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General Tabletop Discussion
Character Builds & Optimization
[GUIDE] Blade, Book, and Chain: the Warlock Guide
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<blockquote data-quote="Z. H. Darkstar" data-source="post: 6868840" data-attributes="member: 6746780"><p>Also, since this is using a variant rule not found in the PHB, the guide's line of thinking will never work in an AL game.</p><p></p><p>I think that the guide needs to be updated to reflect this misinterpretation of the rules. Imp Familiar != Imp familiar. The former is a creature variant with no defined rules of player acquisition, while the latter is an option for the Find Familiar spell that only Chainlocks have access to. Guides should be written as if playing a vanilla game of 5e by RAW. RAI can be included within a guide, but should be relegated to side notes that have explicit warnings about expecting table variation.</p></blockquote><p></p>
[QUOTE="Z. H. Darkstar, post: 6868840, member: 6746780"] Also, since this is using a variant rule not found in the PHB, the guide's line of thinking will never work in an AL game. I think that the guide needs to be updated to reflect this misinterpretation of the rules. Imp Familiar != Imp familiar. The former is a creature variant with no defined rules of player acquisition, while the latter is an option for the Find Familiar spell that only Chainlocks have access to. Guides should be written as if playing a vanilla game of 5e by RAW. RAI can be included within a guide, but should be relegated to side notes that have explicit warnings about expecting table variation. [/QUOTE]
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[GUIDE] Blade, Book, and Chain: the Warlock Guide
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