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[GUIDE] Battle On: The Fighter Guide
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<blockquote data-quote="Feldspar" data-source="post: 7849335" data-attributes="member: 20450"><p>A Half-Orc Champion would seem to have nice synergy between their improved critical rate and the extra crit damage die from the Savage Attacks racial. It might deserve a small mention in the Champion section. Also, Relentless Endurance + Survivor go well together. I understand that lack of on-demand burst remains a weakness, but might this pairing be good enough to rate <strong><span style="color: rgb(0, 0, 0)">Average</span></strong> instead of <strong><span style="color: rgb(147, 101, 184)">Substandard</span></strong>?</p><p></p><p></p><p>Also, it seems to me (and maybe this is conventional wisdom and already factored in) that a Champion with Superior Critical always hits when they roll an 18 or 19, just like anyone does with a 20. </p><p></p><p>PHB:194 "If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target's AC. This is called a critical hit, which is explained later in the chapter."</p><p></p><p>The key for me is that they say "This is called a critical hit", not "This is also a critical hit" or some other wording. It implies that the automatic hitting, just like the double damage, is an inherent component of the thing called a critical hit, which happens when you roll a 20. With a Champion it just happens on more numbers.</p><p></p><p>Does that change the math any? Especially with regards to possibly using the -5/+10 from Great Weapon Master more aggressively? My 5e experience is, ughhh, theoretical, so I'm not really familiar with how AC vs attack mods scale. I just flipped through the MM and ancient dragons had an AC of 22 which would already be hit by an 18 (roll) - 5 (GWM) + 5 (proficiency) + 4 (stat [USER=6749508]@18[/USER]). If the feeling is "I can't ever imagine missing on an 18 (at level 15+), even using GWM" then it might all be irrelevant. Do people often suffer negative attack modifiers (as opposed to Disadvantage)?</p></blockquote><p></p>
[QUOTE="Feldspar, post: 7849335, member: 20450"] A Half-Orc Champion would seem to have nice synergy between their improved critical rate and the extra crit damage die from the Savage Attacks racial. It might deserve a small mention in the Champion section. Also, Relentless Endurance + Survivor go well together. I understand that lack of on-demand burst remains a weakness, but might this pairing be good enough to rate [B][COLOR=rgb(0, 0, 0)]Average[/COLOR][/B] instead of[COLOR=rgb(147, 101, 184)] [/COLOR][B][COLOR=rgb(147, 101, 184)]Substandard[/COLOR][/B]? Also, it seems to me (and maybe this is conventional wisdom and already factored in) that a Champion with Superior Critical always hits when they roll an 18 or 19, just like anyone does with a 20. PHB:194 "If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target's AC. This is called a critical hit, which is explained later in the chapter." The key for me is that they say "This is called a critical hit", not "This is also a critical hit" or some other wording. It implies that the automatic hitting, just like the double damage, is an inherent component of the thing called a critical hit, which happens when you roll a 20. With a Champion it just happens on more numbers. Does that change the math any? Especially with regards to possibly using the -5/+10 from Great Weapon Master more aggressively? My 5e experience is, ughhh, theoretical, so I'm not really familiar with how AC vs attack mods scale. I just flipped through the MM and ancient dragons had an AC of 22 which would already be hit by an 18 (roll) - 5 (GWM) + 5 (proficiency) + 4 (stat [USER=6749508]@18[/USER]). If the feeling is "I can't ever imagine missing on an 18 (at level 15+), even using GWM" then it might all be irrelevant. Do people often suffer negative attack modifiers (as opposed to Disadvantage)? [/QUOTE]
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