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[GUIDE] A Blast From the Past: Wizarding 101
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<blockquote data-quote="Ashrym" data-source="post: 7530077" data-attributes="member: 6750235"><p>I don't think we see eye to eye on some spells. For example...</p><p></p><p>Knock is absolute crap give how easy it is to open locks without the loud noise (red, purple at best).</p><p></p><p>Arcane lock is a fast and easy barricade to bar a door when needed (purple).</p><p></p><p>Light means someone does not need to carry a torch and thus allows either damage or defense increase via a two-hander, dual weapons, or a shield (black).</p><p></p><p>Crown of Madness requires taking the action before the move so the it's good for at least one attack, moving away would trigger attacks of opportunity, better range than similar spells, being charmed means the target cannot attack the caster regardless and the caster has advantage on social checks, and the target is easy to spot if the need arises becase of the crown. I put that one as black, blue in the right group, purple without the system mastery to really use it effectively for some.</p><p></p><p>Bestow Curse is at least purple, black imo. It does not seem like much at first but pairs so well with glyph of warding that it's discusting, It can give disadvantage on saves (fantastic paired with repeat save spells), scales out of the need for concentration in a 5th level slot, creates a long duration save or lose action condition, and has the versatility to invent effects based on DM approval. The only real drawback is the competition with AoE.</p><p></p><p>Hypnotic Pattern vs Confusion in your comments on confusion missed how easy it is to break charmed targets in hypnotic pattern. Confused targets can take damage and remain confused. Confusion also affects creatures immune to charm, does not require targets to see it, can scale the AoE up in higher slots if needed, and (most importantly) is party friendly. The caster selects the targets within the AoE, unlike the friendly fire we typically see in AoE's. Blue for that last reason alone. ;-)</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7530077, member: 6750235"] I don't think we see eye to eye on some spells. For example... Knock is absolute crap give how easy it is to open locks without the loud noise (red, purple at best). Arcane lock is a fast and easy barricade to bar a door when needed (purple). Light means someone does not need to carry a torch and thus allows either damage or defense increase via a two-hander, dual weapons, or a shield (black). Crown of Madness requires taking the action before the move so the it's good for at least one attack, moving away would trigger attacks of opportunity, better range than similar spells, being charmed means the target cannot attack the caster regardless and the caster has advantage on social checks, and the target is easy to spot if the need arises becase of the crown. I put that one as black, blue in the right group, purple without the system mastery to really use it effectively for some. Bestow Curse is at least purple, black imo. It does not seem like much at first but pairs so well with glyph of warding that it's discusting, It can give disadvantage on saves (fantastic paired with repeat save spells), scales out of the need for concentration in a 5th level slot, creates a long duration save or lose action condition, and has the versatility to invent effects based on DM approval. The only real drawback is the competition with AoE. Hypnotic Pattern vs Confusion in your comments on confusion missed how easy it is to break charmed targets in hypnotic pattern. Confused targets can take damage and remain confused. Confusion also affects creatures immune to charm, does not require targets to see it, can scale the AoE up in higher slots if needed, and (most importantly) is party friendly. The caster selects the targets within the AoE, unlike the friendly fire we typically see in AoE's. Blue for that last reason alone. ;-) [/QUOTE]
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