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<blockquote data-quote="clearstream" data-source="post: 7830639" data-attributes="member: 71699"><p>I was just quickly thinking of examples. Pick lock, possibly not help-able (although two players of rogues with expertise in thieves tools might well disagree!) But many other tasks, likely yes. Of course this will always be up to a DM - one could just squash helping.</p><p></p><p></p><p>Ah, so to get a "nearly impossible" result in tier-2 with +10 and advantage, is about <strong>9%</strong> likely*. To get a "nearly impossible" result in tier-2 with +10, <em>guidance</em> and advantage, is about <strong>41%</strong> likely. The cantrip is making quite a difference. Even without help, the change in getting a "nearly impossible" result is from 5% to about 18%.</p><p></p><p>However, it's also important to respect ability spiking via stacked buffs (which led 3rd ed to have that whole buff-types thing, and systems like Earthdawn to apply a rule of three). <em>Guidance</em>, being nigh-costless, is egregious in that it freely pushes everything upward. Above I think where the designers - from the extant text - appeared to have expected the limits to be.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7830639, member: 71699"] I was just quickly thinking of examples. Pick lock, possibly not help-able (although two players of rogues with expertise in thieves tools might well disagree!) But many other tasks, likely yes. Of course this will always be up to a DM - one could just squash helping. Ah, so to get a "nearly impossible" result in tier-2 with +10 and advantage, is about [B]9%[/B] likely*. To get a "nearly impossible" result in tier-2 with +10, [I]guidance[/I] and advantage, is about [B]41%[/B] likely. The cantrip is making quite a difference. Even without help, the change in getting a "nearly impossible" result is from 5% to about 18%. However, it's also important to respect ability spiking via stacked buffs (which led 3rd ed to have that whole buff-types thing, and systems like Earthdawn to apply a rule of three). [I]Guidance[/I], being nigh-costless, is egregious in that it freely pushes everything upward. Above I think where the designers - from the extant text - appeared to have expected the limits to be. [/QUOTE]
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