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Guardian/Consular Balance (Redux)
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2368040" data-attributes="member: 12332"><p>I'm playing an all-Jedi game, myself, and I've already stipulated that I'll be giving any non-Jedi classes some bennies to account for the Jedi power-structure and the fact that some of my rules pump Jedi a little more than even RAW. Jumps, falls, Push, etc.</p><p></p><p>I try to put together a MIX of all types of challenges ... skill/investigative challenges, combat challenges, interaction challenges. Usually I try to include some of all kinds in every session, so everybody feels included. </p><p></p><p>Which is why I saw the problems ... it's not that the Guardians can slice-and-dice better than the Consulars. Everybody knows this, everybody expects this. It's that the consulars, having to spread their (essentially) one extra skill point to, on average, 4-6 more skills, makes them -on all fronts- weaker than the Guardians.</p><p></p><p>I understand the "investigator"-Jedi's frustration when his Hide and Move Silently can't regularly hit DC 15-18 at 5th level, or when his (pretty critical) Computer Use skill is matched or exceeded by one of the Guardians. </p><p></p><p>I can see the Healer's frustration when his core power is, essentially, a one-shot deal that, at best, can heal the equivalent of a Blaster Bolt (2d6+6 avg. 13 vs. 3d8 avg. 13.5). His Charisma and Diplomacy/Gather Information checks can be hand-waved with the other Guardian's Affect Mind, or his own Friendship checks. His hard-to-get and quite costly Battle Meditation is a drop in the bucket compared to Enhance Ability (Dex) and Battlemind. </p><p></p><p>It just seems like Force Skills generally out-strip normal skills for, really, lest cost (Move Object can mitigate all KINDS of things, same with Affect Mind, etc) and that a "Skills Jedi" with 1-2 more skill points a level just isn't worth the hit it takes everywhere else. The Consulars would be fine if the damage-gods did the damage and left the skills-monkeying to them ... but the Guardians can really do BOTH and one of them (skills) as-well and the other (combat) much much better.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2368040, member: 12332"] I'm playing an all-Jedi game, myself, and I've already stipulated that I'll be giving any non-Jedi classes some bennies to account for the Jedi power-structure and the fact that some of my rules pump Jedi a little more than even RAW. Jumps, falls, Push, etc. I try to put together a MIX of all types of challenges ... skill/investigative challenges, combat challenges, interaction challenges. Usually I try to include some of all kinds in every session, so everybody feels included. Which is why I saw the problems ... it's not that the Guardians can slice-and-dice better than the Consulars. Everybody knows this, everybody expects this. It's that the consulars, having to spread their (essentially) one extra skill point to, on average, 4-6 more skills, makes them -on all fronts- weaker than the Guardians. I understand the "investigator"-Jedi's frustration when his Hide and Move Silently can't regularly hit DC 15-18 at 5th level, or when his (pretty critical) Computer Use skill is matched or exceeded by one of the Guardians. I can see the Healer's frustration when his core power is, essentially, a one-shot deal that, at best, can heal the equivalent of a Blaster Bolt (2d6+6 avg. 13 vs. 3d8 avg. 13.5). His Charisma and Diplomacy/Gather Information checks can be hand-waved with the other Guardian's Affect Mind, or his own Friendship checks. His hard-to-get and quite costly Battle Meditation is a drop in the bucket compared to Enhance Ability (Dex) and Battlemind. It just seems like Force Skills generally out-strip normal skills for, really, lest cost (Move Object can mitigate all KINDS of things, same with Affect Mind, etc) and that a "Skills Jedi" with 1-2 more skill points a level just isn't worth the hit it takes everywhere else. The Consulars would be fine if the damage-gods did the damage and left the skills-monkeying to them ... but the Guardians can really do BOTH and one of them (skills) as-well and the other (combat) much much better. --fje [/QUOTE]
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