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[GUIDE] Arrive on Time - A General Guide to Wizardry
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<blockquote data-quote="Polarthief" data-source="post: 6874057" data-attributes="member: 6844933"><p>Regarding a dip in Cleric, what is everyone's thoughts about the Arcana domain?</p><p></p><p>I currently have a character level 2, and he's a Cleric 1/Wizard 1. I've been questioning if the expertise from Knowledge is worth it over Arcana, but here's a quick rundown of what you get from both:</p><p></p><p><strong><u>Knowledge</u></strong></p><p>- +2 Languages (easily overcome by Comprehend Languages)</p><p>- Proficiency+Expertise in Arcana (obvious pick because why the hell wouldn't you) and 1 more: Nature, Religion, or History</p><p>- Domain Spells: Command (pretty good), Identify (meh)</p><p></p><p>Thoughts: The expertise in Arcana and one more knowledge skill is very nice, but that's pretty much all you get from this, assuming you go with only 1 level in dipping Cleric.</p><p></p><p><strong><u>Arcana</u></strong></p><p>- Arcana Proficiency (not as good as Expertise in it and 1 more skill)</p><p>- +2 Wizard cantrips as Cleric cantrips (pick ones like Mage Hand, Prestidigitation, Control Flames, etc that don't use an attack roll, saving throw, or any of your abilities in any way. This is amazing for utility and gives you a whopping 8 cantrips [3 Cleric, 2 Wizard as Cleric, 3 Wizard] at Level 2! [9 if you run a race that gives free cantrips such as High/Drow Elf, Genasi, etc])</p><p>- Domain Spells: Detect Magic (always prepared so you can cast it whenever, saving you a Wizard spell learned), Magic Missile (not the best Level 1 spell ever, but it's nice to have!) [Note: While both spells are considered Cleric spells, neither uses abilities or rolls a d20, so there's no penalty to them being Cleric spells instead of Wizard ones).</p><p></p><p>Thoughts: The spells are very good (not amazing but significantly more useful than Command and Identify), more cantrips are never a bad thing, and you still get the free proficiency in Arcana!</p><p></p><p>I mean, that's just my two cents, but I'm curious if anyone else thinks about Arcana vs Knowledge regarding players who run Cleric 1/Wizard X. The expertise in Arcana and one other Knowledge skill is the only thing that keeps me questioning the two, but I love having extra cantrips and (more useful) spells so much.</p></blockquote><p></p>
[QUOTE="Polarthief, post: 6874057, member: 6844933"] Regarding a dip in Cleric, what is everyone's thoughts about the Arcana domain? I currently have a character level 2, and he's a Cleric 1/Wizard 1. I've been questioning if the expertise from Knowledge is worth it over Arcana, but here's a quick rundown of what you get from both: [B][U]Knowledge[/U][/B] - +2 Languages (easily overcome by Comprehend Languages) - Proficiency+Expertise in Arcana (obvious pick because why the hell wouldn't you) and 1 more: Nature, Religion, or History - Domain Spells: Command (pretty good), Identify (meh) Thoughts: The expertise in Arcana and one more knowledge skill is very nice, but that's pretty much all you get from this, assuming you go with only 1 level in dipping Cleric. [B][U]Arcana[/U][/B] - Arcana Proficiency (not as good as Expertise in it and 1 more skill) - +2 Wizard cantrips as Cleric cantrips (pick ones like Mage Hand, Prestidigitation, Control Flames, etc that don't use an attack roll, saving throw, or any of your abilities in any way. This is amazing for utility and gives you a whopping 8 cantrips [3 Cleric, 2 Wizard as Cleric, 3 Wizard] at Level 2! [9 if you run a race that gives free cantrips such as High/Drow Elf, Genasi, etc]) - Domain Spells: Detect Magic (always prepared so you can cast it whenever, saving you a Wizard spell learned), Magic Missile (not the best Level 1 spell ever, but it's nice to have!) [Note: While both spells are considered Cleric spells, neither uses abilities or rolls a d20, so there's no penalty to them being Cleric spells instead of Wizard ones). Thoughts: The spells are very good (not amazing but significantly more useful than Command and Identify), more cantrips are never a bad thing, and you still get the free proficiency in Arcana! I mean, that's just my two cents, but I'm curious if anyone else thinks about Arcana vs Knowledge regarding players who run Cleric 1/Wizard X. The expertise in Arcana and one other Knowledge skill is the only thing that keeps me questioning the two, but I love having extra cantrips and (more useful) spells so much. [/QUOTE]
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