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GTA: San Andreas
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<blockquote data-quote="ohGr" data-source="post: 1826839" data-attributes="member: 15497"><p>Driver8 addressed everything, so i'll just expand on a few bits. Mind you, i just got the game today and have put only 4-5 hours in.</p><p></p><p>1. Well, just cruising around the city you start in, Los Santos, i'd guess it to be about the same size of Vice City. Looking at the map, all three of the major cities appear to be about the same size. So just there alone, San Andreas is about 3 times the size of Vice City.</p><p></p><p>Of course, that's not all, there's also a rather expansive countryside seperating the three cities, which looks to be roughly twice the size of all three cities combined. It's not all "dead space", like Vice City's beach, either. At least 8 small towns, a military base, a "no fly zone" (area 51-like secret military base?), various and sundry industrial plants and farms (one marked simply "The Farm" [in quotation marks] is denoted as a cult location), a mountain range, and a host of other natural and tourist sights dot the countryside.</p><p></p><p>In short, San Andreas is BIG. Estimates that it is 10 times the size of Vice City seem to hit the mark pretty closely.</p><p></p><p>2. You probably could ignore these aspects and see very little detrimental effects. Going in, how they implemented the eating aspects worried me. In my time playing, however, i have only stopped to eat once, and that was because i was nearly dead and on foot deep inside rival gang territory, so i needed the healing. I have yet to see any detrimental effects from not eating; if it takes more than 4-5 hours for those detrimental effects to kick in, it's really not a problem.</p><p></p><p>3. One neat change that they've made to firearms: if you press the R1 button to target somebody, but no-one's around to shoot, a cross-hairs will instead come up on screen that you can manually aim with the right analogue stick. It's not much, but i liked it.</p><p></p><p>4. Well, in Los Santos, the gang culture is all-encompasing, you simply can't get away from it. From what i've read, however, the gang influnce starts to drop off once you leave Los Santos and, by the time you've reached Los Venturas, the third city, it dissappers almost completely.</p><p></p><p>5. I haven't really listened to the stations much. I found one station i liked early on (Bounce FM, a funk station) and i haven't strayed on the dial to see what else is out there. Checking the manual, there's Playback (classic hip hop), Radio Los Santos (modern hip hop), Bounce FM (funk), K Rose (country), KDST (classic rock), Surf (house), KJah Radio West (raggae), CSR 103.2 (contemporary soul), WCTR (talk), Radio X (alternative), and Master Sounds ("Rare Grooves", the term to classify the songs on this one escapes at the moment, but my favourite James Brown song, "The Payback", is on the playlist. I'm gonna have to start listening to this one...).</p><p></p><p>Overall, i'm enjoying it quite a bit. If you liked 3 and Vice City, there's little reason why you wouldn't like this one (always excepting "More of the Same" syndrome, that is; by now, many people have grown tired of the GTA formula).</p></blockquote><p></p>
[QUOTE="ohGr, post: 1826839, member: 15497"] Driver8 addressed everything, so i'll just expand on a few bits. Mind you, i just got the game today and have put only 4-5 hours in. 1. Well, just cruising around the city you start in, Los Santos, i'd guess it to be about the same size of Vice City. Looking at the map, all three of the major cities appear to be about the same size. So just there alone, San Andreas is about 3 times the size of Vice City. Of course, that's not all, there's also a rather expansive countryside seperating the three cities, which looks to be roughly twice the size of all three cities combined. It's not all "dead space", like Vice City's beach, either. At least 8 small towns, a military base, a "no fly zone" (area 51-like secret military base?), various and sundry industrial plants and farms (one marked simply "The Farm" [in quotation marks] is denoted as a cult location), a mountain range, and a host of other natural and tourist sights dot the countryside. In short, San Andreas is BIG. Estimates that it is 10 times the size of Vice City seem to hit the mark pretty closely. 2. You probably could ignore these aspects and see very little detrimental effects. Going in, how they implemented the eating aspects worried me. In my time playing, however, i have only stopped to eat once, and that was because i was nearly dead and on foot deep inside rival gang territory, so i needed the healing. I have yet to see any detrimental effects from not eating; if it takes more than 4-5 hours for those detrimental effects to kick in, it's really not a problem. 3. One neat change that they've made to firearms: if you press the R1 button to target somebody, but no-one's around to shoot, a cross-hairs will instead come up on screen that you can manually aim with the right analogue stick. It's not much, but i liked it. 4. Well, in Los Santos, the gang culture is all-encompasing, you simply can't get away from it. From what i've read, however, the gang influnce starts to drop off once you leave Los Santos and, by the time you've reached Los Venturas, the third city, it dissappers almost completely. 5. I haven't really listened to the stations much. I found one station i liked early on (Bounce FM, a funk station) and i haven't strayed on the dial to see what else is out there. Checking the manual, there's Playback (classic hip hop), Radio Los Santos (modern hip hop), Bounce FM (funk), K Rose (country), KDST (classic rock), Surf (house), KJah Radio West (raggae), CSR 103.2 (contemporary soul), WCTR (talk), Radio X (alternative), and Master Sounds ("Rare Grooves", the term to classify the songs on this one escapes at the moment, but my favourite James Brown song, "The Payback", is on the playlist. I'm gonna have to start listening to this one...). Overall, i'm enjoying it quite a bit. If you liked 3 and Vice City, there's little reason why you wouldn't like this one (always excepting "More of the Same" syndrome, that is; by now, many people have grown tired of the GTA formula). [/QUOTE]
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