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Guardians - Welcome to the Wild Wild West (FULL)
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<blockquote data-quote="Gideon" data-source="post: 2137765" data-attributes="member: 2813"><p>You guys did get owned that first round. But then again, none of you actually attacked. There was also a wave of really bad rolling for everyone but the team NPC's. Go figure. Calinon caught the terrible rolling hardest.</p><p></p><p>Well, I screwed up your numbers but not your results. They are fixed now. Karma's numbers are correct. I include her 8 points of Absorption in her DMG save. But now that I am thinking about it the energy blast would all be absorbed. Balance wise that makes Absorption way better than Protection/Force Field with the 'High Lethality' rules we are using. Hmmm...I'll ponder what I want to do with that. I'll listen to suggestions on the matter.</p><p></p><p>Gideon waves the 'do not apply this to charachter decisions' flag.</p><p></p><p></p><p>The globes are Level 6 Kinetic Energy Blasts w/ Area. So if my math is correct that should mean the DC on saves are: DMG full = 21, Ref = 16, DMG half = 18. I hope that makes more sense now.</p><p></p><p>You made your original Ref of 17 but had stated earlier to spend a HP if the reflex roll was less than 8, which it was.</p></blockquote><p></p>
[QUOTE="Gideon, post: 2137765, member: 2813"] You guys did get owned that first round. But then again, none of you actually attacked. There was also a wave of really bad rolling for everyone but the team NPC's. Go figure. Calinon caught the terrible rolling hardest. Well, I screwed up your numbers but not your results. They are fixed now. Karma's numbers are correct. I include her 8 points of Absorption in her DMG save. But now that I am thinking about it the energy blast would all be absorbed. Balance wise that makes Absorption way better than Protection/Force Field with the 'High Lethality' rules we are using. Hmmm...I'll ponder what I want to do with that. I'll listen to suggestions on the matter. Gideon waves the 'do not apply this to charachter decisions' flag. The globes are Level 6 Kinetic Energy Blasts w/ Area. So if my math is correct that should mean the DC on saves are: DMG full = 21, Ref = 16, DMG half = 18. I hope that makes more sense now. You made your original Ref of 17 but had stated earlier to spend a HP if the reflex roll was less than 8, which it was. [/QUOTE]
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