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[GUIDE] Arrive on Time - A General Guide to Wizardry
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6756178" data-attributes="member: 6787650"><p>Reaction spells like Booming Blade are AWESOME for a tank's efficiency, arguably better than Sentinel. Allows you to spend your action Dodging while PCs do the killing, but you still deter enemies from bypassing you to hit the squishies. Advantage on Dex saves isn't bad either.</p><p></p><p>AC 26 plus Dodge is almost unhittable, and frequently the Shield isn't even needed. Very cheap to heal after combat, since per-round damage received is low.</p><p></p><p>Next time I make a tank, Warcaster is one of my top picks.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6756178, member: 6787650"] Reaction spells like Booming Blade are AWESOME for a tank's efficiency, arguably better than Sentinel. Allows you to spend your action Dodging while PCs do the killing, but you still deter enemies from bypassing you to hit the squishies. Advantage on Dex saves isn't bad either. AC 26 plus Dodge is almost unhittable, and frequently the Shield isn't even needed. Very cheap to heal after combat, since per-round damage received is low. Next time I make a tank, Warcaster is one of my top picks. [/QUOTE]
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[GUIDE] Arrive on Time - A General Guide to Wizardry
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