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Guardians - Welcome to the Wild Wild West (FULL)
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<blockquote data-quote="tyrlaan" data-source="post: 2343196" data-attributes="member: 20998"><p>Okay, so by my figuring...</p><p> - I can get rid of the 'all attributes' modifier on feats, as Super Girl pointed out.</p><p> - I can apply a flaw to my Mimic power that it only works with mutant powers</p><p>This "refunds" me 2 pp/rank. So I can...</p><p> - Spend 1 pp/rank to pick up the ability to mimic skills</p><p> - Spend 1 pp/rank to make skills "all attributes"</p><p></p><p>Sound correct? Is this acceptable?</p><p></p><p>[code]Real Name: Kevin Bergman Group Affiliation: N.A.A.</p><p>Codename: Carbon Identity: Secret</p><p>Base of Operations: First Appearance:</p><p>PL: 8 Size: Medium </p><p>Gender: Male Age: 21 </p><p>Height: 5' 6 " Weight: 145lbs</p><p>Eyes: Slate blue Hair: Dark Brown</p><p></p><p>Ability Total Power Base Modifier</p><p>Str 10 +0 10 +0 </p><p>Dex 13 +0 13 +1</p><p>Con 10 +0 10 +0</p><p>Int 10 +0 10 +0</p><p>Wis 8 +0 8 -1 </p><p>Cha 8 +0 8 -1</p><p></p><p>Save Total Ability Power</p><p>Damage +0 +0 +0</p><p>Fort +0 +0 +0</p><p>Ref +1 +1 +0</p><p>Will -1 -1 +0</p><p></p><p>Defense: 11</p><p>Initiative: +1 </p><p></p><p>Hero Points: 4</p><p></p><p>Speed: 30 ft</p><p></p><p>Base Attack: +3</p><p>Melee: +3 or +4</p><p>Ranged: +4</p><p></p><p>Feat</p><p>Attack Finesse</p><p></p><p>Super-Power Rank Cost Extra Flaw</p><p>Mimic 8 88 Additional Attribute Only mutant powers</p><p> Ability Scores -Feats</p><p> -Powers </p><p> -Skills</p><p> All Attributes x3</p><p> Expanded powers x4 </p><p> -(6pp/rank)</p><p>Shapeshift 8 16 Exact Limited - One Type (only mimicked)</p><p></p><p>Skills Ranks Mod Misc Total</p><p>Acrobatics 11 +1 +2 +14 (+2 synergy from Jump)</p><p>Balance 11 +1 +2 +14 (+2 synergy from Acrobatics)</p><p>Climb 5 +0 +0 +5</p><p>Escape Artist 7 +1 +0 +8</p><p>Jump 8 +0 +2 +10 (+2 synergy from Acrobatics)</p><p></p><p>Weakness</p><p>Quirk: Always in need of/looking for acceptance</p><p>Vulnerability: Radiation (radiation does incredibly nasty things to his already unstable structure)</p><p></p><p>COSTS</p><p>Abilities 8</p><p>Skills 21</p><p>Feats 2</p><p>Powers 104</p><p>Weakness -15 </p><p>Total 120[/code]</p></blockquote><p></p>
[QUOTE="tyrlaan, post: 2343196, member: 20998"] Okay, so by my figuring... - I can get rid of the 'all attributes' modifier on feats, as Super Girl pointed out. - I can apply a flaw to my Mimic power that it only works with mutant powers This "refunds" me 2 pp/rank. So I can... - Spend 1 pp/rank to pick up the ability to mimic skills - Spend 1 pp/rank to make skills "all attributes" Sound correct? Is this acceptable? [code]Real Name: Kevin Bergman Group Affiliation: N.A.A. Codename: Carbon Identity: Secret Base of Operations: First Appearance: PL: 8 Size: Medium Gender: Male Age: 21 Height: 5' 6 " Weight: 145lbs Eyes: Slate blue Hair: Dark Brown Ability Total Power Base Modifier Str 10 +0 10 +0 Dex 13 +0 13 +1 Con 10 +0 10 +0 Int 10 +0 10 +0 Wis 8 +0 8 -1 Cha 8 +0 8 -1 Save Total Ability Power Damage +0 +0 +0 Fort +0 +0 +0 Ref +1 +1 +0 Will -1 -1 +0 Defense: 11 Initiative: +1 Hero Points: 4 Speed: 30 ft Base Attack: +3 Melee: +3 or +4 Ranged: +4 Feat Attack Finesse Super-Power Rank Cost Extra Flaw Mimic 8 88 Additional Attribute Only mutant powers Ability Scores -Feats -Powers -Skills All Attributes x3 Expanded powers x4 -(6pp/rank) Shapeshift 8 16 Exact Limited - One Type (only mimicked) Skills Ranks Mod Misc Total Acrobatics 11 +1 +2 +14 (+2 synergy from Jump) Balance 11 +1 +2 +14 (+2 synergy from Acrobatics) Climb 5 +0 +0 +5 Escape Artist 7 +1 +0 +8 Jump 8 +0 +2 +10 (+2 synergy from Acrobatics) Weakness Quirk: Always in need of/looking for acceptance Vulnerability: Radiation (radiation does incredibly nasty things to his already unstable structure) COSTS Abilities 8 Skills 21 Feats 2 Powers 104 Weakness -15 Total 120[/code] [/QUOTE]
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