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Guard Towers, Thieves Guilds and Private Clubs
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<blockquote data-quote="Messageboard Golem" data-source="post: 2009851" data-attributes="member: 18387"><p><strong>By Steven Creech, Exec. Chairman, d20 Magazine Rack </strong></p><p><strong></strong></p><p><strong>Sizing Up the Target </strong></p><p><em>Common Ground II: Guard Towers, Thieves Guilds and Private Clubs</em> is the sophmore effort of Bard’s Productions. Written by Jeff Colledge, this 48-page book retails for $11.95. Common Ground II follows in the tradition of its predecessor by providing the means to quickly generate locales for mid-game encounters. </p><p></p><p><strong>First Blood</strong> </p><p>Again, in theory, you should be able to use a specially prepared worksheet and generate a specific locale for encounters in about 5 minutes. The guard tower section contains sufficient stats to create, place and arm the tower with NPCs along with providing stats for doors, locks and traps. Equally, the necessary information exists for creating a thieves guild and a private club. </p><p></p><p><strong>Critical Hits</strong> </p><p>For the most part, 5 minutes is just about right for the guard tower and private club. The thieves guild did take longer, however, but only by a few more minutes. I created a guild in about 10 minutes, which if you think about it, is still shorter than most group gaming breaks/bathroom runs. The guild name generator, ability to quickly create street gangs and the new poisons are all nice touches. </p><p></p><p><strong>Critical Misses</strong> </p><p>Again, the maps, while nicely done, are still too small. If they were drawn to standard scale, a GM wouldn’t lose precious time duplicating them on a battlemat. (How about a web enhancement that fixes this issue guys?) </p><p></p><p><strong>Coup de Grace</strong> </p><p>Common Ground II does exactly as promised, but again, the novice will find this a better value and more useful than the experienced GM who can improvise easily enough.</p><p></p><p><span style="color: green"><strong>To see the graded evaluation of this product, go to <em>Fast Tracks</em> at <a href="http://www.d20zines.com" target="_blank">www.d20zines.com.</a></strong></span></p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2009851, member: 18387"] [b]By Steven Creech, Exec. Chairman, d20 Magazine Rack Sizing Up the Target [/b] [i]Common Ground II: Guard Towers, Thieves Guilds and Private Clubs[/i] is the sophmore effort of Bard’s Productions. Written by Jeff Colledge, this 48-page book retails for $11.95. Common Ground II follows in the tradition of its predecessor by providing the means to quickly generate locales for mid-game encounters. [b]First Blood[/b] Again, in theory, you should be able to use a specially prepared worksheet and generate a specific locale for encounters in about 5 minutes. The guard tower section contains sufficient stats to create, place and arm the tower with NPCs along with providing stats for doors, locks and traps. Equally, the necessary information exists for creating a thieves guild and a private club. [b]Critical Hits[/b] For the most part, 5 minutes is just about right for the guard tower and private club. The thieves guild did take longer, however, but only by a few more minutes. I created a guild in about 10 minutes, which if you think about it, is still shorter than most group gaming breaks/bathroom runs. The guild name generator, ability to quickly create street gangs and the new poisons are all nice touches. [b]Critical Misses[/b] Again, the maps, while nicely done, are still too small. If they were drawn to standard scale, a GM wouldn’t lose precious time duplicating them on a battlemat. (How about a web enhancement that fixes this issue guys?) [b]Coup de Grace[/b] Common Ground II does exactly as promised, but again, the novice will find this a better value and more useful than the experienced GM who can improvise easily enough. [color=green][b]To see the graded evaluation of this product, go to [i]Fast Tracks[/i] at [url=http://www.d20zines.com]www.d20zines.com.[/url][/b][/color] [/QUOTE]
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