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[GUIDE] A party without music is lame: A Bard Guide
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<blockquote data-quote="mellored" data-source="post: 6945094" data-attributes="member: 6801209"><p><span style="color: deepskyblue">Glamour</span></p><p></p><p>Mantle of Inspiration: Good THP at low level but scales poorly. Extra movement can be useful now and then to pull your wizard away from an enemy.</p><p><span style="color: blue">Enthralling Performance</span>: Get a few people on your side for a little while, out of combat.</p><p></p><p><span style="color: deepskyblue">Mantle Of Majesty</span>: Command is a great spell even at high levels. Note that bonus action spell restriction applies, so command + cantrip or command +dodge. Also you can't cast it on the first turn you use it since it takes a bonus action to activate, though activating isn't a spell so you can active + crown of maddness, then command the target as your bonus action on your next turns. Works with Enthralling Performance out of combat.</p><p></p><p><span style="color: deepskyblue">Unbreakable Majesty</span>: Short rest sanctuary would be good by itself, but this is even stronger. Can be used with the normal sanctuary loopholes like pre-casting spiritual guardian or call lighting. I'm assuming sanctuary doesn't take a slot.</p><p></p><p></p><p>Whispers</p><p></p><p><span style="color: darkviolet">Venomous Blades</span>: Using the die to help a fighter hit will do about as much damage, and you lack weapon and armor skills to be in melee. Though it's possible you might land an OA or something.</p><p><span style="color: darkviolet">Venomous Words</span>: If you have 10 minutes alone with someone, then you've probably already won, and getting them to run away for an hour won't add much. Though it's possible you'll come across a lone guard or something.</p><p></p><p>Mantle of Whispers: A improved disguise self that requires you to kill your target, which isn't too restrictive in most D&D games. Note that you can keep changing into that person indefinitely.</p><p></p><p><span style="color: deepskyblue">Shadow Lore</span>: A nice long duration out of combat dominate. Can be used to take an enemy out of combat as well.</p></blockquote><p></p>
[QUOTE="mellored, post: 6945094, member: 6801209"] [COLOR=deepskyblue]Glamour[/COLOR] Mantle of Inspiration: Good THP at low level but scales poorly. Extra movement can be useful now and then to pull your wizard away from an enemy. [COLOR=blue]Enthralling Performance[/COLOR]: Get a few people on your side for a little while, out of combat. [COLOR=deepskyblue]Mantle Of Majesty[/COLOR]: Command is a great spell even at high levels. Note that bonus action spell restriction applies, so command + cantrip or command +dodge. Also you can't cast it on the first turn you use it since it takes a bonus action to activate, though activating isn't a spell so you can active + crown of maddness, then command the target as your bonus action on your next turns. Works with Enthralling Performance out of combat. [color=deepskyblue]Unbreakable Majesty[/color]: Short rest sanctuary would be good by itself, but this is even stronger. Can be used with the normal sanctuary loopholes like pre-casting spiritual guardian or call lighting. I'm assuming sanctuary doesn't take a slot. Whispers [COLOR=darkviolet]Venomous Blades[/COLOR]: Using the die to help a fighter hit will do about as much damage, and you lack weapon and armor skills to be in melee. Though it's possible you might land an OA or something. [COLOR=darkviolet]Venomous Words[/COLOR]: If you have 10 minutes alone with someone, then you've probably already won, and getting them to run away for an hour won't add much. Though it's possible you'll come across a lone guard or something. Mantle of Whispers: A improved disguise self that requires you to kill your target, which isn't too restrictive in most D&D games. Note that you can keep changing into that person indefinitely. [COLOR=deepskyblue]Shadow Lore[/COLOR]: A nice long duration out of combat dominate. Can be used to take an enemy out of combat as well. [/QUOTE]
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[GUIDE] A party without music is lame: A Bard Guide
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