Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
GSL & software support for 3rd party publications
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenmarable" data-source="post: 4177941" data-attributes="member: 40359"><p>I'd look up some facts before you claim others have history all wrong.</p><p></p><p>Master Tools in fact was planned to be a lot of what DDI will be (though definitely not all, no character visualizer, no magazines online). <a href="http://findarticles.com/p/articles/mi_m0EIN/is_2001_March_20/ai_71864632" target="_blank">Here's a press release</a> that was the first hit at Google for "Master Tools" and fluid. </p><p></p><p>I don't know if it was Jim Bishop "mad with power", but it certainly wasn't Jim Butler (I've met him and can't really picture him ever "mad with power") and I know Jim Butler was laid off and running Bastion Press very early in the 3e days (I first published with Bastion in early 2001, and the Master Tools fiasco was still imploding long into 2002).</p><p></p><p>The real train wreck was the "Dungeon Mapper" aspect. They sunk A LOT of effort into that (and not just egged on by messageboards, it was planned all along). I remember the beholder animations, and the giddiness they had over the sound effects - so it was not only well publicized, at the time it was largely the aspect they publicized the most. <a href="http://www.gamingreport.com/article.php?sid=3896" target="_blank">This press release</a> and <a href="http://ogrecave.com/2001/08/13/master-tools-gets-new-master/" target="_blank">this post</a> claim it didn't meet high enough standards, but also the deal with Hasbro and Infogrames (which happened AFTER Master Tools was well into development) is alluded to <a href="http://www.sorcerers.net/forums/archive/index.php/t-17688.html" target="_blank">here</a> as killing off the mapper. Putting it all together, it sounds like it was intended for internet use (just like the VTT), but the Hasbro/Infogrames deal killed that, so they tried repurposing it as just a table top mapping aid and it kinda stunk at that.</p><p></p><p>So, Master Tools was most certainly not just a Character Generator that had interactive portions added on at the behest of EN World. In fact, as I understand it, the original core of the VTT that they started with was from the aborted Master Tools Dungeon Mapper. That was one of the reasons for the Mac-only aspect was that they had existing DirectX engine to start with. </p><p></p><p>So, it's pretty clear that a large part of the DDI is what Master Tools was supposed to be 8 years ago. That view of history is not all messed up.</p><p></p><p>However, I agree that DDI probably won't follow the same track as Master Tools. Much more money behind it, no Hasbro deals gutting it, and so on. I'll admit that showing off how cool the Character Visualizer and Virtual Table Top are, while hardly demoing anything else sounds VERY reminiscent of the showing off of how cool the beholder animations were for Master Tools. It's hyping the showy stuff and not the real meat and potatoes. But I can understand that being a sexier demo than character generators and rule indexes. I just hope the nitty gritty, meat and potatoes useful tools are as far along as the showy visualizers (since I'll probably toy with the character visualizer, but I'm not really interested in paying for that - I want useful TOOLS even if they don't look sexy). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="kenmarable, post: 4177941, member: 40359"] I'd look up some facts before you claim others have history all wrong. Master Tools in fact was planned to be a lot of what DDI will be (though definitely not all, no character visualizer, no magazines online). [url=http://findarticles.com/p/articles/mi_m0EIN/is_2001_March_20/ai_71864632]Here's a press release[/url] that was the first hit at Google for "Master Tools" and fluid. I don't know if it was Jim Bishop "mad with power", but it certainly wasn't Jim Butler (I've met him and can't really picture him ever "mad with power") and I know Jim Butler was laid off and running Bastion Press very early in the 3e days (I first published with Bastion in early 2001, and the Master Tools fiasco was still imploding long into 2002). The real train wreck was the "Dungeon Mapper" aspect. They sunk A LOT of effort into that (and not just egged on by messageboards, it was planned all along). I remember the beholder animations, and the giddiness they had over the sound effects - so it was not only well publicized, at the time it was largely the aspect they publicized the most. [url=http://www.gamingreport.com/article.php?sid=3896]This press release[/url] and [url=http://ogrecave.com/2001/08/13/master-tools-gets-new-master/]this post[/url] claim it didn't meet high enough standards, but also the deal with Hasbro and Infogrames (which happened AFTER Master Tools was well into development) is alluded to [url=http://www.sorcerers.net/forums/archive/index.php/t-17688.html]here[/url] as killing off the mapper. Putting it all together, it sounds like it was intended for internet use (just like the VTT), but the Hasbro/Infogrames deal killed that, so they tried repurposing it as just a table top mapping aid and it kinda stunk at that. So, Master Tools was most certainly not just a Character Generator that had interactive portions added on at the behest of EN World. In fact, as I understand it, the original core of the VTT that they started with was from the aborted Master Tools Dungeon Mapper. That was one of the reasons for the Mac-only aspect was that they had existing DirectX engine to start with. So, it's pretty clear that a large part of the DDI is what Master Tools was supposed to be 8 years ago. That view of history is not all messed up. However, I agree that DDI probably won't follow the same track as Master Tools. Much more money behind it, no Hasbro deals gutting it, and so on. I'll admit that showing off how cool the Character Visualizer and Virtual Table Top are, while hardly demoing anything else sounds VERY reminiscent of the showing off of how cool the beholder animations were for Master Tools. It's hyping the showy stuff and not the real meat and potatoes. But I can understand that being a sexier demo than character generators and rule indexes. I just hope the nitty gritty, meat and potatoes useful tools are as far along as the showy visualizers (since I'll probably toy with the character visualizer, but I'm not really interested in paying for that - I want useful TOOLS even if they don't look sexy). :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GSL & software support for 3rd party publications
Top