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Character Builds & Optimization
[Guide] Blades of Justice: The 5e Paladin guide
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<blockquote data-quote="FrogReaver" data-source="post: 7508992" data-attributes="member: 6795602"><p>Currently my favorite paladin build (and you never hardly mentioned the things that make it unique even in isolation). It is a strength based paladin that dual wields short swords, I take the defensive fighting style. I try to start with 16 str 16 cha and then I boost charisma instead of strength (15 str 16 cha is acceptable too) In the important fights smite does the majority of my damage. I can be nearly any race. I can do any oath I want. I do great NOVA damage, have super high saves and very good social skills. </p><p></p><p>Don't get me wrong, polearm master with a strength build does better damage but as much better as it as at damage the charisma version will be better at control spells, better at the more important out of combat social skills, better at saving throws and if we compare apples to apples by looking at him as a variant human he can take the inspiring leader feat with that huge charisma to throw tons of temp hp around to the party (probably more important to you and your parties combat success than you doing more damage with polearm master). </p><p></p><p>Also IMO Paladins get too many goodies from levels 1-11 to slow down progression by multiclassing before then.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7508992, member: 6795602"] Currently my favorite paladin build (and you never hardly mentioned the things that make it unique even in isolation). It is a strength based paladin that dual wields short swords, I take the defensive fighting style. I try to start with 16 str 16 cha and then I boost charisma instead of strength (15 str 16 cha is acceptable too) In the important fights smite does the majority of my damage. I can be nearly any race. I can do any oath I want. I do great NOVA damage, have super high saves and very good social skills. Don't get me wrong, polearm master with a strength build does better damage but as much better as it as at damage the charisma version will be better at control spells, better at the more important out of combat social skills, better at saving throws and if we compare apples to apples by looking at him as a variant human he can take the inspiring leader feat with that huge charisma to throw tons of temp hp around to the party (probably more important to you and your parties combat success than you doing more damage with polearm master). Also IMO Paladins get too many goodies from levels 1-11 to slow down progression by multiclassing before then. [/QUOTE]
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[Guide] Blades of Justice: The 5e Paladin guide
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