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<blockquote data-quote="Synchronicity" data-source="post: 2224578" data-attributes="member: 10070"><p>Hey, Gideon, idea for you. It hasn't come up yet due to not having had to fight other super-speedster opponents, but I know from experience that speedster and Super-dex fights can take a while due to them often boiling down to 'You roll to hit opponents uber Defense. Misses. Opponents rolls to hit your uber Defense. Misses. You roll...etcetera.' There are ways around this, of course, but I did hear someone come up with an interesting solution; basically, if two people with Super-Speed fight, you take each person's rank of Super-Speed off their opponent's super-speed for determining defense. If one's at +4 and the other at +8, the +4 guy would gain no Defense bonus from super-speed against his even speedier foe, and the +8 guy would have only a +4 bonus against the first speedster. The same applies to super dex. This made sense to me, as super-speedsters generally don't have much trouble hitting each other in the comics; it's their slower compatriots who have difficulty. (Well, until they stick out a well-timed foot and the speedster, who's been running in predictable circles, trips over it...d'oh! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) I offer this as an idea in case such a situation ever arises - I can't speak for its balance or anything else, but I just though I'd chuck it out there.</p><p></p><p>Cheers!</p><p>Synch <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Synchronicity, post: 2224578, member: 10070"] Hey, Gideon, idea for you. It hasn't come up yet due to not having had to fight other super-speedster opponents, but I know from experience that speedster and Super-dex fights can take a while due to them often boiling down to 'You roll to hit opponents uber Defense. Misses. Opponents rolls to hit your uber Defense. Misses. You roll...etcetera.' There are ways around this, of course, but I did hear someone come up with an interesting solution; basically, if two people with Super-Speed fight, you take each person's rank of Super-Speed off their opponent's super-speed for determining defense. If one's at +4 and the other at +8, the +4 guy would gain no Defense bonus from super-speed against his even speedier foe, and the +8 guy would have only a +4 bonus against the first speedster. The same applies to super dex. This made sense to me, as super-speedsters generally don't have much trouble hitting each other in the comics; it's their slower compatriots who have difficulty. (Well, until they stick out a well-timed foot and the speedster, who's been running in predictable circles, trips over it...d'oh! ;) ) I offer this as an idea in case such a situation ever arises - I can't speak for its balance or anything else, but I just though I'd chuck it out there. Cheers! Synch :) [/QUOTE]
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