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[GUIDE] Battle On: The Fighter Guide
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<blockquote data-quote="Hayato" data-source="post: 7325333" data-attributes="member: 6874573"><p>I made a Variant Human Samurai for my character. He's stats is:</p><p></p><p>STR 15 +1 (Heavy Armor Master)</p><p>DEX 10</p><p>CON 13 +1 (Variant Human)</p><p>INT 10</p><p>WIS 13 +1 (Variant Human)</p><p>CHA 12</p><p></p><p>At level 4, you can use your ASI bonus to take Polearm Master feat. As you mention, Samurais have Elegant Courtier, so you don't have worried about take resilient. Furthermore, resilient DEX is only that good for DEX characters, because they can achieve +11 on save throw. Until level 8, you won't be too worried about your 14 CON, because Heavy Armor Master will mitigate part of damage that you'll take.</p><p></p><p>In my games, I realized that Defense Fighting Style is better than Great Weapon Fighting, even better with Plate and Heavy Armor Master feat. You'll be a crazy resilient when you use your Fighting Spirit and Second Wind. </p><p></p><p>Great Weapon Fighting only add +1 on average damage with 2d6 weapons. Now, comparing with -3 on B/P/S damage and with 19 AC. This combination is better than Great Weapon Fighting all day.</p></blockquote><p></p>
[QUOTE="Hayato, post: 7325333, member: 6874573"] I made a Variant Human Samurai for my character. He's stats is: STR 15 +1 (Heavy Armor Master) DEX 10 CON 13 +1 (Variant Human) INT 10 WIS 13 +1 (Variant Human) CHA 12 At level 4, you can use your ASI bonus to take Polearm Master feat. As you mention, Samurais have Elegant Courtier, so you don't have worried about take resilient. Furthermore, resilient DEX is only that good for DEX characters, because they can achieve +11 on save throw. Until level 8, you won't be too worried about your 14 CON, because Heavy Armor Master will mitigate part of damage that you'll take. In my games, I realized that Defense Fighting Style is better than Great Weapon Fighting, even better with Plate and Heavy Armor Master feat. You'll be a crazy resilient when you use your Fighting Spirit and Second Wind. Great Weapon Fighting only add +1 on average damage with 2d6 weapons. Now, comparing with -3 on B/P/S damage and with 19 AC. This combination is better than Great Weapon Fighting all day. [/QUOTE]
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[GUIDE] Battle On: The Fighter Guide
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