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[Guidance] What, +1d4 to every check ever?
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<blockquote data-quote="Stalker0" data-source="post: 6362046" data-attributes="member: 5889"><p>I'll admit I am not a fan of guidance myself.</p><p></p><p></p><p>My first note, for people that are arguing its power level compared to combat or noting its concentration denies other spells...I think that is missing the point. We need to look at guidance when it is at its strongest, and there are plenty of noncombat scenarios that you wouldn't expect the cleric to have other concentration spells up.</p><p></p><p>In terms of its power...think of it this way, it effectively makes the cleric proficient in ALL skills. Every single one. Better even, the skills he is proficient with he is even better at.</p><p></p><p>In terms of its spammability...people are arguing for roleplaying reasons why the cleric wouldn't cast this spell all day long. However, I would argue that if the mechanics are driving you one way, and the roleplay aspect is driving you another...than the mechanic has failed.</p><p></p><p>Mechanically, there is no reason why a cleric wouldn't keep this up most days...or at least cast it right before doing anything remotely resembling a skill check. If a cleric player who is just following the mechanics is penalized for that in roleplaying...I think the mechanic is at fault.</p><p></p><p></p><p>Its similar to the old 3e Detect Evil. Paladins used it to detect everything and their mother...because they could. 5e limited Detect Evil so that Paladin could use it with some frequency...but would have to be discerning in its use. There is no reason guidance could not be the same way.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 6362046, member: 5889"] I'll admit I am not a fan of guidance myself. My first note, for people that are arguing its power level compared to combat or noting its concentration denies other spells...I think that is missing the point. We need to look at guidance when it is at its strongest, and there are plenty of noncombat scenarios that you wouldn't expect the cleric to have other concentration spells up. In terms of its power...think of it this way, it effectively makes the cleric proficient in ALL skills. Every single one. Better even, the skills he is proficient with he is even better at. In terms of its spammability...people are arguing for roleplaying reasons why the cleric wouldn't cast this spell all day long. However, I would argue that if the mechanics are driving you one way, and the roleplay aspect is driving you another...than the mechanic has failed. Mechanically, there is no reason why a cleric wouldn't keep this up most days...or at least cast it right before doing anything remotely resembling a skill check. If a cleric player who is just following the mechanics is penalized for that in roleplaying...I think the mechanic is at fault. Its similar to the old 3e Detect Evil. Paladins used it to detect everything and their mother...because they could. 5e limited Detect Evil so that Paladin could use it with some frequency...but would have to be discerning in its use. There is no reason guidance could not be the same way. [/QUOTE]
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[Guidance] What, +1d4 to every check ever?
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