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[GUIDE] Battle On: The Fighter Guide
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<blockquote data-quote="Gladius Legis" data-source="post: 7847063" data-attributes="member: 68748"><p>The new UA: Class Features Variants article is out, and Fighters (especially Battle Masters) got a lot of stuff. Snap judgments on these:</p><p></p><p><u>Fighting Styles</u></p><p></p><p><strong><span style="color: rgb(41, 105, 176)">Superior Technique</span></strong>: It's basically the Martial Adept feat, but you just have to give up a Fighting Style for it as opposed to an entire ASI/feat selection. Which isn't nearly as costly a tradeoff and can actually be pretty handy, especially with some of the new maneuvers available in the same document.</p><p></p><p><strong><span style="color: rgb(250, 197, 28)">Blind Fighting</span></strong><span style="color: rgb(250, 197, 28)">:</span> EXTREMELY BROKEN as currently written. Spellcaster with Darkness or Fog Cloud (including yourself if an Eldritch Knight) + this = All the advantage you could ever want. Now factor GWM/SS in the mix. This one needs to be nerfed, if not omitted entirely in an official release.</p><p></p><p><strong>Interception</strong>: More consistent than Protection, and better on the action economy, as you only use your reaction if your ally actually gets hit. But Protection can make an attack flat-out miss, so hard to say which is better. In any case, not so hot if you already use your reaction a lot for other things like Sentinel, Riposte, Brace, and such.</p><p></p><p><strong><span style="color: rgb(41, 105, 176)">Thrown Weapon Fighting</span></strong>: Dart, dagger and javelin throwers can finally rejoice. For that matter, any STR-Fighter who still wants to be effective if forced into a ranged battle will welcome this.</p><p></p><p><strong>Unarmed Fighting</strong>: Obviously niche, but very good in its niche. <span style="color: rgb(84, 172, 210)"><strong>Grapplers as straight Fighters</strong></span> are more viable than ever now.</p><p></p><p><u>General Features</u></p><p></p><p><strong><span style="color: rgb(41, 105, 176)">Maneuver Versatility</span></strong>: Replacing a maneuver every long rest is pretty darn nice, again especially with some of the new maneuvers in the same doc.</p><p></p><p><u>New Maneuvers</u></p><p></p><p><strong><span style="color: rgb(41, 105, 176)">Ambush</span></strong>: Boost to Stealth or Initiative. Good one, for sure.</p><p></p><p><strong>Bait and Switch</strong>: Pretty neat, though probably a bit on the situational side of things. Effective at remedying a situation that more times than not can be avoided with good tactics.</p><p></p><p><strong><span style="color: rgb(84, 172, 210)">Brace</span></strong>: Very welcome new addition. <span style="color: rgb(184, 49, 47)"><strong>Polearm Masters</strong></span> won't care, but everyone else will.</p><p></p><p><strong><span style="color: rgb(41, 105, 176)">Restraining Strike</span></strong>: A good pickup for Fighters who still want to be able to bonus-action grapple every once in a while but not enough to want to invest in Tavern Brawler. Useless if <strong><span style="color: rgb(184, 49, 47)">you do </span></strong><span style="color: rgb(184, 49, 47)"><strong>get Tavern Brawler</strong></span> as that feat does pretty much the same thing at-will.</p><p></p><p><strong><span style="color: rgb(0, 0, 0)">Silver Tongue</span></strong>: Superiority Dice use for the interaction pillar, yay. Thanks to Maneuver Versatility, you can wait to prepare this for a day that you expect to do a lot more talking than fighting.</p><p></p><p><strong><span style="color: rgb(84, 172, 210)">Snipe</span></strong>: Bonus-action ranged weapon attack. Including with a free draw of a thrown weapon for such an attack if needed. Which basically brings all ranged Fighters up closer to the Crossbow Expert hand crossbow Fighter, which is simply too effective compared to melee. Yay ...</p><p></p><p><strong>Studious Eye</strong>: Another use of SD on something outside the combat pillar, which is welcome.</p></blockquote><p></p>
[QUOTE="Gladius Legis, post: 7847063, member: 68748"] The new UA: Class Features Variants article is out, and Fighters (especially Battle Masters) got a lot of stuff. Snap judgments on these: [U]Fighting Styles[/U] [B][COLOR=rgb(41, 105, 176)]Superior Technique[/COLOR][/B]: It's basically the Martial Adept feat, but you just have to give up a Fighting Style for it as opposed to an entire ASI/feat selection. Which isn't nearly as costly a tradeoff and can actually be pretty handy, especially with some of the new maneuvers available in the same document. [B][COLOR=rgb(250, 197, 28)]Blind Fighting[/COLOR][/B][COLOR=rgb(250, 197, 28)]:[/COLOR] EXTREMELY BROKEN as currently written. Spellcaster with Darkness or Fog Cloud (including yourself if an Eldritch Knight) + this = All the advantage you could ever want. Now factor GWM/SS in the mix. This one needs to be nerfed, if not omitted entirely in an official release. [B]Interception[/B]: More consistent than Protection, and better on the action economy, as you only use your reaction if your ally actually gets hit. But Protection can make an attack flat-out miss, so hard to say which is better. In any case, not so hot if you already use your reaction a lot for other things like Sentinel, Riposte, Brace, and such. [B][COLOR=rgb(41, 105, 176)]Thrown Weapon Fighting[/COLOR][/B]: Dart, dagger and javelin throwers can finally rejoice. For that matter, any STR-Fighter who still wants to be effective if forced into a ranged battle will welcome this. [B]Unarmed Fighting[/B]: Obviously niche, but very good in its niche. [COLOR=rgb(84, 172, 210)][B]Grapplers as straight Fighters[/B][/COLOR] are more viable than ever now. [U]General Features[/U] [B][COLOR=rgb(41, 105, 176)]Maneuver Versatility[/COLOR][/B]: Replacing a maneuver every long rest is pretty darn nice, again especially with some of the new maneuvers in the same doc. [U]New Maneuvers[/U] [B][COLOR=rgb(41, 105, 176)]Ambush[/COLOR][/B]: Boost to Stealth or Initiative. Good one, for sure. [B]Bait and Switch[/B]: Pretty neat, though probably a bit on the situational side of things. Effective at remedying a situation that more times than not can be avoided with good tactics. [B][COLOR=rgb(84, 172, 210)]Brace[/COLOR][/B]: Very welcome new addition. [COLOR=rgb(184, 49, 47)][B]Polearm Masters[/B][/COLOR] won't care, but everyone else will. [B][COLOR=rgb(41, 105, 176)]Restraining Strike[/COLOR][/B]: A good pickup for Fighters who still want to be able to bonus-action grapple every once in a while but not enough to want to invest in Tavern Brawler. Useless if [B][COLOR=rgb(184, 49, 47)]you do [/COLOR][/B][COLOR=rgb(184, 49, 47)][B]get Tavern Brawler[/B][/COLOR] as that feat does pretty much the same thing at-will. [B][COLOR=rgb(0, 0, 0)]Silver Tongue[/COLOR][/B]: Superiority Dice use for the interaction pillar, yay. Thanks to Maneuver Versatility, you can wait to prepare this for a day that you expect to do a lot more talking than fighting. [B][COLOR=rgb(84, 172, 210)]Snipe[/COLOR][/B]: Bonus-action ranged weapon attack. Including with a free draw of a thrown weapon for such an attack if needed. Which basically brings all ranged Fighters up closer to the Crossbow Expert hand crossbow Fighter, which is simply too effective compared to melee. Yay ... [B]Studious Eye[/B]: Another use of SD on something outside the combat pillar, which is welcome. [/QUOTE]
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