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Community
General Tabletop Discussion
*Dungeons & Dragons
Guidance sought - new Battlemaster or Scout player - Ranged Crossbow Character.
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7218127" data-attributes="member: 6802951"><p>Personally? Yes. Background features generally offer social benefits that are only occasionally of use. Yours gives direct combat and other benefits against a commonly encountered enemy.</p><p>However, it is your DM's call, not mine. If they're planning a campaign with no/very few undead in for example, it probably won't overshadow those of the other players.</p><p></p><p></p><p> You might want to pick up a sling as well: common peasant weapon, cheap, more effective against the most common form of undead. </p><p>Crowbill is a combination pick/warhammer in 5e terms?</p><p></p><p>Knights of Morr are more likely to be Fighters or Paladins. D&D "Blackguards" generally like undead. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p> </p><p> Monster Hunters don't get any flashy spells. Just the ability to detect magic as a ritual and Protection from Evil and Good 1/day. You could just say that they are simply peasant hedge magic/superstitions that actually work.</p><p></p><p>The maneuvers that monster hunters get are more about detecting, resisting, hitting and damaging unnatural creatures rather than the Battlemaster's tripping, moving, or aiding allies options. You basically get four set ones rather than the BM picking from a range.</p><p></p><p> You're pretty well optimised already. Evasive Footwork may not be as useful as another maneuver usable at range. Possibly pushing attack? Or look at something that will help your allies? Maneuvering attack or Rally?</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7218127, member: 6802951"] Personally? Yes. Background features generally offer social benefits that are only occasionally of use. Yours gives direct combat and other benefits against a commonly encountered enemy. However, it is your DM's call, not mine. If they're planning a campaign with no/very few undead in for example, it probably won't overshadow those of the other players. You might want to pick up a sling as well: common peasant weapon, cheap, more effective against the most common form of undead. Crowbill is a combination pick/warhammer in 5e terms? Knights of Morr are more likely to be Fighters or Paladins. D&D "Blackguards" generally like undead. :-) Monster Hunters don't get any flashy spells. Just the ability to detect magic as a ritual and Protection from Evil and Good 1/day. You could just say that they are simply peasant hedge magic/superstitions that actually work. The maneuvers that monster hunters get are more about detecting, resisting, hitting and damaging unnatural creatures rather than the Battlemaster's tripping, moving, or aiding allies options. You basically get four set ones rather than the BM picking from a range. You're pretty well optimised already. Evasive Footwork may not be as useful as another maneuver usable at range. Possibly pushing attack? Or look at something that will help your allies? Maneuvering attack or Rally? [/QUOTE]
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Community
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Guidance sought - new Battlemaster or Scout player - Ranged Crossbow Character.
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