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<blockquote data-quote="FrogReaver" data-source="post: 7830709" data-attributes="member: 6795602"><p>Thinking through guidance, the only times it's really useful is if the skill in question can't be helped with or if another PC helps while another casts guidance. </p><p></p><p>For the first type of situation it's just replaced the help action so no big issue.</p><p></p><p>For the 2nd type of situation - those circumstances typically will involve a scene where spending your time casting guidance will mean your not able to do some other useful action. I don't see an issue with this.</p><p></p><p>For social encounters - there's already more bad with casting spells than benefit a +1d4 would grant</p><p></p><p>For actions the whole group must take - there's extremely limited benefit in giving a single member +1d4</p><p></p><p>Essentially, when actually examined, guidance is no where near a no cost +1d4 to all skills. That it can stack with the help action on a few checks is no issue - especially lock picking checks - I mean it's not like the PC's having a better chance at getting a locked door or chest opened that they had a chance to get opened to begin with is a bad thing - especially since the rogue is the only one likely to be able to pick locks anyways...</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7830709, member: 6795602"] Thinking through guidance, the only times it's really useful is if the skill in question can't be helped with or if another PC helps while another casts guidance. For the first type of situation it's just replaced the help action so no big issue. For the 2nd type of situation - those circumstances typically will involve a scene where spending your time casting guidance will mean your not able to do some other useful action. I don't see an issue with this. For social encounters - there's already more bad with casting spells than benefit a +1d4 would grant For actions the whole group must take - there's extremely limited benefit in giving a single member +1d4 Essentially, when actually examined, guidance is no where near a no cost +1d4 to all skills. That it can stack with the help action on a few checks is no issue - especially lock picking checks - I mean it's not like the PC's having a better chance at getting a locked door or chest opened that they had a chance to get opened to begin with is a bad thing - especially since the rogue is the only one likely to be able to pick locks anyways... [/QUOTE]
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