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[GT] Indivudial XP Awards Mod - Account for CR
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<blockquote data-quote="fuindordm" data-source="post: 2167081" data-attributes="member: 5435"><p>What exactly are you trying to accomplish? In the default GT system, all characters advance at the same rate, even if they have different levels and/or CR; even for a party composed of 2 1st-level characters, one 2nd-level character with +1 CR, and one 5th level character, everyone will gain their next level at exactly the same time.</p><p></p><p>If you want the lower-level characters to play catch-up with the higher level ones, then you follow the GT alternative of pooling all their XP and dividing it equally among the players.</p><p></p><p>You get experience based on the difficulty of the encounter. For a party of mixed CR, the encounter might be deadly to the lower-level members of the party but pose little risk to the more powerful members; in this case, if the weaker characters got their skills well exercised, it might make sense to adopt the second method, giving them a boost. </p><p></p><p>Any added CR to any party member over and above their character level will just make the encounter easier, reducing the overall experience gained automatically.</p><p></p><p>Is your gripe that it doesn't seem fair that the other members of the party should suffer a loss of xp because one of them has been souped up with some extra CR?</p><p></p><p>I personally think that any excessive CR race should be statted out with monster levels--you don't play an ogre with one fighter level as a 1st level fighter, you play them as a 5th level character with 4 ogre HD (and the associated skills, saves, BAB, and feats) and one fighter level. This is something like ECL, but not really since they will have the HD appropriate to their level. Then they need more XP to gain a level, and pooling the party XP and dividing equally will slow the ogre's progression and allow the weaker members to catch up.</p><p></p><p>For races with only +1 CR or less, there's no need to go so far as to assign them a monster/humanoid HD and make them truly second level; if the race is well constructed then they should have disadvantages that don't make them a no-brainer choice for PCs (e.g. Wheel of Time's Ogier, who need to return to their steddings periodically or suffer penalties). In such cases I see no need to correct their XP awards in any fashion; the party as a whole will advance slightly more slowly (or to put in another way, can handle slightly tougher encounters) but if you're not adding HD to the +1 CR PC then these encounters will still be serious threats and they shouldn't be penalized.</p><p></p><p>Or if they should, then it's probably not worth the effort.</p><p></p><p>Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 2167081, member: 5435"] What exactly are you trying to accomplish? In the default GT system, all characters advance at the same rate, even if they have different levels and/or CR; even for a party composed of 2 1st-level characters, one 2nd-level character with +1 CR, and one 5th level character, everyone will gain their next level at exactly the same time. If you want the lower-level characters to play catch-up with the higher level ones, then you follow the GT alternative of pooling all their XP and dividing it equally among the players. You get experience based on the difficulty of the encounter. For a party of mixed CR, the encounter might be deadly to the lower-level members of the party but pose little risk to the more powerful members; in this case, if the weaker characters got their skills well exercised, it might make sense to adopt the second method, giving them a boost. Any added CR to any party member over and above their character level will just make the encounter easier, reducing the overall experience gained automatically. Is your gripe that it doesn't seem fair that the other members of the party should suffer a loss of xp because one of them has been souped up with some extra CR? I personally think that any excessive CR race should be statted out with monster levels--you don't play an ogre with one fighter level as a 1st level fighter, you play them as a 5th level character with 4 ogre HD (and the associated skills, saves, BAB, and feats) and one fighter level. This is something like ECL, but not really since they will have the HD appropriate to their level. Then they need more XP to gain a level, and pooling the party XP and dividing equally will slow the ogre's progression and allow the weaker members to catch up. For races with only +1 CR or less, there's no need to go so far as to assign them a monster/humanoid HD and make them truly second level; if the race is well constructed then they should have disadvantages that don't make them a no-brainer choice for PCs (e.g. Wheel of Time's Ogier, who need to return to their steddings periodically or suffer penalties). In such cases I see no need to correct their XP awards in any fashion; the party as a whole will advance slightly more slowly (or to put in another way, can handle slightly tougher encounters) but if you're not adding HD to the +1 CR PC then these encounters will still be serious threats and they shouldn't be penalized. Or if they should, then it's probably not worth the effort. Ben [/QUOTE]
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