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GT Class Skills
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<blockquote data-quote="sinmissing" data-source="post: 1800777" data-attributes="member: 1960"><p>I've been thinking about the way GT handles class skills for a few days now. It seems inappropriate that your class does not affect your Class Skill list. While it is my experience in RL that I have certain skills that have remained "class skills" my whole life, I have not always had the opportunity to improve them, but rather have been given better access to other skills at certain times in my life based on the career I was persuing.</p><p></p><p>(Real life examples always seem like poor choices to prove you ideas when talking about RPGs, but here I go anyway. YMMV)</p><p></p><p>For example: I picked up a computer back in 1980, from the library at the age of 10. Today I am a IT Engineer, with no formal school or training. In essence, my hobby has become my profession. Computer Use is always class skill for me. Even though I spent 5 years away from the hobby, I was able to jump right back in with no problems.</p><p></p><p>While serving in the Marines, I had no opportunity to improve my Computer Use, however, I did have easy access to materials and training to improve my rifle skill. I found that becoming an expert marksman was relatively easy while I was in service, but I have not gotten better since then, even though I've been to a range or two in the past years.</p><p></p><p>I think the simplest solution for me, is to give 3 skills; based on your occupation; at first level, which will always remail class skills. When you gain a level, the rest of your class skills are whatever skills that happen to be modified by the attribute associated with the class you just took. Strong (STR), Fast (DEX), Smart (INT), etc. Strong and Tough heroes (STR & CON), are pooled together, and their skills are equally accessible by both classes.</p><p></p><p>Furthermore, I intend to drop the INT bonus to skill points. Your high INT already gives you a bonus to INT skills, and the Smart Hero already has the potential for really high ranks in cross-class skills.</p><p></p><p>Lastly, I will drop the cost of cross-class skills from 2 pts per rank to 1 pt per rank and I will limit a character's cross class spending to 1/2 the skill points per level. ie. Strong & Tough Heroes must spend at least 1 skill point on a STR or CON based skills, while Smart Heroes must spend at least 4 skill points on INT based skills.</p><p></p><p>Anybody see an issue that might crop up using this method?</p></blockquote><p></p>
[QUOTE="sinmissing, post: 1800777, member: 1960"] I've been thinking about the way GT handles class skills for a few days now. It seems inappropriate that your class does not affect your Class Skill list. While it is my experience in RL that I have certain skills that have remained "class skills" my whole life, I have not always had the opportunity to improve them, but rather have been given better access to other skills at certain times in my life based on the career I was persuing. (Real life examples always seem like poor choices to prove you ideas when talking about RPGs, but here I go anyway. YMMV) For example: I picked up a computer back in 1980, from the library at the age of 10. Today I am a IT Engineer, with no formal school or training. In essence, my hobby has become my profession. Computer Use is always class skill for me. Even though I spent 5 years away from the hobby, I was able to jump right back in with no problems. While serving in the Marines, I had no opportunity to improve my Computer Use, however, I did have easy access to materials and training to improve my rifle skill. I found that becoming an expert marksman was relatively easy while I was in service, but I have not gotten better since then, even though I've been to a range or two in the past years. I think the simplest solution for me, is to give 3 skills; based on your occupation; at first level, which will always remail class skills. When you gain a level, the rest of your class skills are whatever skills that happen to be modified by the attribute associated with the class you just took. Strong (STR), Fast (DEX), Smart (INT), etc. Strong and Tough heroes (STR & CON), are pooled together, and their skills are equally accessible by both classes. Furthermore, I intend to drop the INT bonus to skill points. Your high INT already gives you a bonus to INT skills, and the Smart Hero already has the potential for really high ranks in cross-class skills. Lastly, I will drop the cost of cross-class skills from 2 pts per rank to 1 pt per rank and I will limit a character's cross class spending to 1/2 the skill points per level. ie. Strong & Tough Heroes must spend at least 1 skill point on a STR or CON based skills, while Smart Heroes must spend at least 4 skill points on INT based skills. Anybody see an issue that might crop up using this method? [/QUOTE]
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