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[GUIDE] A Blast From the Past: Wizarding 101
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<blockquote data-quote="Dessert Nomad" data-source="post: 7529918" data-attributes="member: 6976536"><p>Two little notes: Shield protects against Magic Missile because it has since first edition. There's not a logical reason for it now, it's just how it worked back in the day and is now part of the tradition of the spell. I think it was originally to force mage on mage fighting to be something other than 'Spam Magic Missile until someone runs out of HP', since MM was an extremely potent spell (scaled to character level, no miss or save) and mages were low HP so could easily knock each other out with it. </p><p></p><p>Unseen Servant is actually quite a useful spell, I think you've underrated it. You probably picture having the servant act as a servant to fix dinner and fetch things when you're resting, which is just RP fluff; neat but not actually useful. But where the spell shines is dealing with traps, effects, and magical devices. Just summon the servant and have it unlock the chest, put the crown on the altar, pull the lever, open the door, move the crystal, cross the bridge, or interact however with whatever 'this might hurt me' thing you've encountered. If it required spending a spell slot it wouldn't be worthwhile, but since it's a non-concentration ritual that lasts an hour you just need to have it in your book and 10 minutes to spare, which you usually do when investigating traps and environmental dangers. Mage Hand can do a lot of what it can do and do it quicker, but there's some things it doesn't (mage hand can't wear a crown and sit in a throne, for example), and I would say that a wizard should virtually always have either this or mage hand in their arsenal. It's a really powerful utility spell that you only need to have in your book.</p></blockquote><p></p>
[QUOTE="Dessert Nomad, post: 7529918, member: 6976536"] Two little notes: Shield protects against Magic Missile because it has since first edition. There's not a logical reason for it now, it's just how it worked back in the day and is now part of the tradition of the spell. I think it was originally to force mage on mage fighting to be something other than 'Spam Magic Missile until someone runs out of HP', since MM was an extremely potent spell (scaled to character level, no miss or save) and mages were low HP so could easily knock each other out with it. Unseen Servant is actually quite a useful spell, I think you've underrated it. You probably picture having the servant act as a servant to fix dinner and fetch things when you're resting, which is just RP fluff; neat but not actually useful. But where the spell shines is dealing with traps, effects, and magical devices. Just summon the servant and have it unlock the chest, put the crown on the altar, pull the lever, open the door, move the crystal, cross the bridge, or interact however with whatever 'this might hurt me' thing you've encountered. If it required spending a spell slot it wouldn't be worthwhile, but since it's a non-concentration ritual that lasts an hour you just need to have it in your book and 10 minutes to spare, which you usually do when investigating traps and environmental dangers. Mage Hand can do a lot of what it can do and do it quicker, but there's some things it doesn't (mage hand can't wear a crown and sit in a throne, for example), and I would say that a wizard should virtually always have either this or mage hand in their arsenal. It's a really powerful utility spell that you only need to have in your book. [/QUOTE]
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