Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Geek Talk & Media
GTAIV: Most Over-Hyped Game Ever? Maybe.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Felon" data-source="post: 4201081" data-attributes="member: 8158"><p>Been playing GTAIV for the last few days that I had off from work. It's not awful by any means. Decent game. But I don't see the evidence of Rockstar's extremely lengthy development period. </p><p></p><p>The bIggest problem is that I've played Saints Row, and there's quite a few elements that I just naturally assumed Rockstar would incorporate for their new GTA game that it throws me off that they didn't. You still can't store your weapons at your crib, for instance, so getting busted by the cops still amounts to reloading the game (it really just ought to bring you back to a load screen). After four games, I thought they'd figure out how lame that is. Worse still, while you can store a couple of vehicles outside your crib on a parking space, they will inevitably be wrecked or discarded at some point, so you either collect them or use them, but not both. And perhaps most damning of all, they continue to keep the most fun mini-games out of the players' grasp until late in the game--namely, the assassination and carjacking scavenger hunts. Oh, and you don't get a collectable pack of homies who will follow you around and help out. Saints Row got all of that right on its first try.</p><p></p><p>The second biggest problem is that I've played Oblivion, so I now expect a sandbox game to offer longevity, and I don't think GTAIV has enough to keep a person playing for more than a month. </p><p></p><p>What GTAIV seems to take its cues from more than anything else is The Sims. That is to say, you make friends and go out on dates, and wind up having to do repetitive stuff just to maintain the relationships long past the point where it's much fun. I think making the player watch the in-game time constantly is counter-productive to the sandbox philosophy of do-what-you-want-wherever-you-want.</p><p></p><p>I think today's emphasis on multiplayer functionality really hurts many games. It becomes such a resource-sink that the single-player experience seems noticably short-changed. GTAIV is one of the recent casualties IMO.</p></blockquote><p></p>
[QUOTE="Felon, post: 4201081, member: 8158"] Been playing GTAIV for the last few days that I had off from work. It's not awful by any means. Decent game. But I don't see the evidence of Rockstar's extremely lengthy development period. The bIggest problem is that I've played Saints Row, and there's quite a few elements that I just naturally assumed Rockstar would incorporate for their new GTA game that it throws me off that they didn't. You still can't store your weapons at your crib, for instance, so getting busted by the cops still amounts to reloading the game (it really just ought to bring you back to a load screen). After four games, I thought they'd figure out how lame that is. Worse still, while you can store a couple of vehicles outside your crib on a parking space, they will inevitably be wrecked or discarded at some point, so you either collect them or use them, but not both. And perhaps most damning of all, they continue to keep the most fun mini-games out of the players' grasp until late in the game--namely, the assassination and carjacking scavenger hunts. Oh, and you don't get a collectable pack of homies who will follow you around and help out. Saints Row got all of that right on its first try. The second biggest problem is that I've played Oblivion, so I now expect a sandbox game to offer longevity, and I don't think GTAIV has enough to keep a person playing for more than a month. What GTAIV seems to take its cues from more than anything else is The Sims. That is to say, you make friends and go out on dates, and wind up having to do repetitive stuff just to maintain the relationships long past the point where it's much fun. I think making the player watch the in-game time constantly is counter-productive to the sandbox philosophy of do-what-you-want-wherever-you-want. I think today's emphasis on multiplayer functionality really hurts many games. It becomes such a resource-sink that the single-player experience seems noticably short-changed. GTAIV is one of the recent casualties IMO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
GTAIV: Most Over-Hyped Game Ever? Maybe.
Top