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<blockquote data-quote="clearstream" data-source="post: 7830444" data-attributes="member: 71699"><p>+ bardic inspiration</p><p></p><p>It means that a check to pick a lock in tier 2 might be +3 proficiency +3 expertise + 4 dexterity + d4 guidance + d8 bardic inspiration + advantage for help. The range for the roll was 11-30 and becomes 13-42 with an average of about 32 (due to advantage). More than half the rolls are <em>above all of</em> the listed task difficulty classes in the PHB/DMG. This is in tier 2.</p><p></p><p>Bardic inspiration is a limited resource. It is the continuously spammable guidance that is more troubling. Together they create a problem of designability because they can spike the range that characters can achieve for skill checks. (In that respect, a limited resource like inspiration can be more problematic than an always on resource, oddly enough.) The values in the official material for checks (even narrowed to those that are able to be made in a short enough time frame) are honestly risible, when approached with the mechanics the system offers. It's like there is a disconnect there.</p><p></p><p></p><p>Hey thanks, for the side-swipe <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I agree that a DM can change things so that any cantrip, spell or ability doesn't work. I'm talking then concretely about a DM who uses the game rules much as they are written.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7830444, member: 71699"] + bardic inspiration It means that a check to pick a lock in tier 2 might be +3 proficiency +3 expertise + 4 dexterity + d4 guidance + d8 bardic inspiration + advantage for help. The range for the roll was 11-30 and becomes 13-42 with an average of about 32 (due to advantage). More than half the rolls are [I]above all of[/I] the listed task difficulty classes in the PHB/DMG. This is in tier 2. Bardic inspiration is a limited resource. It is the continuously spammable guidance that is more troubling. Together they create a problem of designability because they can spike the range that characters can achieve for skill checks. (In that respect, a limited resource like inspiration can be more problematic than an always on resource, oddly enough.) The values in the official material for checks (even narrowed to those that are able to be made in a short enough time frame) are honestly risible, when approached with the mechanics the system offers. It's like there is a disconnect there. Hey thanks, for the side-swipe :) I agree that a DM can change things so that any cantrip, spell or ability doesn't work. I'm talking then concretely about a DM who uses the game rules much as they are written. [/QUOTE]
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