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Character Builds & Optimization
[GUIDE] Battle On: The Fighter Guide
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<blockquote data-quote="Gladius Legis" data-source="post: 7037130" data-attributes="member: 68748"><p><strong><span style="font-size: 18px">IX. Builds and Combos</span></strong></p><p></p><p></p><p>[spoiler=I. Variant Human Battle Master, Polearm Master]</p><p></p><p>Starting right away with the most damaging pure STR-Fighter build. Very feat intensive (hence starting as a Variant Human), but the results in the form of many dead enemies in short order speak for themselves.</p><p></p><p>Obviously, if you prefer to use a greatsword/greataxe/maul, just take Polearm Master out of this build and replace it with Great Weapon Master at Lv. 1 and adjust the rest of the stat boosts and feats accordingly. The consistent DPR will be a bit lower, but it'll actually be even more damaging on an Action Surge, thanks to the higher base damage of the weapon (and bonus actions being limited to just 1/round ever).</p><p></p><p><strong>Race</strong>: Human (Variant)</p><p><strong>Background</strong>: Soldier</p><p><strong>Alignment</strong>: LN</p><p></p><p><strong>Proficient Skills</strong>: Athletics (STR), Perception (WIS), Intimidation (CHA), Survival (WIS), Insight (WIS)</p><p><strong>Proficient Tools</strong>: Gaming Set (one), Vehicles (Land), Artisan's Tools (one) (Lv. 3)</p><p></p><p><strong>Armor</strong>: Chain mail (Lv. 1) -> Plate (as soon as can afford it)</p><p><strong>Weapon</strong>: Glaive OR halberd, Javelins</p><p></p><p><strong>Point buy array</strong>: 15, 15, 13, 12, 8, 8</p><p></p><p><strong>Attributes and feats</strong>:</p><p>Lv. 1: <strong>STR 16</strong>, DEX 12, <strong>CON 16</strong>, INT 8, WIS 13, CHA 8, <strong>Polearm Master</strong></p><p>Lv. 4: STR 16, DEX 12, CON 16, INT 8, WIS 13, CHA 8, Polearm Master, <strong>Sentinel</strong></p><p>Lv. 6: STR 16, DEX 12, CON 16, INT 8, WIS 13, CHA 8, Polearm Master, Sentinel, <strong>Great Weapon Master</strong></p><p>Lv. 8: <strong>STR 18</strong>, DEX 12, CON 16, INT 8, WIS 13, CHA 8, Polearm Master, Sentinel, Great Weapon Master</p><p>Lv. 12: <strong>STR 20</strong>, DEX 12, CON 16, INT 8, WIS 13, CHA 8, Polearm Master, Sentinel, Great Weapon Master</p><p>Lv. 14: STR 20, DEX 12, CON 16, INT 8, <strong>WIS 14</strong>, CHA 8, Polearm Master, Sentinel, Great Weapon Master, <strong>Resilient (WIS)</strong></p><p>Lv. 16: STR 20, DEX 12, CON 16, INT 8, WIS 14, CHA 8, Polearm Master, Sentinel, Great Weapon Master, Resilient (WIS), <strong>Alert</strong></p><p>Lv. 19: STR 20, DEX 12, CON 16, INT 8, WIS 14, CHA 8, Polearm Master, Sentinel, Great Weapon Master, Resilient (WIS), Alert, <strong>Lucky</strong></p><p><strong></strong></p><p><strong>Fighting Style (Lv. 1)</strong>: Great Weapon Fighting</p><p></p><p><strong>Battle Master Maneuvers:</strong></p><p>Lv. 3: Riposte, Precision Attack, Trip Attack</p><p>Lv. 7: Menacing Attack, Disarming Attack</p><p>Lv. 10: Evasive Footwork, Maneuvering Attack</p><p>Lv. 15: Goading Attack, Pushing Attack</p><p>[/spoiler]</p><p></p><p>[spoiler=II. Mountain Dwarf Battle Master, Tavern Brawler]</p><p></p><p>Seriously, no Fighter Guide would be complete without a Dwarf. Like many Dwarves, he loves a good tavern brawl (hence Tavern Brawler). He’ll punch ‘em, grab ‘em and shove them down into submission. If he really means business he’ll smash his battleaxe or warhammer into them in true Dwarven fashion. Otherwise a few fists to the face’ll do. If it’s too big to grapple, he’ll pull out his shield to better take the punishment while dealing his own.</p><p></p><p><strong>Race</strong>: Mountain Dwarf</p><p><strong>Background</strong>: Soldier</p><p><strong>Alignment</strong>: LG</p><p></p><p><strong>Proficient Skills</strong>: Athletics (STR), Perception (WIS), Intimidation (CHA), Survival (WIS)</p><p><strong>Proficient Tools</strong>: Gaming Set (one), Vehicles (Land), Smith's Tools OR Brewer's Supplies (Lv. 3) (Whaddya expect, he's a Dwarf.)</p><p></p><p><strong>Armor</strong>: Chain mail (Lv. 1) -> Plate (as soon as can afford it), Shield</p><p><strong>Weapon</strong>: Battleaxe OR warhammer, handaxes and/or light hammers</p><p></p><p><strong>Point buy array</strong>: 15, 15, 13, 12, 8, 8</p><p></p><p><strong>Attributes and feats</strong>:</p><p>Lv. 1: <strong>STR 17</strong>, DEX 12, <strong>CON 17</strong>, INT 8, WIS 13, CHA 8</p><p>Lv. 4: STR 17, DEX 12, <strong>CON 18</strong>, INT 8, WIS 13, CHA 8, <strong>Tavern Brawler</strong></p><p>Lv. 6: <strong>STR 18</strong>, DEX 12, CON 18, INT 8, WIS 13, CHA 8, Tavern Brawler, <strong>Heavy Armor Master</strong></p><p>Lv. 8: STR 18, DEX 12, CON 18, INT 8, WIS 13, CHA 8, Tavern Brawler, Heavy Armor Master, <strong>Sentinel</strong></p><p>Lv. 12: <strong>STR 20</strong>, DEX 12, CON 18, INT 8, WIS 13, CHA 8, Tavern Brawler, Heavy Armor Master, Sentinel</p><p>Lv. 14: STR 20, DEX 12, CON 18, INT 8, <strong>WIS 14</strong>, CHA 8, Tavern Brawler, Heavy Armor Master, Sentinel, <strong>Resilient (WIS)</strong></p><p>Lv. 16: STR 20, DEX 12, CON 18, INT 8, WIS 14, CHA 8, Tavern Brawler, Heavy Armor Master, Sentinel, Resilient (WIS), <strong>Lucky</strong></p><p>Lv. 19: STR 20, DEX 12, <strong>CON 20</strong>, INT 8, WIS 14, CHA 8, Tavern Brawler, Heavy Armor Master, Sentinel, Resilient (WIS), Lucky</p><p></p><p><strong>Fighting Style (Lv. 1)</strong>: Dueling</p><p></p><p><strong>Battle Master Maneuvers</strong>:</p><p>Lv. 3: Riposte, Precision Attack, Trip Attack</p><p>Lv. 7: Menacing Attack, Disarming Attack</p><p>Lv. 10: Maneuvering Attack, Evasive Footwork</p><p>Lv. 15: Goading Attack, Pushing Attack</p><p>[/spoiler]</p><p></p><p>[spoiler=III. Wood Elf Battle Master, Crossbow Expert/Sharpshooter]</p><p></p><p>What the Polearm Master does in melee, this one does at range. Lots of dead bodies await.</p><p></p><p>(It's not hard to turn this build into a longbow-wielder. Just take out Crossbow Expert, move up Sharpshooter to Lv. 4, and adjust stat bumps and feats accordingly.)</p><p></p><p><strong>Race</strong>: Wood Elf</p><p><strong>Background</strong>: Urban Bounty Hunter</p><p><strong>Alignment</strong>: CG</p><p></p><p><strong>Proficient Skills</strong>: Acrobatics (DEX), Survival (WIS), Perception (WIS), Stealth (DEX), Insight (WIS)</p><p><strong>Proficient Tools</strong>: Thieves' Tools, Musical Instrument (one), Artisan's Tools (one) (Lv. 3)</p><p></p><p><strong>Armor</strong>: Studded leather</p><p><strong>Weapon</strong>: Hand crossbow, heavy crossbow</p><p></p><p><strong>Point buy array</strong>: 15, 15, 14, 10, 8, 8</p><p></p><p><strong>Attributes and feats</strong>:</p><p>Lv. 1: STR 10, <strong>DEX 17</strong>, CON 15, INT 8, <strong>WIS 15</strong>, CHA 8</p><p>Lv. 4: STR 10, DEX 17, CON 15, INT 8, WIS 15, CHA 8, <strong>Crossbow Expert</strong></p><p>Lv. 6: STR 10, DEX 17, CON 15, INT 8, WIS 15, CHA 8, Crossbow Expert, <strong>Sharpshooter</strong></p><p>Lv. 8: STR 10, <strong>DEX 18</strong>, <strong>CON 16</strong>, INT 8, WIS 15, CHA 8, Crossbow Expert, Sharpshooter</p><p>Lv. 12: STR 10, <strong>DEX 20</strong>, CON 16, INT 8, WIS 15, CHA 8, Crossbow Expert, Sharpshooter</p><p>Lv. 14: STR 10, DEX 20, CON 16, INT 8, <strong>WIS 16</strong>, CHA 8, Crossbow Expert, Sharpshooter, <strong>Resilient (WIS)</strong></p><p>Lv. 16: STR 10, DEX 20, CON 16, INT 8, WIS 16, CHA 8, Crossbow Expert, Sharpshooter, Resilient (WIS), <strong>Alert</strong></p><p>Lv. 19: STR 10, DEX 20, CON 16, INT 8, WIS 16, CHA 8, Crossbow Expert, Sharpshooter, Resilient (WIS), Alert, <strong>Lucky</strong></p><p><strong></strong></p><p><strong>Fighting Style (Lv. 1)</strong>: Archery</p><p></p><p><strong>Battle Master Maneuvers</strong>:</p><p>Lv. 3: Precision Attack, Menacing Attack, Pushing Attack</p><p>Lv. 7: Trip Attack, Disarming Attack</p><p>Lv. 10: Evasive Footwork, Maneuvering Attack</p><p>Lv. 15: Goading Attack, Parry</p><p>[/spoiler]</p><p></p><p>[spoiler=IV. High Elf Eldritch Knight, rapier + shield]</p><p></p><p>This Eldritch Knight actually does care about their INT score. Goes rapier and shield and takes War Caster to be able to cast Shield on reaction fully armed and shielded.</p><p></p><p><strong>Race</strong>: High Elf</p><p><strong>Background</strong>: Urban Bounty Hunter</p><p><strong>Alignment</strong>: CG</p><p></p><p><strong>Proficient Skills</strong>: Acrobatics (DEX), Survival (WIS), Perception (WIS), Stealth (DEX), Insight (WIS)</p><p><strong>Proficient Tools</strong>: Thieves' Tools, Musical Instrument (one)</p><p></p><p><strong>Armor</strong>: Studded leather, Shield</p><p><strong>Weapon</strong>: Rapier</p><p></p><p><strong>Point buy array</strong>: 15, 15, 14, 10, 8, 8</p><p></p><p><strong>Attributes and feats</strong>:</p><p>Lv. 1: STR 8, <strong>DEX 17</strong>, CON 14, <strong>INT 16</strong>, WIS 10, CHA 8</p><p>Lv. 4: STR 8, DEX 17, CON 14, INT 16, WIS 10, CHA 8, <strong>War Caster</strong></p><p>Lv. 6: STR 8, <strong>DEX 18</strong>, CON 14, INT 16, <strong>WIS 11</strong>, CHA 8, War Caster</p><p>Lv. 8: STR 8, <strong>DEX 20</strong>, CON 14, INT 16, WIS 11, CHA 8, War Caster</p><p>Lv. 12: STR 8, DEX 20, CON 14, INT 16, WIS 11, CHA 8, War Caster, <strong>Sentinel</strong></p><p>Lv. 14: STR 8, DEX 20, CON 14, INT 16, <strong>WIS 12</strong>, CHA 8, War Caster, Sentinel, <strong>Resilient (WIS)</strong></p><p>Lv. 16: STR 8, DEX 20, CON 14, <strong>INT 18</strong>, WIS 12, CHA 8, War Caster, Sentinel, Resilient (WIS)</p><p>Lv. 19: STR 8, DEX 20, CON 14, <strong>INT 20</strong>, WIS 12, CHA 8, War Caster, Sentinel, Resilient (WIS)</p><p></p><p><strong>Fighting Style (Lv. 1)</strong>: Dueling</p><p></p><p><strong>Spells Known:</strong></p><p>Cantrips: Booming Blade, Fire Bolt, Green-Flame Blade (Lv. 10)</p><p>1st-level (Lv. 3): Shield, Absorb Elements, Find Familiar, Protection from Evil and Good (Lv. 4)</p><p>2nd-level (Lv. 7): Shatter (retrain at Lv. 13), Mirror Image (Lv. 8), Gust of Wind (Lv. 10), Melf's Acid Arrow (Lv. 11) (retrain at Lv. 14)</p><p>3rd-level (Lv. 13): Melf's Minute Meteors (retrained from Shatter), Counterspell, Haste (Lv. 14), Fireball (retrained from Melf's Acid Arrow), Dispel Magic (Lv. 16)</p><p>4th-level (Lv. 19): Fire Shield, Greater Invisibility (Lv. 20)</p><p>[/spoiler]</p><p></p><p>[spoiler=V. Half-Elf Purple Dragon Knight]</p><p></p><p>This is about as close to an actual pure martial Warlord as we currently have in 5e. Goes sword-and-shield and, of course, also takes Shield Master.</p><p></p><p><strong>Race</strong>: Half Elf (Skill Versatility)</p><p><strong>Background</strong>: Soldier</p><p><strong>Alignment</strong>: LN</p><p></p><p><strong>Proficient Skills</strong>: Athletics (STR), Perception (WIS), Intimidation (CHA), Survival (WIS), Persuasion (CHA), Insight (WIS), Animal Handling (WIS) (Lv. 7)</p><p><strong>Proficient Tools</strong>: Gaming Set (one), Vehicles (Land)</p><p></p><p><strong>Armor</strong>: Chain mail (Lv. 1) -> Plate (as soon as can afford it), Shield</p><p><strong>Weapon</strong>: Longsword, javelins</p><p></p><p><strong>Point buy array</strong>: 15, 13, 13, 12, 12, 8</p><p></p><p><strong>Attributes and feats</strong>:</p><p>Lv. 1: <strong>STR 16</strong>, DEX 12, <strong>CON 14</strong>, INT 8, WIS 13, <strong>CHA 14</strong></p><p>Lv. 4: STR 16, DEX 12, CON 14, INT 8, WIS 13, CHA 14, <strong>Inspiring Leader</strong></p><p>Lv. 6: STR 16, DEX 12, CON 14, INT 8, WIS 13, CHA 14, Inspiring Leader, <strong>Shield Master</strong></p><p>Lv. 8: <strong>STR 18</strong>, DEX 12, CON 14, INT 8, WIS 13, CHA 14, Inspiring Leader, Shield Master</p><p>Lv. 12: <strong>STR 20</strong>, DEX 12, CON 14, INT 8, WIS 13, CHA 14, Inspiring Leader, Shield Master</p><p>Lv. 14: STR 20, DEX 12, CON 14, INT 8, <strong>WIS 14</strong>, CHA 14, Inspiring Leader, Shield Master, <strong>Resilient (WIS)</strong></p><p>Lv. 16: STR 20, DEX 12, CON 14, INT 8, WIS 14, CHA 14, Inspiring Leader, Shield Master, Resilient (WIS), <strong>Alert</strong></p><p>Lv. 19: STR 20, DEX 12, CON 14, INT 8, WIS 14, CHA 14, Inspiring Leader, Shield Master, Resilient (WIS), Alert, <strong>Lucky</strong></p><p><strong></strong></p><p><strong>Fighting Style (Lv. 1)</strong>: Protection</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Gladius Legis, post: 7037130, member: 68748"] [B][SIZE=5]IX. Builds and Combos[/SIZE][/B] [spoiler=I. Variant Human Battle Master, Polearm Master] Starting right away with the most damaging pure STR-Fighter build. Very feat intensive (hence starting as a Variant Human), but the results in the form of many dead enemies in short order speak for themselves. Obviously, if you prefer to use a greatsword/greataxe/maul, just take Polearm Master out of this build and replace it with Great Weapon Master at Lv. 1 and adjust the rest of the stat boosts and feats accordingly. The consistent DPR will be a bit lower, but it'll actually be even more damaging on an Action Surge, thanks to the higher base damage of the weapon (and bonus actions being limited to just 1/round ever). [B]Race[/B]: Human (Variant) [B]Background[/B]: Soldier [B]Alignment[/B]: LN [B]Proficient Skills[/B]: Athletics (STR), Perception (WIS), Intimidation (CHA), Survival (WIS), Insight (WIS) [B]Proficient Tools[/B]: Gaming Set (one), Vehicles (Land), Artisan's Tools (one) (Lv. 3) [B]Armor[/B]: Chain mail (Lv. 1) -> Plate (as soon as can afford it) [B]Weapon[/B]: Glaive OR halberd, Javelins [B]Point buy array[/B]: 15, 15, 13, 12, 8, 8 [B]Attributes and feats[/B]: Lv. 1: [B]STR 16[/B], DEX 12, [B]CON 16[/B], INT 8, WIS 13, CHA 8, [B]Polearm Master[/B] Lv. 4: STR 16, DEX 12, CON 16, INT 8, WIS 13, CHA 8, Polearm Master, [B]Sentinel[/B] Lv. 6: STR 16, DEX 12, CON 16, INT 8, WIS 13, CHA 8, Polearm Master, Sentinel, [B]Great Weapon Master[/B] Lv. 8: [B]STR 18[/B], DEX 12, CON 16, INT 8, WIS 13, CHA 8, Polearm Master, Sentinel, Great Weapon Master Lv. 12: [B]STR 20[/B], DEX 12, CON 16, INT 8, WIS 13, CHA 8, Polearm Master, Sentinel, Great Weapon Master Lv. 14: STR 20, DEX 12, CON 16, INT 8, [B]WIS 14[/B], CHA 8, Polearm Master, Sentinel, Great Weapon Master, [B]Resilient (WIS)[/B] Lv. 16: STR 20, DEX 12, CON 16, INT 8, WIS 14, CHA 8, Polearm Master, Sentinel, Great Weapon Master, Resilient (WIS), [B]Alert[/B] Lv. 19: STR 20, DEX 12, CON 16, INT 8, WIS 14, CHA 8, Polearm Master, Sentinel, Great Weapon Master, Resilient (WIS), Alert, [B]Lucky Fighting Style (Lv. 1)[/B]: Great Weapon Fighting [B]Battle Master Maneuvers:[/B] Lv. 3: Riposte, Precision Attack, Trip Attack Lv. 7: Menacing Attack, Disarming Attack Lv. 10: Evasive Footwork, Maneuvering Attack Lv. 15: Goading Attack, Pushing Attack [/spoiler] [spoiler=II. Mountain Dwarf Battle Master, Tavern Brawler] Seriously, no Fighter Guide would be complete without a Dwarf. Like many Dwarves, he loves a good tavern brawl (hence Tavern Brawler). He’ll punch ‘em, grab ‘em and shove them down into submission. If he really means business he’ll smash his battleaxe or warhammer into them in true Dwarven fashion. Otherwise a few fists to the face’ll do. If it’s too big to grapple, he’ll pull out his shield to better take the punishment while dealing his own. [B]Race[/B]: Mountain Dwarf [B]Background[/B]: Soldier [B]Alignment[/B]: LG [B]Proficient Skills[/B]: Athletics (STR), Perception (WIS), Intimidation (CHA), Survival (WIS) [B]Proficient Tools[/B]: Gaming Set (one), Vehicles (Land), Smith's Tools OR Brewer's Supplies (Lv. 3) (Whaddya expect, he's a Dwarf.) [B]Armor[/B]: Chain mail (Lv. 1) -> Plate (as soon as can afford it), Shield [B]Weapon[/B]: Battleaxe OR warhammer, handaxes and/or light hammers [B]Point buy array[/B]: 15, 15, 13, 12, 8, 8 [B]Attributes and feats[/B]: Lv. 1: [B]STR 17[/B], DEX 12, [B]CON 17[/B], INT 8, WIS 13, CHA 8 Lv. 4: STR 17, DEX 12, [B]CON 18[/B], INT 8, WIS 13, CHA 8, [B]Tavern Brawler[/B] Lv. 6: [B]STR 18[/B], DEX 12, CON 18, INT 8, WIS 13, CHA 8, Tavern Brawler, [B]Heavy Armor Master[/B] Lv. 8: STR 18, DEX 12, CON 18, INT 8, WIS 13, CHA 8, Tavern Brawler, Heavy Armor Master, [B]Sentinel[/B] Lv. 12: [B]STR 20[/B], DEX 12, CON 18, INT 8, WIS 13, CHA 8, Tavern Brawler, Heavy Armor Master, Sentinel Lv. 14: STR 20, DEX 12, CON 18, INT 8, [B]WIS 14[/B], CHA 8, Tavern Brawler, Heavy Armor Master, Sentinel, [B]Resilient (WIS)[/B] Lv. 16: STR 20, DEX 12, CON 18, INT 8, WIS 14, CHA 8, Tavern Brawler, Heavy Armor Master, Sentinel, Resilient (WIS), [B]Lucky[/B] Lv. 19: STR 20, DEX 12, [B]CON 20[/B], INT 8, WIS 14, CHA 8, Tavern Brawler, Heavy Armor Master, Sentinel, Resilient (WIS), Lucky [B]Fighting Style (Lv. 1)[/B]: Dueling [B]Battle Master Maneuvers[/B]: Lv. 3: Riposte, Precision Attack, Trip Attack Lv. 7: Menacing Attack, Disarming Attack Lv. 10: Maneuvering Attack, Evasive Footwork Lv. 15: Goading Attack, Pushing Attack [/spoiler] [spoiler=III. Wood Elf Battle Master, Crossbow Expert/Sharpshooter] What the Polearm Master does in melee, this one does at range. Lots of dead bodies await. (It's not hard to turn this build into a longbow-wielder. Just take out Crossbow Expert, move up Sharpshooter to Lv. 4, and adjust stat bumps and feats accordingly.) [B]Race[/B]: Wood Elf [B]Background[/B]: Urban Bounty Hunter [B]Alignment[/B]: CG [B]Proficient Skills[/B]: Acrobatics (DEX), Survival (WIS), Perception (WIS), Stealth (DEX), Insight (WIS) [B]Proficient Tools[/B]: Thieves' Tools, Musical Instrument (one), Artisan's Tools (one) (Lv. 3) [B]Armor[/B]: Studded leather [B]Weapon[/B]: Hand crossbow, heavy crossbow [B]Point buy array[/B]: 15, 15, 14, 10, 8, 8 [B]Attributes and feats[/B]: Lv. 1: STR 10, [B]DEX 17[/B], CON 15, INT 8, [B]WIS 15[/B], CHA 8 Lv. 4: STR 10, DEX 17, CON 15, INT 8, WIS 15, CHA 8, [B]Crossbow Expert[/B] Lv. 6: STR 10, DEX 17, CON 15, INT 8, WIS 15, CHA 8, Crossbow Expert, [B]Sharpshooter[/B] Lv. 8: STR 10, [B]DEX 18[/B], [B]CON 16[/B], INT 8, WIS 15, CHA 8, Crossbow Expert, Sharpshooter Lv. 12: STR 10, [B]DEX 20[/B], CON 16, INT 8, WIS 15, CHA 8, Crossbow Expert, Sharpshooter Lv. 14: STR 10, DEX 20, CON 16, INT 8, [B]WIS 16[/B], CHA 8, Crossbow Expert, Sharpshooter, [B]Resilient (WIS)[/B] Lv. 16: STR 10, DEX 20, CON 16, INT 8, WIS 16, CHA 8, Crossbow Expert, Sharpshooter, Resilient (WIS), [B]Alert[/B] Lv. 19: STR 10, DEX 20, CON 16, INT 8, WIS 16, CHA 8, Crossbow Expert, Sharpshooter, Resilient (WIS), Alert, [B]Lucky Fighting Style (Lv. 1)[/B]: Archery [B]Battle Master Maneuvers[/B]: Lv. 3: Precision Attack, Menacing Attack, Pushing Attack Lv. 7: Trip Attack, Disarming Attack Lv. 10: Evasive Footwork, Maneuvering Attack Lv. 15: Goading Attack, Parry [/spoiler] [spoiler=IV. High Elf Eldritch Knight, rapier + shield] This Eldritch Knight actually does care about their INT score. Goes rapier and shield and takes War Caster to be able to cast Shield on reaction fully armed and shielded. [B]Race[/B]: High Elf [B]Background[/B]: Urban Bounty Hunter [B]Alignment[/B]: CG [B]Proficient Skills[/B]: Acrobatics (DEX), Survival (WIS), Perception (WIS), Stealth (DEX), Insight (WIS) [B]Proficient Tools[/B]: Thieves' Tools, Musical Instrument (one) [B]Armor[/B]: Studded leather, Shield [B]Weapon[/B]: Rapier [B]Point buy array[/B]: 15, 15, 14, 10, 8, 8 [B]Attributes and feats[/B]: Lv. 1: STR 8, [B]DEX 17[/B], CON 14, [B]INT 16[/B], WIS 10, CHA 8 Lv. 4: STR 8, DEX 17, CON 14, INT 16, WIS 10, CHA 8, [B]War Caster[/B] Lv. 6: STR 8, [B]DEX 18[/B], CON 14, INT 16, [B]WIS 11[/B], CHA 8, War Caster Lv. 8: STR 8, [B]DEX 20[/B], CON 14, INT 16, WIS 11, CHA 8, War Caster Lv. 12: STR 8, DEX 20, CON 14, INT 16, WIS 11, CHA 8, War Caster, [B]Sentinel[/B] Lv. 14: STR 8, DEX 20, CON 14, INT 16, [B]WIS 12[/B], CHA 8, War Caster, Sentinel, [B]Resilient (WIS)[/B] Lv. 16: STR 8, DEX 20, CON 14, [B]INT 18[/B], WIS 12, CHA 8, War Caster, Sentinel, Resilient (WIS) Lv. 19: STR 8, DEX 20, CON 14, [B]INT 20[/B], WIS 12, CHA 8, War Caster, Sentinel, Resilient (WIS) [B]Fighting Style (Lv. 1)[/B]: Dueling [B]Spells Known:[/B] Cantrips: Booming Blade, Fire Bolt, Green-Flame Blade (Lv. 10) 1st-level (Lv. 3): Shield, Absorb Elements, Find Familiar, Protection from Evil and Good (Lv. 4) 2nd-level (Lv. 7): Shatter (retrain at Lv. 13), Mirror Image (Lv. 8), Gust of Wind (Lv. 10), Melf's Acid Arrow (Lv. 11) (retrain at Lv. 14) 3rd-level (Lv. 13): Melf's Minute Meteors (retrained from Shatter), Counterspell, Haste (Lv. 14), Fireball (retrained from Melf's Acid Arrow), Dispel Magic (Lv. 16) 4th-level (Lv. 19): Fire Shield, Greater Invisibility (Lv. 20) [/spoiler] [spoiler=V. Half-Elf Purple Dragon Knight] This is about as close to an actual pure martial Warlord as we currently have in 5e. Goes sword-and-shield and, of course, also takes Shield Master. [B]Race[/B]: Half Elf (Skill Versatility) [B]Background[/B]: Soldier [B]Alignment[/B]: LN [B]Proficient Skills[/B]: Athletics (STR), Perception (WIS), Intimidation (CHA), Survival (WIS), Persuasion (CHA), Insight (WIS), Animal Handling (WIS) (Lv. 7) [B]Proficient Tools[/B]: Gaming Set (one), Vehicles (Land) [B]Armor[/B]: Chain mail (Lv. 1) -> Plate (as soon as can afford it), Shield [B]Weapon[/B]: Longsword, javelins [B]Point buy array[/B]: 15, 13, 13, 12, 12, 8 [B]Attributes and feats[/B]: Lv. 1: [B]STR 16[/B], DEX 12, [B]CON 14[/B], INT 8, WIS 13, [B]CHA 14[/B] Lv. 4: STR 16, DEX 12, CON 14, INT 8, WIS 13, CHA 14, [B]Inspiring Leader[/B] Lv. 6: STR 16, DEX 12, CON 14, INT 8, WIS 13, CHA 14, Inspiring Leader, [B]Shield Master[/B] Lv. 8: [B]STR 18[/B], DEX 12, CON 14, INT 8, WIS 13, CHA 14, Inspiring Leader, Shield Master Lv. 12: [B]STR 20[/B], DEX 12, CON 14, INT 8, WIS 13, CHA 14, Inspiring Leader, Shield Master Lv. 14: STR 20, DEX 12, CON 14, INT 8, [B]WIS 14[/B], CHA 14, Inspiring Leader, Shield Master, [B]Resilient (WIS)[/B] Lv. 16: STR 20, DEX 12, CON 14, INT 8, WIS 14, CHA 14, Inspiring Leader, Shield Master, Resilient (WIS), [B]Alert[/B] Lv. 19: STR 20, DEX 12, CON 14, INT 8, WIS 14, CHA 14, Inspiring Leader, Shield Master, Resilient (WIS), Alert, [B]Lucky Fighting Style (Lv. 1)[/B]: Protection [/spoiler] [/QUOTE]
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