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[GUIDE] A Blast From the Past: Wizarding 101
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6859710" data-attributes="member: 6787650"><p>Reading through it now, but this jumped out at me:</p><p></p><p></p><p></p><p>A sorcerer cannot toss a twinned Fireball into combat. Twin Spell doesn't work on Fireball, and Quickened Fireball is a bonus action spell which therefore prevents you from casting any other non-cantrip spells that turn. The only way I know of to toss two Fireballs in one turn is to take two levels of Fighter and then Action Surge.</p><p></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Times New Roman'"></span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Times New Roman'"></span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Undead Thralls does, in fact, boost the HP/damage of undead created via any necromancy spell including Create Undead and Finger of Death. Unfortunately it <em>only</em> works for Necromancy spells so it doesn't boost your True Polymorphed Mummy Lords, but as a boost to the game's single best breaker of the action and concentration economies, the spell is great. Add in some Inspiring Leader feat from a Cthulock (or anyone who can communicate with the skeletons, possibly including the Necromancer himself) and now they're hardened against AoE Fireballs as well.</span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Times New Roman'"></span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Times New Roman'">You can use your undead directly to launch arrows and steal the spotlight, but it's just as effective and maybe more fun for the other players if you dedicate a zombie or six to Helping other PCs or knocking enemies prone and grappling them there so that fighter gets advantage on all his attacks.</span></span></span></p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6859710, member: 6787650"] Reading through it now, but this jumped out at me: A sorcerer cannot toss a twinned Fireball into combat. Twin Spell doesn't work on Fireball, and Quickened Fireball is a bonus action spell which therefore prevents you from casting any other non-cantrip spells that turn. The only way I know of to toss two Fireballs in one turn is to take two levels of Fighter and then Action Surge. [COLOR=#000000][COLOR=#000000][FONT=Times New Roman] Undead Thralls does, in fact, boost the HP/damage of undead created via any necromancy spell including Create Undead and Finger of Death. Unfortunately it [I]only[/I] works for Necromancy spells so it doesn't boost your True Polymorphed Mummy Lords, but as a boost to the game's single best breaker of the action and concentration economies, the spell is great. Add in some Inspiring Leader feat from a Cthulock (or anyone who can communicate with the skeletons, possibly including the Necromancer himself) and now they're hardened against AoE Fireballs as well. You can use your undead directly to launch arrows and steal the spotlight, but it's just as effective and maybe more fun for the other players if you dedicate a zombie or six to Helping other PCs or knocking enemies prone and grappling them there so that fighter gets advantage on all his attacks.[/FONT][/COLOR][/COLOR] [/QUOTE]
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