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[Guidance] What, +1d4 to every check ever?
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<blockquote data-quote="Falling Icicle" data-source="post: 6362582" data-attributes="member: 17077"><p>I didn't mean to give the impression that guidance applies all the time to every single check. I am well aware of the fact that it doesn't. But it does apply a large majority of the checks that players make outside of combat. The rogue picks a lock or disarms a trap. Guidance. The fighter climbs. Guidance. The fighter swims. Guidance. The wizard rolls a history check to recall lore. Guidance. The rogue is about to go pick pocket someone. Guidance. The barbarian is about to intimidate a prisoner. Guidance. Etc. Etc. Etc. I'm not just speculating or theory crafting. I've experienced it in the games I've played.</p><p></p><p>If anything, the fact that it doesn't apply all of the time makes it almost as annoying. That may sound counter-intuitive, but hear me out. If it did apply to every single check, I could just forget about it and let the players always add the 1d4. But, since there are quite a few situations where it doesn't apply, I have to consider whether or not the players could use guidance in that particular moment and remind them <em>not</em> to add the 1d4. That gets just as annoying as people announcing it constantly. If anything, it's more annoying for me as the DM because then it puts the burden of remembrance on me rather than the player. Either way, it's a real nuisance.</p><p></p><p></p><p></p><p>I don't think it's right to punish a player for using a spell as written and intended. If the gods didn't want clerics to be able to cast guidance at-will, then they never should have created that spell.</p><p></p><p></p><p></p><p>I never had a problem with at-will create water in Pathfinder. I never saw a player attempt to abuse that spell. After all, what would be the point? Creating whole swimming pools full of water doesn't really accomplish anything. Getting +1d4 to a check, on the other hand, is a significant benefit that players will try to get as often as they can. You don't have to be an optimizer or power gamer to realize that guidance is a free bonus.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6362582, member: 17077"] I didn't mean to give the impression that guidance applies all the time to every single check. I am well aware of the fact that it doesn't. But it does apply a large majority of the checks that players make outside of combat. The rogue picks a lock or disarms a trap. Guidance. The fighter climbs. Guidance. The fighter swims. Guidance. The wizard rolls a history check to recall lore. Guidance. The rogue is about to go pick pocket someone. Guidance. The barbarian is about to intimidate a prisoner. Guidance. Etc. Etc. Etc. I'm not just speculating or theory crafting. I've experienced it in the games I've played. If anything, the fact that it doesn't apply all of the time makes it almost as annoying. That may sound counter-intuitive, but hear me out. If it did apply to every single check, I could just forget about it and let the players always add the 1d4. But, since there are quite a few situations where it doesn't apply, I have to consider whether or not the players could use guidance in that particular moment and remind them [I]not[/I] to add the 1d4. That gets just as annoying as people announcing it constantly. If anything, it's more annoying for me as the DM because then it puts the burden of remembrance on me rather than the player. Either way, it's a real nuisance. I don't think it's right to punish a player for using a spell as written and intended. If the gods didn't want clerics to be able to cast guidance at-will, then they never should have created that spell. I never had a problem with at-will create water in Pathfinder. I never saw a player attempt to abuse that spell. After all, what would be the point? Creating whole swimming pools full of water doesn't really accomplish anything. Getting +1d4 to a check, on the other hand, is a significant benefit that players will try to get as often as they can. You don't have to be an optimizer or power gamer to realize that guidance is a free bonus. [/QUOTE]
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[Guidance] What, +1d4 to every check ever?
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