Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Guidance...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 7830292" data-attributes="member: 6795602"><p>The help action is usually better...</p><p>Of course guidance stacks with the help action...</p><p>So help action + guidance is the best (when applicable)</p><p></p><p>But let's take a typical overland scene. One person tracks with survival. Another stays on the lookout for danger. Another is being sneaky so he's not targeted if ambushed. The guidance spammer is either doing an actual activity or spamming guidance. So a single +1d4 bonus to a single PC each overland scene - good but not impressive.</p><p></p><p>In fact this happens on any scene where you force the players to each declare what they are doing and then resolve the actions simultaneously.</p><p></p><p>So let's take a social situation - generally casting spells in a social situation causes the NPC to have a disfavorable disposition toward you.</p><p></p><p>Let's take a stealth scenario - generally casting guidance makes it harder to stealth - your making noise and such.</p><p></p><p>There's a few skills guidance will be an always on straight bonus to. Out of combat medicine checks. Out of combat intimidation checks. Possibly knowledge checks. But the active skills that are generally viewed as the most important - seems much less beneficial to those.</p><p></p><p>IMO, the problem isn't with guidance but with the DM's handling of the scenes it comes up in.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7830292, member: 6795602"] The help action is usually better... Of course guidance stacks with the help action... So help action + guidance is the best (when applicable) But let's take a typical overland scene. One person tracks with survival. Another stays on the lookout for danger. Another is being sneaky so he's not targeted if ambushed. The guidance spammer is either doing an actual activity or spamming guidance. So a single +1d4 bonus to a single PC each overland scene - good but not impressive. In fact this happens on any scene where you force the players to each declare what they are doing and then resolve the actions simultaneously. So let's take a social situation - generally casting spells in a social situation causes the NPC to have a disfavorable disposition toward you. Let's take a stealth scenario - generally casting guidance makes it harder to stealth - your making noise and such. There's a few skills guidance will be an always on straight bonus to. Out of combat medicine checks. Out of combat intimidation checks. Possibly knowledge checks. But the active skills that are generally viewed as the most important - seems much less beneficial to those. IMO, the problem isn't with guidance but with the DM's handling of the scenes it comes up in. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Guidance...
Top