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General Tabletop Discussion
*Dungeons & Dragons
Guessing as to WotC's VTT plans
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<blockquote data-quote="Hussar" data-source="post: 8854188" data-attributes="member: 22779"><p>To be fair though, there are already map makers like Dungeon Alchemist that let you create 3d environments really, really easily. So, what I could see is that each new module release or setting release will also have a map pack - probably sold separately or maybe as a bundle - that lets you create maps in that style. So Curse of Strahd has a bundle for creating spooky/gothic stuff, Spelljammer has a different aesthetic, Ghosts of Saltmarsh a naval style pack, that sort of thing.</p><p></p><p>The key here will obviously be how easy it is to generate a decent looking map. Doesn't have to be award winning, but, it's got to look good and it has to be fast and easy. Which is a pretty tall order. If it takes me hours to bang out an adventure map when I could just go on Reddit and download a 2d one (or pull one from my embarrassingly large collection on my hard drive - hey some people collect porn, I collect map porn) and use that in 30 seconds, well, ease of use will always win out for me.</p><p></p><p>On the flip side though, I can imagine that the actual game table itself - die rollers, chat, voice, probably video, recording capabilities, and various other doodads could be pretty amazing, Heck, I remember the old 4e VTT that WotC tried to bang out did have voice chat (which for 2009 or so was cutting edge for VTT's) which had voice modulation. That right there is a fantastic add on for someone like me who cannot do "voices" for NPC's to save my life. Add in the ability to play sounds and music and that would be great.</p><p></p><p>And, hell, just being able to use different fonts would put it ahead of Fantasy Grounds. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 8854188, member: 22779"] To be fair though, there are already map makers like Dungeon Alchemist that let you create 3d environments really, really easily. So, what I could see is that each new module release or setting release will also have a map pack - probably sold separately or maybe as a bundle - that lets you create maps in that style. So Curse of Strahd has a bundle for creating spooky/gothic stuff, Spelljammer has a different aesthetic, Ghosts of Saltmarsh a naval style pack, that sort of thing. The key here will obviously be how easy it is to generate a decent looking map. Doesn't have to be award winning, but, it's got to look good and it has to be fast and easy. Which is a pretty tall order. If it takes me hours to bang out an adventure map when I could just go on Reddit and download a 2d one (or pull one from my embarrassingly large collection on my hard drive - hey some people collect porn, I collect map porn) and use that in 30 seconds, well, ease of use will always win out for me. On the flip side though, I can imagine that the actual game table itself - die rollers, chat, voice, probably video, recording capabilities, and various other doodads could be pretty amazing, Heck, I remember the old 4e VTT that WotC tried to bang out did have voice chat (which for 2009 or so was cutting edge for VTT's) which had voice modulation. That right there is a fantastic add on for someone like me who cannot do "voices" for NPC's to save my life. Add in the ability to play sounds and music and that would be great. And, hell, just being able to use different fonts would put it ahead of Fantasy Grounds. :p [/QUOTE]
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