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[GUIDE] Arrive on Time - A General Guide to Wizardry
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<blockquote data-quote="Corran21" data-source="post: 7130071" data-attributes="member: 6811814"><p>Hi!</p><p>Very interesting guide. I am building a fire themed sorcerer, yet I found myself being drawned back every once in a while to this guide (<span style="color: #0000FF">a place for nerdy wizards!</span><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), to get help with my spell selection.</p><p></p><p>I would like to get a good set of fire spells, while also trying to keep the selection to a minimum. So, ideally, get the best fire spell (ie one spell) for each situation.</p><p></p><p>Here is what I have so far (based on the this guide):</p><p>Massive area of effect: Meteor Swarm</p><p>Medium area of effect: Fireball</p><p>Small area of effect: Aganazzar's scorcher (line)</p><p>Single target damage: Scorching ray</p><p></p><p>Decided againt spells like melf's minute meteors, flaming sphere and investiture of flame because they take up concentration and I dont think they are worth it. For cantrips I am probably going with fire bolt and green flame blade, and avoided create bonfire for the same reason as above (ie concentration), despite the synergy it might allow with pyrotechnics.</p><p></p><p>Any advice on how to change things so I can improve my set up, keeping the fire theme strong, yet without overdoing it?</p></blockquote><p></p>
[QUOTE="Corran21, post: 7130071, member: 6811814"] Hi! Very interesting guide. I am building a fire themed sorcerer, yet I found myself being drawned back every once in a while to this guide ([COLOR="#0000FF"]a place for nerdy wizards![/COLOR];)), to get help with my spell selection. I would like to get a good set of fire spells, while also trying to keep the selection to a minimum. So, ideally, get the best fire spell (ie one spell) for each situation. Here is what I have so far (based on the this guide): Massive area of effect: Meteor Swarm Medium area of effect: Fireball Small area of effect: Aganazzar's scorcher (line) Single target damage: Scorching ray Decided againt spells like melf's minute meteors, flaming sphere and investiture of flame because they take up concentration and I dont think they are worth it. For cantrips I am probably going with fire bolt and green flame blade, and avoided create bonfire for the same reason as above (ie concentration), despite the synergy it might allow with pyrotechnics. Any advice on how to change things so I can improve my set up, keeping the fire theme strong, yet without overdoing it? [/QUOTE]
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