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Guardians of Order's death-a confirmation
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<blockquote data-quote="OptionalRule" data-source="post: 2983562" data-attributes="member: 6680"><p>I can see your point and it could be true, but really it depends on the kind of sales already seen with the product. Although it's been said to be good, we don't really know what that means. Are they good enough that someone else could pick up the product and either re-release to a bevy of new sales or release an expansion that could sell well enough? All this a year or two down the road? I seriously doubt it, but it is possible. </p><p></p><p>I'm biased though because I appear to be one of the few people who actually think the system itself was not very good. I think the production value of the book, the writing, background material, art and all the rest was fantastic and I'd even say it's a very good book overall, I think the actual system adaptation was terrible. I've had the opportunity to both play and run the system for a number of sessions and it just didn't play well. The DR rules, bypassing armor, fatigue and all that looked great to me on paper but when played out was very boring and anti-climactic. Most fights came down to who fell over first from fatigue after rounds of swing and miss or swing and no effect, which works great for a narrative in the book but is rather sad at the table. Furthermore most of the rules for accuracy or bypassing armor basically could be brushed aside if you just used power attack. Anytime a single feat makes what is suppose to be a central part of the rules flavor of the game invalid, I think there's a problem with the system.</p><p></p><p>So in my opinion if they want AGoT to actually be a viable game product instead of a collectors oddity, it needs a new system (new OGL adaptation or whatever). One that should maintain the gritty feel of AGoT of course, but a new one none the less. </p><p></p><p>Securing it as a viable gaming product is the only way I think this is going to make anyone any money, if games even do that in the first place.</p></blockquote><p></p>
[QUOTE="OptionalRule, post: 2983562, member: 6680"] I can see your point and it could be true, but really it depends on the kind of sales already seen with the product. Although it's been said to be good, we don't really know what that means. Are they good enough that someone else could pick up the product and either re-release to a bevy of new sales or release an expansion that could sell well enough? All this a year or two down the road? I seriously doubt it, but it is possible. I'm biased though because I appear to be one of the few people who actually think the system itself was not very good. I think the production value of the book, the writing, background material, art and all the rest was fantastic and I'd even say it's a very good book overall, I think the actual system adaptation was terrible. I've had the opportunity to both play and run the system for a number of sessions and it just didn't play well. The DR rules, bypassing armor, fatigue and all that looked great to me on paper but when played out was very boring and anti-climactic. Most fights came down to who fell over first from fatigue after rounds of swing and miss or swing and no effect, which works great for a narrative in the book but is rather sad at the table. Furthermore most of the rules for accuracy or bypassing armor basically could be brushed aside if you just used power attack. Anytime a single feat makes what is suppose to be a central part of the rules flavor of the game invalid, I think there's a problem with the system. So in my opinion if they want AGoT to actually be a viable game product instead of a collectors oddity, it needs a new system (new OGL adaptation or whatever). One that should maintain the gritty feel of AGoT of course, but a new one none the less. Securing it as a viable gaming product is the only way I think this is going to make anyone any money, if games even do that in the first place. [/QUOTE]
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