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[Guide] Blades of Justice: The 5e Paladin guide
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<blockquote data-quote="Gavin O." data-source="post: 7459557" data-attributes="member: 6941440"><p>There’s one Multiclass that merits special mention, and that’s the Hexblade Warlock. For one level of MC, you get the ability to use CHA as your attacking stat, which goes a long way towards solving the class’ problems with MAD.</p><p></p><p><span style="color: #0000ff"><strong>Barbarian</strong></span> Rage gives you a solid damage bonus that’s compatible with Divine Smites, as well as useful damage resistance. Path of the Zealot is the more aggressive choice, while Path of the Totem warrior offers defense. I wouldn’t go past 4 levels in barbarian, though.</p><p></p><p><span style="color: #0000ff"><strong>Bard </strong></span>Going Bard can bring you more spell slots to smite with, a matching casting stat, and excellent utility and support options.</p><p></p><p><span style="color: #800080"><strong>Cleric</strong></span></p><p>Cleric spells key off Wisdom, which probably won’t be your highest stat, you don't get another Channel divinity until level 6, you don't need a MC to get heavy armor... really there's not much reason to go Cleric. </p><p></p><p><strong>Druid </strong>Requires 13 Wisdom which might be a bit difficult. You get full caster slots, and Wild Shape. Technically, beast attacks do count as weapon attacks which means they do work with Divine Smite, so have fun with your holy bear punch. </p><p></p><p><span style="color: #0000ff"><strong>Fighter</strong></span> Start as a Fighter for Con save proficiency, and you get a second Fighting Style (including Archery Style, which the paladin doesn’t normally have access to), you get Action surge, and you get your choice of Martial Archetype, almost all of which are great. I wouldn’t keep levelling past 4, though.</p><p></p><p><span style="color: #ff0000"><strong>Monk</strong></span></p><p>To even qualify for this Multiclass, you need a whopping four stats at 13, none of which are CON. That’s stretching yourself pretty thin. In return, you get abilities that want you to be wielding simple weapons and wearing no armor. Stunning Strike requires you to dip 5 levels, and the second extra attack is wasted. </p><p></p><p><span style="color: #800080"><strong>Ranger</strong></span></p><p>Same problem as the Monk, you need four different stats at 13. You do get another fighting style which could be archery, you get half-caster spell slots, and some of the Xanathar's guide ranger abilities are quite strong (notably Dread Ambusher), but I don't think it's worth the stat requirements. </p><p></p><p><strong>Rogue</strong> Divine Smite is excellent in Assassinate crit builds, since you can apply one Divine Smite per hit and the damage is doubled. Aside from that, the Paladin/Rogue is mostly an inferior Paladin/Bard</p><p></p><p><span style="color: #0000ff"><strong>Sorcerer </strong></span><span style="color: #000000">Another class that starts with Con save proficiency, three levels here gets you metamagic, so you can cast a quickened spell and still attack. Also gives you full caster slots which means more divine smite. Shadow Sorcerer provides another way to get advantage, by casting Darkness that you can see through. </span></p><p></p><p><strong><span style="color: #00ffff">Warlock</span></strong> And at last we come to the warlock. One level in multiclassing into Hexblade gets you Cha-based weapon attacks, and Hex for more damage. Two levels get you a powerful scaling ranged cantrip, a second short-rest spell slot, and super darkvision. Three levels get you a permanent +1 magic weapon as well as the ability to use Cha with a greatsword. If your DM allows for Multiclassing, I highly reccomend this. </p><p></p><p><strong><span style="color: #ff0000">Wizard</span></strong></p><p><strong></strong>Backline caster class who’s spellcasting stat is our dump stat, no thank you. A Bladesinger might want to dip 2 levels in Paladin to get Divine Smite, but that's more of a Wizard build than a Paladin build.</p></blockquote><p></p>
[QUOTE="Gavin O., post: 7459557, member: 6941440"] There’s one Multiclass that merits special mention, and that’s the Hexblade Warlock. For one level of MC, you get the ability to use CHA as your attacking stat, which goes a long way towards solving the class’ problems with MAD. [COLOR=#0000ff][B]Barbarian[/B][/COLOR] Rage gives you a solid damage bonus that’s compatible with Divine Smites, as well as useful damage resistance. Path of the Zealot is the more aggressive choice, while Path of the Totem warrior offers defense. I wouldn’t go past 4 levels in barbarian, though. [COLOR=#0000ff][B]Bard [/B][/COLOR]Going Bard can bring you more spell slots to smite with, a matching casting stat, and excellent utility and support options. [COLOR=#800080][B]Cleric[/B][/COLOR] Cleric spells key off Wisdom, which probably won’t be your highest stat, you don't get another Channel divinity until level 6, you don't need a MC to get heavy armor... really there's not much reason to go Cleric. [B]Druid [/B]Requires 13 Wisdom which might be a bit difficult. You get full caster slots, and Wild Shape. Technically, beast attacks do count as weapon attacks which means they do work with Divine Smite, so have fun with your holy bear punch. [COLOR=#0000ff][B]Fighter[/B][/COLOR] Start as a Fighter for Con save proficiency, and you get a second Fighting Style (including Archery Style, which the paladin doesn’t normally have access to), you get Action surge, and you get your choice of Martial Archetype, almost all of which are great. I wouldn’t keep levelling past 4, though. [COLOR=#ff0000][B]Monk[/B][/COLOR] To even qualify for this Multiclass, you need a whopping four stats at 13, none of which are CON. That’s stretching yourself pretty thin. In return, you get abilities that want you to be wielding simple weapons and wearing no armor. Stunning Strike requires you to dip 5 levels, and the second extra attack is wasted. [COLOR=#800080][B]Ranger[/B][/COLOR] Same problem as the Monk, you need four different stats at 13. You do get another fighting style which could be archery, you get half-caster spell slots, and some of the Xanathar's guide ranger abilities are quite strong (notably Dread Ambusher), but I don't think it's worth the stat requirements. [B]Rogue[/B] Divine Smite is excellent in Assassinate crit builds, since you can apply one Divine Smite per hit and the damage is doubled. Aside from that, the Paladin/Rogue is mostly an inferior Paladin/Bard [COLOR=#0000ff][B]Sorcerer [/B][/COLOR][COLOR=#000000]Another class that starts with Con save proficiency, three levels here gets you metamagic, so you can cast a quickened spell and still attack. Also gives you full caster slots which means more divine smite. Shadow Sorcerer provides another way to get advantage, by casting Darkness that you can see through. [/COLOR] [B][COLOR=#00ffff]Warlock[/COLOR][/B] And at last we come to the warlock. One level in multiclassing into Hexblade gets you Cha-based weapon attacks, and Hex for more damage. Two levels get you a powerful scaling ranged cantrip, a second short-rest spell slot, and super darkvision. Three levels get you a permanent +1 magic weapon as well as the ability to use Cha with a greatsword. If your DM allows for Multiclassing, I highly reccomend this. [B][COLOR=#ff0000]Wizard[/COLOR] [/B]Backline caster class who’s spellcasting stat is our dump stat, no thank you. A Bladesinger might want to dip 2 levels in Paladin to get Divine Smite, but that's more of a Wizard build than a Paladin build. [/QUOTE]
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