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[GUIDE] Battle On: The Fighter Guide
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<blockquote data-quote="Blue" data-source="post: 7426347" data-attributes="member: 20564"><p>You've got good ability scores and going fighter which grants ASIs, so you really do have a choice without falling behind what the system expects to throw at you. That said, if everyone has good ability scores the DM may up their challenge.</p><p></p><p>Another option besides +1 CON / +1 DEX ASI is two "half feats" that raise each by 1 and give you something else. You didn't mention what sources you are using, XGtE gives racial feats. A dwarf could take Dwarven Fortitude for +1 CON and the ability to spend a HD whenever you take the Dodge action (doesn't scale well) and Squat Nimbleness for +1 STR or DEX, +5ft move (nice), proficiency in Acrobatics or Athletics as well as Advantage when using either to escape a grapple. In addition to all the others in the PHB. Though to be honest neither of this is critical, you might want to max STR or get defining feats first.</p><p></p><p>Great Weapon Master really shines when you have lots of other +X to hit. If you have a cleric who likes to use Bless you're golden. If you're in a magic weapon rich campaign you're also doing well. Basically, the +5/-10 has a mathematical balance point based on what you need to roll to hit and your base damage where it's worse or better, and the farther from that you are it gets a lot worse/better. So if you expect a lot of modifiers, it's great. You have precision shot already, which is a BEAUTIFUL lead in to GWM. Enough that even though in the generic I favor Polearm Mastery a bit more, I think GWM would be better for you.</p><p></p><p>Though if you go for GWM, I would raise STR to 20 at the next opportunity - the bonus to hit helps a lot.</p><p></p><p>Sentinel really varies a lot on DM for how often it comes into play. At my table, it never seems to live up to potential of GWM/PM but that's not a universal truth.</p></blockquote><p></p>
[QUOTE="Blue, post: 7426347, member: 20564"] You've got good ability scores and going fighter which grants ASIs, so you really do have a choice without falling behind what the system expects to throw at you. That said, if everyone has good ability scores the DM may up their challenge. Another option besides +1 CON / +1 DEX ASI is two "half feats" that raise each by 1 and give you something else. You didn't mention what sources you are using, XGtE gives racial feats. A dwarf could take Dwarven Fortitude for +1 CON and the ability to spend a HD whenever you take the Dodge action (doesn't scale well) and Squat Nimbleness for +1 STR or DEX, +5ft move (nice), proficiency in Acrobatics or Athletics as well as Advantage when using either to escape a grapple. In addition to all the others in the PHB. Though to be honest neither of this is critical, you might want to max STR or get defining feats first. Great Weapon Master really shines when you have lots of other +X to hit. If you have a cleric who likes to use Bless you're golden. If you're in a magic weapon rich campaign you're also doing well. Basically, the +5/-10 has a mathematical balance point based on what you need to roll to hit and your base damage where it's worse or better, and the farther from that you are it gets a lot worse/better. So if you expect a lot of modifiers, it's great. You have precision shot already, which is a BEAUTIFUL lead in to GWM. Enough that even though in the generic I favor Polearm Mastery a bit more, I think GWM would be better for you. Though if you go for GWM, I would raise STR to 20 at the next opportunity - the bonus to hit helps a lot. Sentinel really varies a lot on DM for how often it comes into play. At my table, it never seems to live up to potential of GWM/PM but that's not a universal truth. [/QUOTE]
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