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Guide: Customizing Starting Gear in AL
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<blockquote data-quote="kalani" data-source="post: 6730010" data-attributes="member: 88085"><p><strong>Introduction</strong></p><p>Like many, I love the idea of customizing my starting gear and tailoring it to my desired specifications. Unfortunately, the Adventurers League rules require players to choose their starting packages from background and class which limits your ability to customize gear. The good news however, is that players are allowed to sell some (or all) of their starting gear, and use the proceeds however they see fit. This does not require special permission from the DM, and can be done prior to the start of your first session, if desired.</p><p></p><p><strong>Rules of Customizing Starting Gear</strong></p><p>When tailoring your starting gear, there are several things to keep in mind:</p><ul> <li data-xf-list-type="ul">Your first log entry must be updated to reflect any changes made to your starting gear.</li> <li data-xf-list-type="ul">You can sell back any/all of your starting gear at half its retail value. Items which don't have a GP value cannot be sold in this manner.</li> <li data-xf-list-type="ul"><strong>If you rebuild your character:</strong><ul> <li data-xf-list-type="ul">You must either pay the full cost of items purchased from your original starting gear, or remove them from your character sheet. Any GP earned from the sale of your starting gear is removed. <strong>For Example:</strong> If you sold 25gp of starting gear, and only purchased 12gp of replacement items, you must remove the remaining 17gp from your character sheet.</li> <li data-xf-list-type="ul">If your background changes, adjust your GP total by the difference between your original backgrounds starting GP and your new backgrounds starting GP.</li> </ul></li> </ul><p></p><p>For this reason, I like to create a <strong>Story Origin </strong>log entry on my character sheet - which has the following information:</p><ul> <li data-xf-list-type="ul"><strong>Story Origin:</strong> I write this in the DM section of my log entry.</li> <li data-xf-list-type="ul"><strong>Starting GP:</strong> I record my starting GP from background and DM Certificate (if any) here.</li> <li data-xf-list-type="ul"><strong>GP +/-: </strong>I record the net result of any purchases/sales here.</li> <li data-xf-list-type="ul"><strong>GP Total:</strong> As normal</li> <li data-xf-list-type="ul"><strong>Starting Lifestyle:</strong> I record my starting lifestyle (from background) in the Notes section</li> <li data-xf-list-type="ul"><strong>Purchases/Sales:</strong> I record these on separate lines in my notes section.</li> </ul><p></p><p>Now that you have an understanding of the basic rules involved in customizing your starting gear, the following two sections will cover my recommendations for each Class and Background in order to maximize the amount of GP upon sale of each item.</p></blockquote><p></p>
[QUOTE="kalani, post: 6730010, member: 88085"] [B]Introduction[/B] Like many, I love the idea of customizing my starting gear and tailoring it to my desired specifications. Unfortunately, the Adventurers League rules require players to choose their starting packages from background and class which limits your ability to customize gear. The good news however, is that players are allowed to sell some (or all) of their starting gear, and use the proceeds however they see fit. This does not require special permission from the DM, and can be done prior to the start of your first session, if desired. [B]Rules of Customizing Starting Gear[/B] When tailoring your starting gear, there are several things to keep in mind: [LIST] [*]Your first log entry must be updated to reflect any changes made to your starting gear. [*]You can sell back any/all of your starting gear at half its retail value. Items which don't have a GP value cannot be sold in this manner. [*][B]If you rebuild your character:[/B] [LIST] [*]You must either pay the full cost of items purchased from your original starting gear, or remove them from your character sheet. Any GP earned from the sale of your starting gear is removed. [B]For Example:[/B] If you sold 25gp of starting gear, and only purchased 12gp of replacement items, you must remove the remaining 17gp from your character sheet. [*]If your background changes, adjust your GP total by the difference between your original backgrounds starting GP and your new backgrounds starting GP. [/LIST] [/LIST] For this reason, I like to create a [B]Story Origin [/B]log entry on my character sheet - which has the following information: [LIST] [*][B]Story Origin:[/B] I write this in the DM section of my log entry. [*][B]Starting GP:[/B] I record my starting GP from background and DM Certificate (if any) here. [*][B]GP +/-: [/B]I record the net result of any purchases/sales here. [*][B]GP Total:[/B] As normal [*][B]Starting Lifestyle:[/B] I record my starting lifestyle (from background) in the Notes section [*][B]Purchases/Sales:[/B] I record these on separate lines in my notes section. [/LIST] Now that you have an understanding of the basic rules involved in customizing your starting gear, the following two sections will cover my recommendations for each Class and Background in order to maximize the amount of GP upon sale of each item. [/QUOTE]
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