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Guess Who Wants to Pay Top Platinum for Your Magic Items! (Tyranny of Dragons question)
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<blockquote data-quote="Astrosicebear" data-source="post: 6558139" data-attributes="member: 67017"><p>This is an important question, as it keeps popping up in group after group. Especially those running HOTDQ. </p><p></p><p>At the core of this issue is that magic items specially do not have value. In fact the core rules tells us magic items cannot be sold or traded 99% of the time. So that leaves the DM to figure out that 1% of circumstances.</p><p></p><p>So why would the PCs want to sell magic items anyways? Money is pretty loose in 5E. Especially since you cant goto a magic store and buy items, the characters seem to always be swimming in cash, or in HOTDQ leaving lots of it behind since they cant carry it all.</p><p></p><p>What I hear from most groups is that PCs want specific items, or at least a magic weapon. It is frustrating to see an 8th level fighter upset because his main weapon isnt magical. In HOTQD the players have very little time once they are past chapter 4 to actually visit a town, so trading or fencing items isnt even possible. But once they move into ROT and are in Waterdeep, a renowned metropolis, whats to stop them from pawning some magic items?</p><p></p><p>ROT gives you some outs in high powered council members, zhentarim contacts, etc.</p><p></p><p>But what if your not in an Adventure Path and your PCs want to ditch items, mostly for other items of more use?</p><p></p><p>Well, my fighter, who uses a greataxe, went looking in Waterdeep for a magical greataxe... after a few bards, and a decent roll, he found two rumors... one, that the northlanders use greataxes (linking to a chapter in ROT) and that a greataxe of magical renown was buried with a king Dedirius somewhere down south (also links to a ROT chapter). Pretty clever for a DM, but also pretty transparent, but it works, kept the player on the path, didnt sidetrack, and in the end he got what he wanted, but at a cost of a hard choice.</p><p></p><p>Should players be able to sell magic items? Sure. In a large town, or small town. If the players have a magical longsword they dont want, and a local hedge wizard will trade for a few potions, let them. Or maybe a local peddler will give his life savings of 1000g to turn a profit in a city... but its the exception, not the norm. And maybe when the PCs get into a city they can track down a black market dealer, or renown antiquities and rare item collector, but those prices are what you, the DM, sets. How fun is it for a PC to visit an antique store, surreptitiously cast detect magic, and get a magic item for a few hundred gold! Pickers unite!</p><p></p><p>But, I stress, Do not let them walk into a monty hual magic store Wal-Mart and go to town. It ruins the entire feel of 5E.</p><p></p><p>In fact, a great adventure or entire campaign can be had around a group of adventures not trying to save the world from ancient dragons or elemental evil, but simply following leads on finding magic items and collecting them.</p></blockquote><p></p>
[QUOTE="Astrosicebear, post: 6558139, member: 67017"] This is an important question, as it keeps popping up in group after group. Especially those running HOTDQ. At the core of this issue is that magic items specially do not have value. In fact the core rules tells us magic items cannot be sold or traded 99% of the time. So that leaves the DM to figure out that 1% of circumstances. So why would the PCs want to sell magic items anyways? Money is pretty loose in 5E. Especially since you cant goto a magic store and buy items, the characters seem to always be swimming in cash, or in HOTDQ leaving lots of it behind since they cant carry it all. What I hear from most groups is that PCs want specific items, or at least a magic weapon. It is frustrating to see an 8th level fighter upset because his main weapon isnt magical. In HOTQD the players have very little time once they are past chapter 4 to actually visit a town, so trading or fencing items isnt even possible. But once they move into ROT and are in Waterdeep, a renowned metropolis, whats to stop them from pawning some magic items? ROT gives you some outs in high powered council members, zhentarim contacts, etc. But what if your not in an Adventure Path and your PCs want to ditch items, mostly for other items of more use? Well, my fighter, who uses a greataxe, went looking in Waterdeep for a magical greataxe... after a few bards, and a decent roll, he found two rumors... one, that the northlanders use greataxes (linking to a chapter in ROT) and that a greataxe of magical renown was buried with a king Dedirius somewhere down south (also links to a ROT chapter). Pretty clever for a DM, but also pretty transparent, but it works, kept the player on the path, didnt sidetrack, and in the end he got what he wanted, but at a cost of a hard choice. Should players be able to sell magic items? Sure. In a large town, or small town. If the players have a magical longsword they dont want, and a local hedge wizard will trade for a few potions, let them. Or maybe a local peddler will give his life savings of 1000g to turn a profit in a city... but its the exception, not the norm. And maybe when the PCs get into a city they can track down a black market dealer, or renown antiquities and rare item collector, but those prices are what you, the DM, sets. How fun is it for a PC to visit an antique store, surreptitiously cast detect magic, and get a magic item for a few hundred gold! Pickers unite! But, I stress, Do not let them walk into a monty hual magic store Wal-Mart and go to town. It ruins the entire feel of 5E. In fact, a great adventure or entire campaign can be had around a group of adventures not trying to save the world from ancient dragons or elemental evil, but simply following leads on finding magic items and collecting them. [/QUOTE]
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Guess Who Wants to Pay Top Platinum for Your Magic Items! (Tyranny of Dragons question)
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