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<blockquote data-quote="5ekyu" data-source="post: 7831733" data-attributes="member: 6919838"><p>BTW, from some games I have seen, not been in, I wonder how much of the Guidsnce issue comes from a lack of reactivity in scene management. </p><p></p><p>For example, it seems like there are more than a few who get bent out of shape knickers in a twist if someone wants to Guidance after a check is called for. </p><p></p><p>As in...</p><p></p><p>Player- I look thru the shelves</p><p>GM- roll int-investigate</p><p>Cleric I give guidance</p><p>Gm sorry check called...</p><p></p><p>But really what happened here was a lack of pause between the character being seen by other yo go search and the GM locking out the cleric guidance.</p><p></p><p>There was mo description by GM of the lead-into the act that really allowed the other player to jump in <em>without interrupting</em> the dialog. </p><p></p><p>Personally, in casual encounter time as opposed to combat time, I dont get into that kind of tick-tockery.</p><p></p><p>But again, maybe the solution is making Guidance a reaction.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7831733, member: 6919838"] BTW, from some games I have seen, not been in, I wonder how much of the Guidsnce issue comes from a lack of reactivity in scene management. For example, it seems like there are more than a few who get bent out of shape knickers in a twist if someone wants to Guidance after a check is called for. As in... Player- I look thru the shelves GM- roll int-investigate Cleric I give guidance Gm sorry check called... But really what happened here was a lack of pause between the character being seen by other yo go search and the GM locking out the cleric guidance. There was mo description by GM of the lead-into the act that really allowed the other player to jump in [I]without interrupting[/I] the dialog. Personally, in casual encounter time as opposed to combat time, I dont get into that kind of tick-tockery. But again, maybe the solution is making Guidance a reaction. [/QUOTE]
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