonti" data-source="post: 4694623" data-attributes="member: 13107"><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank"></a></p><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank"></a></p><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank">I presume that "them's the rules, sonny" is the answer, but are page numbers not allowed in the references? I'd find the lack of a page number terribly frustrating. (And I suppose that there is no way to create a web-enabled document and to link it to the DDI, even with the link not working if the user does not have paid access?)</a></p><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank"></a></p><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank">Also, are you allowed to "refactor" a stat block? E.g., put in a block such as:</a></p><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank"></a></p><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank">Talfordinate Wicking, Thunder Priest of Velun</a></p><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank"></a></p><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank">Base stats ... (adjust per level guidelines)</a></p><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank"></a></p><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank">At level X, increase Cha by an additional +2</a></p><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank">At level X+1, increase HP by an additional +20</a></p><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank"></a></p><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank">Standard Abilities ... (adjust per level guidelines)</a></p><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank"></a></p><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank">m Mace (standard; at-will) +10+STR+1/2Level vs. AC; 1d8 + BASE_STR</a></p><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank">R Thunderbreak (standard; encounter) * Thunder</a></p><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank"></a></p><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank">At level X add:</a></p><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank"></a></p><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank">A Purifying Lightning (standard; daily) * Lightning</a></p><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank">A Thunder Cloud (standard; daily) * Thunder</a></p><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank"></a></p><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank">At level X+1 remove "Purifying Lighting" and add:</a></p><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank">Divine Fortune (free; encounter)</a></p><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank"></a></p><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank">I'm making that all up just to show for example ... I find the "list of final instances" format to be terribly unrevealing and very inefficient. I wouldn't mind seeing both, but having to figure out the "core" monster and the adjustments that are not a part of the level adjustment is a huge pain.</a></p><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank"></a></p><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank">Thx!</a></p><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank"></a></p><p><a href="http://www.enworld.org/forum/showpost.php?postid=4692117" target="_blank">TomB</a></p></blockquote><p></p>
[QUOTE="tomBitonti, post: 4694623, member: 13107"] [url=http://www.enworld.org/forum/showpost.php?postid=4692117] I presume that "them's the rules, sonny" is the answer, but are page numbers not allowed in the references? I'd find the lack of a page number terribly frustrating. (And I suppose that there is no way to create a web-enabled document and to link it to the DDI, even with the link not working if the user does not have paid access?) Also, are you allowed to "refactor" a stat block? E.g., put in a block such as: Talfordinate Wicking, Thunder Priest of Velun Base stats ... (adjust per level guidelines) At level X, increase Cha by an additional +2 At level X+1, increase HP by an additional +20 Standard Abilities ... (adjust per level guidelines) m Mace (standard; at-will) +10+STR+1/2Level vs. AC; 1d8 + BASE_STR R Thunderbreak (standard; encounter) * Thunder At level X add: A Purifying Lightning (standard; daily) * Lightning A Thunder Cloud (standard; daily) * Thunder At level X+1 remove "Purifying Lighting" and add: Divine Fortune (free; encounter) I'm making that all up just to show for example ... I find the "list of final instances" format to be terribly unrevealing and very inefficient. I wouldn't mind seeing both, but having to figure out the "core" monster and the adjustments that are not a part of the level adjustment is a huge pain. Thx! TomB[/url] [/QUOTE]
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