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[GUIDE] A Blast From the Past: Wizarding 101
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<blockquote data-quote="Avalongod" data-source="post: 6860615" data-attributes="member: 68229"><p>Oh I agree with you about resources typically being tight beyond the "freebie" spells at each level. But my approach here was really more about which spells, at least to me, held up against what you would expect per their level, which excel and which are terrible. With that in mind, it's conceivably possible they might ALL be sky blue or gold. There's nothing to say that all spells couldn't be great spells. That's not the case of course, but that was my thinking in designing the guide. I think if we went the other direction, with say, black being the default for most spells with few outliers, it might start to seem if there were only a few "right" spells for all wizards to select. I tend to think there are a lot of good options for different styles of play. But, I totally agree you're only going to get a fraction into the spellbook and need to plan accordingly!</p></blockquote><p></p>
[QUOTE="Avalongod, post: 6860615, member: 68229"] Oh I agree with you about resources typically being tight beyond the "freebie" spells at each level. But my approach here was really more about which spells, at least to me, held up against what you would expect per their level, which excel and which are terrible. With that in mind, it's conceivably possible they might ALL be sky blue or gold. There's nothing to say that all spells couldn't be great spells. That's not the case of course, but that was my thinking in designing the guide. I think if we went the other direction, with say, black being the default for most spells with few outliers, it might start to seem if there were only a few "right" spells for all wizards to select. I tend to think there are a lot of good options for different styles of play. But, I totally agree you're only going to get a fraction into the spellbook and need to plan accordingly! [/QUOTE]
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[GUIDE] A Blast From the Past: Wizarding 101
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