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[GUIDE] Battle On: The Fighter Guide
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<blockquote data-quote="Gladius Legis" data-source="post: 7037127" data-attributes="member: 68748"><p><strong><span style="font-size: 18px">VI. Equipment</span></strong></p><p></p><p></p><p><strong>The basics (STR-based):</strong></p><p></p><ul> <li data-xf-list-type="ul">Heavy armor (starting with chain at Lv. 1 typically, moving to plate as soon as can afford)</li> <li data-xf-list-type="ul">Shield (if going one-handed + shield)</li> <li data-xf-list-type="ul">Longsword, battleaxe or warhammer (if going one-handed + shield); glaive or halberd (if going Polearm Master); greatsword or maul (if going two-handed but not Polearm Master); 2 shortswords, scimitars or handaxes (if dual-wielding)</li> <li data-xf-list-type="ul">Javelins OR longbow</li> <li data-xf-list-type="ul">Arcane focus (if Eldritch Knight)</li> </ul><p></p><p></p><p><strong>The basics (DEX-based):</strong></p><p></p><ul> <li data-xf-list-type="ul">Studded leather armor</li> <li data-xf-list-type="ul">Longbow</li> <li data-xf-list-type="ul">Hand crossbow (if Crossbow Expert)</li> <li data-xf-list-type="ul">Rapier</li> <li data-xf-list-type="ul">Shield</li> <li data-xf-list-type="ul">Arcane focus (if Eldritch Knight)</li> </ul><p></p><p></p><p><strong>Noteworthy magic items</strong></p><p></p><p>Remember that a character can only be attuned to three magic items at one time. If an item requires attunement, it will be noted, along with other important properties like rarity and types of armor/weapon.</p><p></p><p><em>Weapons:</em></p><p></p><ul> <li data-xf-list-type="ul"><strong><span style="color: deepskyblue">Weapon +1/+2/+3</span></strong>: <em>Uncommon/rare/very rare</em>. In practice, the humble basic magic weapon will be your best option in a lot of cases. A weapon that gives a bonus to hit and damage will do more for your DPR figures than most other fancier magic weapons that do not have such bonuses (especially the hit bonus). That it doesn’t require attunement is an added plus.</li> <li data-xf-list-type="ul"><span style="color: #0000ff"><strong>Sunblade</strong></span>: <em>Rare; Longsword; Attunement</em>. It’s literally a lightsaber! It’s nominally a longsword, but it’s finesse, making it fair game for a DEX-attacker to use. +2 to hit and damage, plus 1d8 extra damage vs. undead.</li> </ul><p><em>Armor:</em></p><p></p><ul> <li data-xf-list-type="ul"><strong><span style="color: deepskyblue">Shield +1/+2/+3</span></strong>: <em>Uncommon/rare/very rare</em>. More AC from your shield is good. Not requiring attunement is even better.</li> <li data-xf-list-type="ul"><strong><span style="color: deepskyblue">Armor +1/+2/+3</span></strong>: <em>Rare/very rare/legendary; Any armor</em>. The basic magic armor is as good as anything, straight plusses to AC being the most universally useful benefit. It doesn’t require attunement, either, leaving a slot open for something else.</li> <li data-xf-list-type="ul"><strong><span style="color: deepskyblue">Dwarven Plate</span></strong>: <em>Very rare; Plate only</em>. +2 to AC and reduction to forced movement, with no attunement required. Great if you get a set.</li> </ul><p></p><p><em>Belts:</em></p><p></p><ul> <li data-xf-list-type="ul"><strong><span style="color: deepskyblue">Belt of Giant Strength</span></strong>: <em>Rare/very rare/legendary; Attunement</em>. Depending on the type of giant it’s based on, sets your STR from anywhere between 21 and 29. Definitely your overall preferred type of belt to wear, and should definitely be one of your three attuned items as soon as you get one. STR-Fighters who didn't yet max their STR at 20 might delay doing so in favor of a feat they really wanted. Melee DEX-Fighters can consider this a boost to their attack rolls and damage with a more expanded choice of weapons.</li> </ul></blockquote><p></p>
[QUOTE="Gladius Legis, post: 7037127, member: 68748"] [B][SIZE=5]VI. Equipment[/SIZE][/B] [B]The basics (STR-based):[/B] [LIST] [*]Heavy armor (starting with chain at Lv. 1 typically, moving to plate as soon as can afford) [*]Shield (if going one-handed + shield) [*]Longsword, battleaxe or warhammer (if going one-handed + shield); glaive or halberd (if going Polearm Master); greatsword or maul (if going two-handed but not Polearm Master); 2 shortswords, scimitars or handaxes (if dual-wielding) [*]Javelins OR longbow [*]Arcane focus (if Eldritch Knight) [/LIST] [B]The basics (DEX-based):[/B] [LIST] [*]Studded leather armor [*]Longbow [*]Hand crossbow (if Crossbow Expert) [*]Rapier [*]Shield [*]Arcane focus (if Eldritch Knight) [/LIST] [B]Noteworthy magic items[/B] Remember that a character can only be attuned to three magic items at one time. If an item requires attunement, it will be noted, along with other important properties like rarity and types of armor/weapon. [I]Weapons:[/I] [LIST] [*][B][COLOR=deepskyblue]Weapon +1/+2/+3[/COLOR][/B]: [I]Uncommon/rare/very rare[/I]. In practice, the humble basic magic weapon will be your best option in a lot of cases. A weapon that gives a bonus to hit and damage will do more for your DPR figures than most other fancier magic weapons that do not have such bonuses (especially the hit bonus). That it doesn’t require attunement is an added plus. [*][COLOR=#0000ff][B]Sunblade[/B][/COLOR]: [I]Rare; Longsword; Attunement[/I]. It’s literally a lightsaber! It’s nominally a longsword, but it’s finesse, making it fair game for a DEX-attacker to use. +2 to hit and damage, plus 1d8 extra damage vs. undead. [/LIST] [I]Armor:[/I] [LIST] [*][B][COLOR=deepskyblue]Shield +1/+2/+3[/COLOR][/B]: [I]Uncommon/rare/very rare[/I]. More AC from your shield is good. Not requiring attunement is even better. [*][B][COLOR=deepskyblue]Armor +1/+2/+3[/COLOR][/B]: [I]Rare/very rare/legendary; Any armor[/I]. The basic magic armor is as good as anything, straight plusses to AC being the most universally useful benefit. It doesn’t require attunement, either, leaving a slot open for something else. [*][B][COLOR=deepskyblue]Dwarven Plate[/COLOR][/B]: [I]Very rare; Plate only[/I]. +2 to AC and reduction to forced movement, with no attunement required. Great if you get a set. [/LIST] [I]Belts:[/I] [LIST] [*][B][COLOR=deepskyblue]Belt of Giant Strength[/COLOR][/B]: [I]Rare/very rare/legendary; Attunement[/I]. Depending on the type of giant it’s based on, sets your STR from anywhere between 21 and 29. Definitely your overall preferred type of belt to wear, and should definitely be one of your three attuned items as soon as you get one. STR-Fighters who didn't yet max their STR at 20 might delay doing so in favor of a feat they really wanted. Melee DEX-Fighters can consider this a boost to their attack rolls and damage with a more expanded choice of weapons. [/LIST] [/QUOTE]
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