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<blockquote data-quote="Arkhandus" data-source="post: 2632033" data-attributes="member: 13966"><p>You didn't indicate Base Attack Bonus, but I'm assuming it's got full BAB like a fighter?</p><p></p><p>Are the Breaks learned in the order listed, or does the character choose which Break to learn each time?</p><p></p><p>I think the Power and Speed Breaks should deal 1d4 or 1d4+1 damage instead of 1d6. Could be wrong, but can't be sure without playtesting.</p><p></p><p>Armor Break should probably be altered. Have it reduce the target's armor AC by 1d4+1 points each time, cumulative with itself if used multiple times against the same target, but incapable of reducing the total armor bonus to anything lower than +1. Against foes with natural armor, same deal. Possibly, instead, make it a 2-point armor reduction each time combined with a 1-point reduction to the armor's Maximum Dexterity Bonus To AC, cumulative with itself, but limited to reducing the armor to a minimum of +1 armor AC and +0 MDB. Against foes with natural armor, it would then be 2 points of natural armor reduction along with a 5-foot (maybe 10-foot) reduction to base speed, cumulative with itself, but incapable of reducing natural armor to anything lower than +1 and incapable of reducing base speed to anything lower than 10 feet.</p><p></p><p>Is Magic Break cumulative with itself? In any case, it's far overpowered compared to the other abilities. I'd change it to inflicting a 10% or 15% spell failure chance, maybe 20% or 25% instead at most. If it stacks with itself (that is, if the Magic Break is useable multiple times against a target to cause greater spell failure chances), then it definitely has to be that low.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2632033, member: 13966"] You didn't indicate Base Attack Bonus, but I'm assuming it's got full BAB like a fighter? Are the Breaks learned in the order listed, or does the character choose which Break to learn each time? I think the Power and Speed Breaks should deal 1d4 or 1d4+1 damage instead of 1d6. Could be wrong, but can't be sure without playtesting. Armor Break should probably be altered. Have it reduce the target's armor AC by 1d4+1 points each time, cumulative with itself if used multiple times against the same target, but incapable of reducing the total armor bonus to anything lower than +1. Against foes with natural armor, same deal. Possibly, instead, make it a 2-point armor reduction each time combined with a 1-point reduction to the armor's Maximum Dexterity Bonus To AC, cumulative with itself, but limited to reducing the armor to a minimum of +1 armor AC and +0 MDB. Against foes with natural armor, it would then be 2 points of natural armor reduction along with a 5-foot (maybe 10-foot) reduction to base speed, cumulative with itself, but incapable of reducing natural armor to anything lower than +1 and incapable of reducing base speed to anything lower than 10 feet. Is Magic Break cumulative with itself? In any case, it's far overpowered compared to the other abilities. I'd change it to inflicting a 10% or 15% spell failure chance, maybe 20% or 25% instead at most. If it stacks with itself (that is, if the Magic Break is useable multiple times against a target to cause greater spell failure chances), then it definitely has to be that low. [/QUOTE]
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