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GSL questions for Scott Rouse and Mike Lescault
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<blockquote data-quote="JohnRTroy" data-source="post: 4134875" data-attributes="member: 2732"><p>I'm going to have to disagree with it being an "open movement". If the OGL was so successful, I think we'd see the biggest publishers adapt to it. I think the popularity of the SRD of 3.x is because it comes from D&D, not because it is open. Any variant of D&D counts as D&D to me.</p><p></p><p>Mongoose is interesting, but keep in mind Traveller and Runequest are classic games that have had hard-core followings rather than the huge success of D&D, and Mongoose is probably trying to increase sales of those games by increasing third-party support. </p><p></p><p>If White Wolf made Storyteller or Exalted open, or if Games Workshop made Warhammer open, that would be more indicative of it being the "wave of the future" for me. Or if fans decided that OGL SRD was better than D&D and boycotted D&D 4e "en masse", that would be telling. The latter is possible, but really, I think most players and DMs care more about whether or not the game is fun for them than any publishing philosophy. The lack of an OGL does nothing to prevent me from making my own adventures and campaign worlds, creating my own stories and characters--I just would have to keep them to myself. Not everybody wants to be a publisher and make money of the game.</p><p></p><p>Keep in mind, I think it would be a blow if the GSL was scrapped and nobody at all could license D&D material. I think they should give some kind of license to the fans for personal use (like putting D&D material on a web site). But it doesn't have to be the same style of license as the OGL was.</p><p></p><p>I will admit that the "silence methodology" has been pretty disappointing and I do have fears. They need to be more engaging with the fan base.</p></blockquote><p></p>
[QUOTE="JohnRTroy, post: 4134875, member: 2732"] I'm going to have to disagree with it being an "open movement". If the OGL was so successful, I think we'd see the biggest publishers adapt to it. I think the popularity of the SRD of 3.x is because it comes from D&D, not because it is open. Any variant of D&D counts as D&D to me. Mongoose is interesting, but keep in mind Traveller and Runequest are classic games that have had hard-core followings rather than the huge success of D&D, and Mongoose is probably trying to increase sales of those games by increasing third-party support. If White Wolf made Storyteller or Exalted open, or if Games Workshop made Warhammer open, that would be more indicative of it being the "wave of the future" for me. Or if fans decided that OGL SRD was better than D&D and boycotted D&D 4e "en masse", that would be telling. The latter is possible, but really, I think most players and DMs care more about whether or not the game is fun for them than any publishing philosophy. The lack of an OGL does nothing to prevent me from making my own adventures and campaign worlds, creating my own stories and characters--I just would have to keep them to myself. Not everybody wants to be a publisher and make money of the game. Keep in mind, I think it would be a blow if the GSL was scrapped and nobody at all could license D&D material. I think they should give some kind of license to the fans for personal use (like putting D&D material on a web site). But it doesn't have to be the same style of license as the OGL was. I will admit that the "silence methodology" has been pretty disappointing and I do have fears. They need to be more engaging with the fan base. [/QUOTE]
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