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<blockquote data-quote="Paul Farquhar" data-source="post: 7834449" data-attributes="member: 6906155"><p>None of this is relevant. Every player has a mental image of the ogre in their head. For some players the ogre might be holding the club in it's left hand, for other players they might have a mental image of an ogre with a club in it's right. Since it has no gameplay effect the DM didn't mention it, but if you could look inside every players head you would see they are all watching slightly different TV shows.</p><p></p><p>None of that matters until the player tries to do something that involves interacting with the environment. For example "I try to jump over the ogre's head to get behind him". The rules cover how high a character can jump, and the player should know how tall their character is, but the DM suddenly needs to decide how tall the ogre is and how much clearance there is between the ogre's head and the ceiling. They need to do so in a way that is as consistent as possible with all the different mental images that the players have.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 7834449, member: 6906155"] None of this is relevant. Every player has a mental image of the ogre in their head. For some players the ogre might be holding the club in it's left hand, for other players they might have a mental image of an ogre with a club in it's right. Since it has no gameplay effect the DM didn't mention it, but if you could look inside every players head you would see they are all watching slightly different TV shows. None of that matters until the player tries to do something that involves interacting with the environment. For example "I try to jump over the ogre's head to get behind him". The rules cover how high a character can jump, and the player should know how tall their character is, but the DM suddenly needs to decide how tall the ogre is and how much clearance there is between the ogre's head and the ceiling. They need to do so in a way that is as consistent as possible with all the different mental images that the players have. [/QUOTE]
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