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Guide: Customizing Starting Gear in AL
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<blockquote data-quote="kalani" data-source="post: 6730013" data-attributes="member: 88085"><p><u><strong><span style="font-size: 18px">Recommended Background Choices</span></strong></u></p><p><u></u><span style="color: #000000">Unlike with class, most backgrounds come with a fixed list of equipment. Of the few backgrounds that come with one or more options, I will list the best option(s) in each case.</span></p><p><span style="color: #000000"><strong></strong></span></p><p><span style="color: #000000"><strong>Regarding Custom Backgrouds:</strong> When creating your own background, choose one of the equipment packages below. You cannot choose an equipment package from a Mulmaster or Hillsfar background unless you have the <em>Elemental Evil</em> or <em>Rage of Demons </em>story origin. Your starting lifestyle is modest.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"><strong>Regarding Inheritance:</strong> This item is unique to the Inheritor background. While also listed in the equipment section of said background, the item itself is inextricably linked to the background feature. As such, if you make a custom background with the goal of gaining the inheritor's equipment package, you must also take the <em>Inheritance</em> background feature, or miss out on this unique item. As detailed <a href="http://dndadventurersleague.org/the-sword-coast-adventurers-guide-and-you" target="_blank">here</a>, this item can have a value of up to 75gp (or 37.5gp if sold). <strong>This is the single most expensive item from any background</strong>. With that being said, the item can also have a minor magical quirk, or glow if desired. </span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Whether you value your inheritance, or (like many people) would scalp it for a quick buck, is left entirely up to the individual. Having a minor magical property does not increase its value however, so only those characters with a mundane (yet valuable) inheritance would be interested in selling it.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"><strong>Most Expensive Inheritance Options</strong></span></p><p><span style="color: #000000"></span></p><ul> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Armor:</strong> Chain mail (37.5gp), scale mail or chain shirt (25gp), studded leather (22.5gp)</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Weapons:</strong> Hand crossbow (37.5gp); greatsword, heavy crossbow, or longbow (25gp)</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Adventuring Gear:</strong> Spellbook (25gp)</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Tools:</strong> Alchemist's supplies, tinker's tools, or poisoner's kit* (25gp), Lute (17.5gp), Thieves' Tools (12.5gp)</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Mounts and Vehicles: </strong>Riding Horse (37.5gp)*, Camel or Draft Horse (25gp)*, Exotic Saddle (30gp), wagon (17.5gp), rowboat (25gp)</span></li> </ul><p>* I am uncertain whether these items count as <em>permanent</em> mundane items or not. It makes sense that you could inherit these things, and in the case of a poisoner's kit - the container itself might be the primary inheritance (while the contents are replaceable). </span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"><strong>Regarding Musical Instruments:</strong> While a rare item (only found in two backgrounds to date, one of which is RoD exclusive), this option gives you the choice of a Lute (+17.5g) or your choice of Bagpipes, Lyre, Viol or Dulcimer. If you wish to own a different musical instrument, I recommend selling your Lute (17.5g) and purchasing your choice of:</span></p><p><span style="color: #000000"> <ul> <li data-xf-list-type="ul"><span style="color: #000000">Drum (net +11.5g)</span></li> <li data-xf-list-type="ul"><span style="color: #000000">Flute or Shawm (net +15.5g)</span></li> <li data-xf-list-type="ul"><span style="color: #000000">Horn (net +14.5g)</span></li> <li data-xf-list-type="ul"><span style="color: #000000">Pan Flute (net +5.5g)</span></li> </ul><p></p><p><strong>Regarding Artisan's Tools:</strong><span style="color: #000000"> Players who want the maximum GP possible should pay close attention to any background that grants artisan's tools, as this allows you to choose either </span><em>alchemist's supplies</em><span style="color: #000000"> or <em>tinker's tools</em>; both of which can be sold for 25gp, <em>glassblower's tools</em> (15gp) or <em>jeweller's tools </em>(12.5g). If you wish to own a different type of artisan's tool, I recommend selling your alchemists supplies/tinkers tools and purchasing your choice of:</span></p><ul> <li data-xf-list-type="ul"><span style="color: #000000">Brewers Supplies, smith's tools (net +5g)</span></li> <li data-xf-list-type="ul"><span style="color: #000000">Calligrapher's Supplies, mason's tools, painter's supplies, potters supplies, (net +15g)</span></li> <li data-xf-list-type="ul"><span style="color: #000000">Carpenter's Tools (net +17g)</span></li> <li data-xf-list-type="ul"><span style="color: #000000">Cartographer's Tools (net +10g)</span></li> <li data-xf-list-type="ul"><span style="color: #000000">Cobbler's Tools, Leatherworker's tools (net +20g)</span></li> <li data-xf-list-type="ul"><span style="color: #000000">Cook's utensils, weater's tools, or woodcarver's tools (net +24g)</span></li> </ul><p>The backgrounds (and equipment packages) that grant artisan's tools are as follows:</span></p><ul> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Player's Handbook:</strong> Folk Hero, Guild Artisan</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Mulmaster Backgrounds:</strong> Mulmaster Aristocrat, Phlan Refugee</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Hillsfar Backgrounds:</strong> Cormanthor Refugee</span></li> </ul><p><span style="color: #000000"></span></p><p><span style="color: #000000"><strong>Regarding unique items:</strong> Some backgrounds provide one (or more) unique items, not found on the equipment list. As these items cannot be obtained in any other way, I strongly recommend whether you desire these items before choosing your background, or equipment package (if using a custom background).</span></p><p><span style="color: #000000"><u></u></span></p><p><span style="color: #000000"><u><span style="font-size: 18px">Unique Items (Complete List)</span></u></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"> <ul> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Appropriate Clothing:</strong> Urban Bounty Hunter; Undefined clothing which can be tailored by character.</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Banner or Token from a Noble:</strong> Noble (Knight)</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Battered Alms Box:</strong> Gate Urchin (RoD exclusive)</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Brooch:</strong> Waterdhavian Noble</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Cast off military-jacket/cap/scarf:</strong> Gate Urchin (RoD exclusive)</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Code-Book:</strong> Faction Agent</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Con Artist Tools: </strong>Charlatan (your choice of: ten stoppered bottles of colored liquid, weighted dice, deck of marked cards, or a signet ring of an imaginary duke).</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Dark Common Clothes:</strong> Iron Route Bandit</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Dark Common Clothes (with hood):</strong> Criminal</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Dark Common Clothes (hood & cloak):</strong> Phlan Insurgent</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Dice (Bone):</strong> Soldier. A unique variant on the common dice set.</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Faction Emblem:</strong> Faction Agent, and upon joining a faction. Faction Agents are unique in that they can potentially have faction emblems from two separate factions.</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Favor of an Admirer:</strong> Entertainer (your choice of a love letter, lock of hair, or trinket)</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Gray Cloak:</strong> Trade Sherrif (RoD Exclusive)</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Horn:</strong> City Watch</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Incense: </strong>Acolyte or Priest's Pack</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Inheritance:</strong> Inheritor; Can have a minor magical property and if so, does not count against your number of permanent magical items.</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Insignia of Rank:</strong> Soldier, Mercenary Veteran</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Insignia (Sherrif's):</strong> Trade Sherrif (RoD exclusive)</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Jewelry from Homeland:</strong> Far Traveler</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Jewelry distinct to tribe:</strong> Ticklebelly Nomad</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Letter from a Dead Colleague: </strong>Scholar</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Letter of Introduction:</strong> Guild Artisan, Hillsfar Merchant</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Loaf of Bread (moldy):</strong> Dragon Casualty</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Lucky Charm:</strong> Sailor (your choice of rabbit foot, small stone with a hole in the center, or a trinket)</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Makers Mark and Chisel:</strong> Clan Crafter</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Map of City you grew up in:</strong> Urchin</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Maps (Poorly Wrought Local Maps):</strong> Far Traveler</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Pet Mouse:</strong> Urchin</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Prayer Wheel:</strong> Acolyte</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Purse:</strong> Noble, Mulmaster Aristocrat, Hillsfar Merchant, Waterdhavian Noble</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Cloistered Scholar's Robes:</strong> Cloistered Scholar, variant robes.</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Scale of Vorgansharax (small):</strong> Dragon Casualty</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Scroll case full of notes:</strong> Hermit</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Scroll of Pedigree:</strong> Noble, Waterdhavian Noble</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Seminal Faction Text:</strong> Faction Agent</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Signet, Banner, or Seal:</strong> Knight of the Order</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Skin of Zzar:</strong> Waterdhavian Noble</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Small Knife:</strong> Scholar, Stojanow Prisoner, Urchin</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Staff:</strong> Outlander. It is not clear whether this item is a quarterstaff, or a common walking stick. If it is the latter, it is unique, but can only be used as an improvised weapon.</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Tattered Rags:</strong> Dragon Casualty</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Tears of Virulence Emblem:</strong> Black Fist Double Agent</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Tribal Tattoos:</strong> Uthgardt Tribe Member</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Trinket (from previous life):</strong> Phlan Insurgent, Stojanow Prisoner</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Trinket (gothic; special significance): </strong>Haunted One</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Token of the life you once knew:</strong> Phlan Refugee (EE exclusive)</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Token to remember parents:</strong> Urchin</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Totem:</strong> Uthgardt Tribe Member</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Transparent cylinder of shadow (no opening):</strong> Shade Fanatic (RoD exclusive)</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Trophy from a slain animal:</strong> Outlander</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Trophy from a slain foe:</strong> Soldier (dagger, broken blade, piece of banner, etc)</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Uniform: </strong>City Watch, Mercenary Veteran</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Vestments: </strong>Acolyte or Priests Pack</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Writing Kit:</strong> Cloistered Scholar; some purchasable items plus several unique items bundled.</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Writ of Free Agency (signed by Lord Regent):</strong> Black Fist Double Agent</span></li> </ul><p><span style="font-size: 18px"><u>Players Handbook</u></span></span></p><p><span style="color: #000000"><span style="font-size: 18px"><u></u></span></span></p><p><span style="color: #000000"> <ul> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Acolyte:</strong> Holy symbol (2.5g), prayer book (12.5g) or prayer wheel (unique), 5 sticks of incense (unique), vestments (unique), common clothes (2.5sp), belt pouch; <strong>15gp</strong></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Charlatan:</strong> Fine Clothes (7.5g), disguise kit (12.5g), tools of the con of your choice (unique), belt pouch; <strong>15gp</strong></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Criminal:</strong> Crowbar (1gp), Dark Common Clothes with hood (unique variant; 2.5sp), belt pouch; <strong>15gp</strong></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Entertainer:</strong> Musical Instrument (17.5), favor of an admirer (unique), costume (2.5g), belt pouch, <strong>15gp</strong><ul> <li data-xf-list-type="ul"><strong>Gladiator: </strong>Replace your Musical Instrument with an inexpensive but unusual weapon. Unless you really want to play a gladiator, I recommend the normal entertainer package. You can always sell your for XGP, and then purchase your unusual weapon if desired (net +)</span></li> </ul></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Folk Hero:</strong> Artisans Tools (alchemists supplies/tinker's tools; +25g), shovel (1g), iron pot (1g), common clothes (2.5sp), belt pouch; <strong>10gp</strong> (35gp after selling artisan's tools)</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Guild Artisan:</strong> Artisans Tools (alchemists supplies/tinker's tools; +25g), letter of introduction from your guild (unique), travelers clothes (1g), belt pouch;<strong> 15gp </strong>(40gp after selling artisan's tools)<ul> <li data-xf-list-type="ul"><strong>Guild Merchant: </strong>Replace Artisan's Tools (25g) with Mule (4g) and Cart (7.5g). I do not recommend this option, as you can easily purchase a mule and cart for 23gp (net +2g).</span></li> </ul></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Hermit: </strong>Scroll Case (5sp) stuffed with notes from your studies/prayers (unique), winter blanket (2.5sp), common clothes (2.5sp), herbalism kit (12.5g); <strong>5gp</strong></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Noble:</strong> Fine clothes (7.5g), signet ring (2.5g), scroll of pedigree (unique), purse (unique); <strong>25gp</strong><ul> <li data-xf-list-type="ul"><strong></strong><strong>Knight:</strong> As above, plus a banner or token from a noble lord/lady (unique)</span></li> </ul></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Outlander: </strong>Staff (unique?), hunting trap (2.5g), trophy from an animal you killed (unique), travelers clothes (1g), belt pouch; <strong>10g</strong></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Scholar:</strong> Bottle of black ink (5g), a quill (1cp), small knife (unique), letter from a dead colleague (unique), belt pouch; <strong>10gp</strong></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Sailor:</strong> Belaying Pin (club; 5cp), 50 feet of silk rope (5g), lucky charm (unique), common clothes (2.5sp), belt pouch; <strong>10gp</strong><ul> <li data-xf-list-type="ul"><strong></strong><strong>Pirate:</strong> As above (no equipment changes)</span></li> </ul></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Soldier:</strong> Insignia of rank (unique), trophy taken from a fallen enemy (unique), bone dice (unique variant; 5cp) or deck of cards (2.5sp), common clothes (2.5sp), belt pouch; <strong>10gp</strong></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Urchin:</strong> Small Knife (unique), map of the city you grew up in (unique), pet mouse (unique), a token to remember your parents (unique), common clothes (2.5sp), belt pouch; <strong>10gp<br /> </strong></span></li> </ul><p><span style="font-size: 18px"><u>Sword Coast Adventurers Guide</u></span></span></p><p><span style="color: #000000"><span style="font-size: 18px"><u></u></span></span></p><ul> <li data-xf-list-type="ul"><span style="color: #000000"><strong>City Watch: </strong>A uniform in the style of your unit and indicative of your rank (unique), horn to summon help (unique), manacles (1gp), pouch; <strong>10gp</strong></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Clan Crafter:</strong> Artisans tools (requires proficiency; less useful than most similar features as a result), makers mark and chisel (unique), travelers clothes (1gp), pouch; <strong>5gp </strong>and <strong>gem (10gp)</strong></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Cloistered Scholar:</strong> Scholar's robes of your cloister (unique), writing kit (unique), borrowed book on a research subject (unique), pouch; <strong>10gp</strong></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Courtier: </strong>Fine clothes (7.5gp), pouch; <strong>5gp</strong></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Faction Agent:</strong> Badge/emblem of your faction (unique, however obtained by all characters upon entering faction), seminal faction text or code-book (unique), common clothes (2.5sp), pouch; <strong>15gp</strong></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Far Traveler:</strong> Travelers clothes (1gp), musical instrument (lute; +17.5g, requires proficiency) or gaming set (requires proficiency), poorly wrought maps (unique), pouch; <strong>5gp</strong> and <strong>jewelry (unique, 10gp)</strong></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Inheritor:</strong> Your inheritance (unique; minor magical item, +37.5gp), travelers clothes (1gp), any musical instrument (lute; +17.5g) or gaming set (dragonchess or three-dragon ante; 5sp) you are proficient with*, pouch; <strong>15gp</strong></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Knight of the Order:</strong> Travelers clothes (1gp), signet, banner, or seal (unique), pouch; <strong>10gp</strong></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Mercenary Veteran:</strong> Uniform of your company (unique), insignia of rank (unique), gaming set (three dragon ante or dragonchess; 5sp), pouch; <strong>10gp</strong></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Urban Bounty Hunter:</strong> Clothing appropriate to your duties (unique, undefined), pouch; <strong>20gp</strong></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Uthgardt Tribe Member:</strong> Hunting Trap (2.5gp), totemic totem or tattoos (unique), travelers clothes (1gp), pouch; <strong>10gp</strong></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Waterdhavian Noble:</strong> Fine clothes (7.5gp), signet ring (2.5gp) or brooch (unique), scroll of pedigree (unique), skin of fine zzar (unique) or fine wine (5gp), purse (unique); <strong>20gp</strong></span></li> </ul><p>* As stated in the<a href="http://dndadventurersleague.org/updated-sword-coast-adventurers-guide-you/" target="_blank"> <em>Sword Coast Update</em></a> Article</p><p><span style="color: #000000"><span style="font-size: 18px"><u>Mulmaster Backgrounds (Elemental Evil only)</u></span></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"> <ul> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Caravan Specialist:</strong> Whip (1g), tent (1g), regional map (unique), traveling clothes (1g), belt pouch; <strong>10gp</strong></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Earthspur Miner:</strong> Shovel (1g) or miners pick (1g), block and tackle (5sp), climbers kit (12.5g), common clothes (2.5g), belt pouch; <strong>5gp</strong></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Harborfolk:</strong> Fishing tackle (5sp), dice set (5cp) or playing card set (2.5g) or three dragon ante (5sp), common clothes (2.5g), rowboat (25g), belt pouch; <strong>5gp </strong>(30g after selling rowboat)</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Mulmaster Aristocrat:</strong> Artisans Tools (alchemists supplies/tinker's tools; +25g) or musical instrument (lute; +17.5g), fine clothes (7.5g), purse; <strong>10gp</strong> (35gp after selling artisans tools)</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Phlan Refugee:</strong> Artisans Tools (alchemists supplies/tinker's tools; +25g), token of the life you once knew (unique), travelers clothes (1g), belt pouch; <strong>15gp</strong> (40gp after selling artisans tools)</span></li> </ul><p><span style="font-size: 18px"><u>Hillsfar Backgrounds (Rage of Demons only)</u></span></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"> <ul> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Cormanthor Refugee:</strong> two-person tent (1g), artisan's tools (alchemists supplies/tinker's tools ;+25g), holy symbol (2.5g), travelers clothes (1g), belt pouch; <strong>5gp</strong> (30gp after selling artisans tools)</span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Gate Urchin:</strong> Battered Alms Box (unique), musical instrument (lute; 17.5g), cast-off military jacket/cap/scarf (unique), common clothes (2.5sp), belt pouch; <strong>10gp</strong></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Hillsfar Merchant:</strong> Fine Clothes (7.5g), signet ring (2.5g), letter of introduction from your family's trading house (unique), purse; <strong>25gp</strong></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Hillsfar Smuggler:</strong> Forgery kit (7.5g), common clothes (2.5g), belt pouch; <strong>5gp</strong></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Secret Identity:</strong> Disguise Kit (17.5g), forgery kit (7.5g), common clothes (2.5g), belt pouch; <strong>5gp</strong></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Shade Fanatic:</strong> Forgery kit (7.5g), transparent cylinder of shadow (unique), signet ring (2.5g), fine clothes (7.5g), <strong>15gp</strong></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Trade Sherrif: </strong>Thieves kit (12.5g), gray cloak (unique), sherrif's insignia (unique), fine clothes (7.5g), <strong>17gp<br /> </strong></span></li> </ul><p><span style="font-size: 18px"><u>Curse of Strahd Backgrounds (Curse of Strahd only)</u></span></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"> <ul> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Blackfist Double Agent*:</strong> Disguise kit (12.5g), common clothes (2.5g), a tears of virulence emblem (unique), a writ of free agency signed by the Lord Regent (unique), artisan's tools (alchemists supplies/tinkers tools; +25gp) you are proficient with or gaming set (three dragon ante or dragonchess; 5sp) you are proficient with, pouch; <strong>15gp</strong></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Dragon Casualty*:</strong> Dagger (1g), tattered rags (unique), loaf of moldy bread (unique), small cast-off scale belonging to Vorgansharax (unique), pouch; <strong>5gp</strong></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Iron Route Bandit:</strong> Dark common clothes (unique variant; 2.5g), pack saddle (2.5g), burglar's pack (8g), pouch; <strong>5gp</strong></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Phlan Insurgent:</strong> Bag of 20 caltrops (5sp), small trinket that connects you to the life you had before the occupation of Phlan (unique, trinket), healer's kit (2.5g), dark common clothes that include a cloak & hood (unique variant; 2.5g), pouch; <strong>5gp</strong></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Stojanow Prisoner:</strong> Small knife (unique), common clothes (2.5g), trinket from the life you stayed behind to defend (unique, trinket), pouch; <strong>10gp</strong></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Ticklebelly Nomad:</strong> Herbalism kit (2.5g), small article of jewelry that is distinct to your tribe (unique), hunting trap (2.5g), common clothes (2.5g), pouch; <strong>5gp</strong></span></li> </ul><p>* Small plug - these backgrounds were created by myself. The rest from season 2, 3, and 4 were created by my fellow regional coordinators.</span></p><p><span style="color: #000000"><u><span style="font-size: 18px">Curse of Strahd (Hardcover; Curse of Strahd only)</span></u></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"> <ul> <li data-xf-list-type="ul"><span style="color: #000000"><strong>Haunted One: </strong>Monster Hunter's Pack (16.5g), common clothes (2.5g), trinket of special significance (unique variant; gothic trinket); <strong>0gp</strong></span></li> </ul></p></blockquote><p></p>
[QUOTE="kalani, post: 6730013, member: 88085"] [U][B][SIZE=5]Recommended Background Choices[/SIZE][/B] [/U][COLOR=#000000]Unlike with class, most backgrounds come with a fixed list of equipment. Of the few backgrounds that come with one or more options, I will list the best option(s) in each case. [B] Regarding Custom Backgrouds:[/B] When creating your own background, choose one of the equipment packages below. You cannot choose an equipment package from a Mulmaster or Hillsfar background unless you have the [I]Elemental Evil[/I] or [I]Rage of Demons [/I]story origin. Your starting lifestyle is modest. [B]Regarding Inheritance:[/B] This item is unique to the Inheritor background. While also listed in the equipment section of said background, the item itself is inextricably linked to the background feature. As such, if you make a custom background with the goal of gaining the inheritor's equipment package, you must also take the [I]Inheritance[/I] background feature, or miss out on this unique item. As detailed [URL="http://dndadventurersleague.org/the-sword-coast-adventurers-guide-and-you"]here[/URL], this item can have a value of up to 75gp (or 37.5gp if sold). [B]This is the single most expensive item from any background[/B]. With that being said, the item can also have a minor magical quirk, or glow if desired. Whether you value your inheritance, or (like many people) would scalp it for a quick buck, is left entirely up to the individual. Having a minor magical property does not increase its value however, so only those characters with a mundane (yet valuable) inheritance would be interested in selling it. [B]Most Expensive Inheritance Options[/B] [LIST] [*][B]Armor:[/B] Chain mail (37.5gp), scale mail or chain shirt (25gp), studded leather (22.5gp) [*][B]Weapons:[/B] Hand crossbow (37.5gp); greatsword, heavy crossbow, or longbow (25gp) [*][B]Adventuring Gear:[/B] Spellbook (25gp) [*][B]Tools:[/B] Alchemist's supplies, tinker's tools, or poisoner's kit* (25gp), Lute (17.5gp), Thieves' Tools (12.5gp) [*][B]Mounts and Vehicles: [/B]Riding Horse (37.5gp)*, Camel or Draft Horse (25gp)*, Exotic Saddle (30gp), wagon (17.5gp), rowboat (25gp) [/LIST] * I am uncertain whether these items count as [I]permanent[/I] mundane items or not. It makes sense that you could inherit these things, and in the case of a poisoner's kit - the container itself might be the primary inheritance (while the contents are replaceable). [B]Regarding Musical Instruments:[/B] While a rare item (only found in two backgrounds to date, one of which is RoD exclusive), this option gives you the choice of a Lute (+17.5g) or your choice of Bagpipes, Lyre, Viol or Dulcimer. If you wish to own a different musical instrument, I recommend selling your Lute (17.5g) and purchasing your choice of: [LIST] [*]Drum (net +11.5g) [*]Flute or Shawm (net +15.5g) [*]Horn (net +14.5g) [*]Pan Flute (net +5.5g) [/LIST] [/COLOR] [B]Regarding Artisan's Tools:[/B][COLOR=#000000] Players who want the maximum GP possible should pay close attention to any background that grants artisan's tools, as this allows you to choose either [/COLOR][I]alchemist's supplies[/I][COLOR=#000000] or [I]tinker's tools[/I]; both of which can be sold for 25gp, [I]glassblower's tools[/I] (15gp) or [I]jeweller's tools [/I](12.5g). If you wish to own a different type of artisan's tool, I recommend selling your alchemists supplies/tinkers tools and purchasing your choice of: [LIST] [*]Brewers Supplies, smith's tools (net +5g) [*]Calligrapher's Supplies, mason's tools, painter's supplies, potters supplies, (net +15g) [*]Carpenter's Tools (net +17g) [*]Cartographer's Tools (net +10g) [*]Cobbler's Tools, Leatherworker's tools (net +20g) [*]Cook's utensils, weater's tools, or woodcarver's tools (net +24g) [/LIST] The backgrounds (and equipment packages) that grant artisan's tools are as follows:[/COLOR] [LIST] [*][B]Player's Handbook:[/B] Folk Hero, Guild Artisan [*][B]Mulmaster Backgrounds:[/B] Mulmaster Aristocrat, Phlan Refugee [*][B]Hillsfar Backgrounds:[/B] Cormanthor Refugee [/LIST] [COLOR=#000000] [B]Regarding unique items:[/B] Some backgrounds provide one (or more) unique items, not found on the equipment list. As these items cannot be obtained in any other way, I strongly recommend whether you desire these items before choosing your background, or equipment package (if using a custom background). [U] [SIZE=5]Unique Items (Complete List)[/SIZE][/U] [LIST] [*][B]Appropriate Clothing:[/B] Urban Bounty Hunter; Undefined clothing which can be tailored by character. [*][B]Banner or Token from a Noble:[/B] Noble (Knight) [*][B]Battered Alms Box:[/B] Gate Urchin (RoD exclusive) [*][B]Brooch:[/B] Waterdhavian Noble [*][B]Cast off military-jacket/cap/scarf:[/B] Gate Urchin (RoD exclusive) [*][B]Code-Book:[/B] Faction Agent [*][B]Con Artist Tools: [/B]Charlatan (your choice of: ten stoppered bottles of colored liquid, weighted dice, deck of marked cards, or a signet ring of an imaginary duke). [*][B]Dark Common Clothes:[/B] Iron Route Bandit [*][B]Dark Common Clothes (with hood):[/B] Criminal [*][B]Dark Common Clothes (hood & cloak):[/B] Phlan Insurgent [*][B]Dice (Bone):[/B] Soldier. A unique variant on the common dice set. [*][B]Faction Emblem:[/B] Faction Agent, and upon joining a faction. Faction Agents are unique in that they can potentially have faction emblems from two separate factions. [*][B]Favor of an Admirer:[/B] Entertainer (your choice of a love letter, lock of hair, or trinket) [*][B]Gray Cloak:[/B] Trade Sherrif (RoD Exclusive) [*][B]Horn:[/B] City Watch [*][B]Incense: [/B]Acolyte or Priest's Pack [*][B]Inheritance:[/B] Inheritor; Can have a minor magical property and if so, does not count against your number of permanent magical items. [*][B]Insignia of Rank:[/B] Soldier, Mercenary Veteran [*][B]Insignia (Sherrif's):[/B] Trade Sherrif (RoD exclusive) [*][B]Jewelry from Homeland:[/B] Far Traveler [*][B]Jewelry distinct to tribe:[/B] Ticklebelly Nomad [*][B]Letter from a Dead Colleague: [/B]Scholar [*][B]Letter of Introduction:[/B] Guild Artisan, Hillsfar Merchant [*][B]Loaf of Bread (moldy):[/B] Dragon Casualty [*][B]Lucky Charm:[/B] Sailor (your choice of rabbit foot, small stone with a hole in the center, or a trinket) [*][B]Makers Mark and Chisel:[/B] Clan Crafter [*][B]Map of City you grew up in:[/B] Urchin [*][B]Maps (Poorly Wrought Local Maps):[/B] Far Traveler [*][B]Pet Mouse:[/B] Urchin [*][B]Prayer Wheel:[/B] Acolyte [*][B]Purse:[/B] Noble, Mulmaster Aristocrat, Hillsfar Merchant, Waterdhavian Noble [*][B]Cloistered Scholar's Robes:[/B] Cloistered Scholar, variant robes. [*][B]Scale of Vorgansharax (small):[/B] Dragon Casualty [*][B]Scroll case full of notes:[/B] Hermit [*][B]Scroll of Pedigree:[/B] Noble, Waterdhavian Noble [*][B]Seminal Faction Text:[/B] Faction Agent [*][B]Signet, Banner, or Seal:[/B] Knight of the Order [*][B]Skin of Zzar:[/B] Waterdhavian Noble [*][B]Small Knife:[/B] Scholar, Stojanow Prisoner, Urchin [*][B]Staff:[/B] Outlander. It is not clear whether this item is a quarterstaff, or a common walking stick. If it is the latter, it is unique, but can only be used as an improvised weapon. [*][B]Tattered Rags:[/B] Dragon Casualty [*][B]Tears of Virulence Emblem:[/B] Black Fist Double Agent [*][B]Tribal Tattoos:[/B] Uthgardt Tribe Member [*][B]Trinket (from previous life):[/B] Phlan Insurgent, Stojanow Prisoner [*][B]Trinket (gothic; special significance): [/B]Haunted One [*][B]Token of the life you once knew:[/B] Phlan Refugee (EE exclusive) [*][B]Token to remember parents:[/B] Urchin [*][B]Totem:[/B] Uthgardt Tribe Member [*][B]Transparent cylinder of shadow (no opening):[/B] Shade Fanatic (RoD exclusive) [*][B]Trophy from a slain animal:[/B] Outlander [*][B]Trophy from a slain foe:[/B] Soldier (dagger, broken blade, piece of banner, etc) [*][B]Uniform: [/B]City Watch, Mercenary Veteran [*][B]Vestments: [/B]Acolyte or Priests Pack [*][B]Writing Kit:[/B] Cloistered Scholar; some purchasable items plus several unique items bundled. [*][B]Writ of Free Agency (signed by Lord Regent):[/B] Black Fist Double Agent [/LIST] [SIZE=5][U]Players Handbook [/U][/SIZE] [LIST] [*][B]Acolyte:[/B] Holy symbol (2.5g), prayer book (12.5g) or prayer wheel (unique), 5 sticks of incense (unique), vestments (unique), common clothes (2.5sp), belt pouch; [B]15gp[/B] [*][B]Charlatan:[/B] Fine Clothes (7.5g), disguise kit (12.5g), tools of the con of your choice (unique), belt pouch; [B]15gp[/B] [*][B]Criminal:[/B] Crowbar (1gp), Dark Common Clothes with hood (unique variant; 2.5sp), belt pouch; [B]15gp[/B] [*][B]Entertainer:[/B] Musical Instrument (17.5), favor of an admirer (unique), costume (2.5g), belt pouch, [B]15gp[/B] [LIST] [*][B]Gladiator: [/B]Replace your Musical Instrument with an inexpensive but unusual weapon. Unless you really want to play a gladiator, I recommend the normal entertainer package. You can always sell your for XGP, and then purchase your unusual weapon if desired (net +) [/LIST] [*][B]Folk Hero:[/B] Artisans Tools (alchemists supplies/tinker's tools; +25g), shovel (1g), iron pot (1g), common clothes (2.5sp), belt pouch; [B]10gp[/B] (35gp after selling artisan's tools) [*][B]Guild Artisan:[/B] Artisans Tools (alchemists supplies/tinker's tools; +25g), letter of introduction from your guild (unique), travelers clothes (1g), belt pouch;[B] 15gp [/B](40gp after selling artisan's tools) [LIST] [*][B]Guild Merchant: [/B]Replace Artisan's Tools (25g) with Mule (4g) and Cart (7.5g). I do not recommend this option, as you can easily purchase a mule and cart for 23gp (net +2g). [/LIST] [*][B]Hermit: [/B]Scroll Case (5sp) stuffed with notes from your studies/prayers (unique), winter blanket (2.5sp), common clothes (2.5sp), herbalism kit (12.5g); [B]5gp[/B] [*][B]Noble:[/B] Fine clothes (7.5g), signet ring (2.5g), scroll of pedigree (unique), purse (unique); [B]25gp[/B] [LIST] [*][B][/B][B]Knight:[/B] As above, plus a banner or token from a noble lord/lady (unique) [/LIST] [*][B]Outlander: [/B]Staff (unique?), hunting trap (2.5g), trophy from an animal you killed (unique), travelers clothes (1g), belt pouch; [B]10g[/B] [*][B]Scholar:[/B] Bottle of black ink (5g), a quill (1cp), small knife (unique), letter from a dead colleague (unique), belt pouch; [B]10gp[/B] [*][B]Sailor:[/B] Belaying Pin (club; 5cp), 50 feet of silk rope (5g), lucky charm (unique), common clothes (2.5sp), belt pouch; [B]10gp[/B] [LIST] [*][B][/B][B]Pirate:[/B] As above (no equipment changes) [/LIST] [*][B]Soldier:[/B] Insignia of rank (unique), trophy taken from a fallen enemy (unique), bone dice (unique variant; 5cp) or deck of cards (2.5sp), common clothes (2.5sp), belt pouch; [B]10gp[/B] [*][B]Urchin:[/B] Small Knife (unique), map of the city you grew up in (unique), pet mouse (unique), a token to remember your parents (unique), common clothes (2.5sp), belt pouch; [B]10gp [/B] [/LIST] [SIZE=5][U]Sword Coast Adventurers Guide [/U][/SIZE][/COLOR] [LIST] [*][B]City Watch: [/B]A uniform in the style of your unit and indicative of your rank (unique), horn to summon help (unique), manacles (1gp), pouch; [B]10gp[/B] [*][B]Clan Crafter:[/B] Artisans tools (requires proficiency; less useful than most similar features as a result), makers mark and chisel (unique), travelers clothes (1gp), pouch; [B]5gp [/B]and [B]gem (10gp)[/B] [*][B]Cloistered Scholar:[/B] Scholar's robes of your cloister (unique), writing kit (unique), borrowed book on a research subject (unique), pouch; [B]10gp[/B] [*][B]Courtier: [/B]Fine clothes (7.5gp), pouch; [B]5gp[/B] [*][B]Faction Agent:[/B] Badge/emblem of your faction (unique, however obtained by all characters upon entering faction), seminal faction text or code-book (unique), common clothes (2.5sp), pouch; [B]15gp[/B] [*][B]Far Traveler:[/B] Travelers clothes (1gp), musical instrument (lute; +17.5g, requires proficiency) or gaming set (requires proficiency), poorly wrought maps (unique), pouch; [B]5gp[/B] and [B]jewelry (unique, 10gp)[/B] [*][B]Inheritor:[/B] Your inheritance (unique; minor magical item, +37.5gp), travelers clothes (1gp), any musical instrument (lute; +17.5g) or gaming set (dragonchess or three-dragon ante; 5sp) you are proficient with*, pouch; [B]15gp[/B] [*][B]Knight of the Order:[/B] Travelers clothes (1gp), signet, banner, or seal (unique), pouch; [B]10gp[/B] [*][B]Mercenary Veteran:[/B] Uniform of your company (unique), insignia of rank (unique), gaming set (three dragon ante or dragonchess; 5sp), pouch; [B]10gp[/B] [*][B]Urban Bounty Hunter:[/B] Clothing appropriate to your duties (unique, undefined), pouch; [B]20gp[/B] [*][B]Uthgardt Tribe Member:[/B] Hunting Trap (2.5gp), totemic totem or tattoos (unique), travelers clothes (1gp), pouch; [B]10gp[/B] [*][B]Waterdhavian Noble:[/B] Fine clothes (7.5gp), signet ring (2.5gp) or brooch (unique), scroll of pedigree (unique), skin of fine zzar (unique) or fine wine (5gp), purse (unique); [B]20gp[/B] [/LIST] * As stated in the[URL="http://dndadventurersleague.org/updated-sword-coast-adventurers-guide-you/"] [I]Sword Coast Update[/I][/URL] Article [COLOR=#000000][SIZE=5][U]Mulmaster Backgrounds (Elemental Evil only)[/U][/SIZE] [LIST] [*][B]Caravan Specialist:[/B] Whip (1g), tent (1g), regional map (unique), traveling clothes (1g), belt pouch; [B]10gp[/B] [*][B]Earthspur Miner:[/B] Shovel (1g) or miners pick (1g), block and tackle (5sp), climbers kit (12.5g), common clothes (2.5g), belt pouch; [B]5gp[/B] [*][B]Harborfolk:[/B] Fishing tackle (5sp), dice set (5cp) or playing card set (2.5g) or three dragon ante (5sp), common clothes (2.5g), rowboat (25g), belt pouch; [B]5gp [/B](30g after selling rowboat) [*][B]Mulmaster Aristocrat:[/B] Artisans Tools (alchemists supplies/tinker's tools; +25g) or musical instrument (lute; +17.5g), fine clothes (7.5g), purse; [B]10gp[/B] (35gp after selling artisans tools) [*][B]Phlan Refugee:[/B] Artisans Tools (alchemists supplies/tinker's tools; +25g), token of the life you once knew (unique), travelers clothes (1g), belt pouch; [B]15gp[/B] (40gp after selling artisans tools) [/LIST] [SIZE=5][U]Hillsfar Backgrounds (Rage of Demons only)[/U][/SIZE] [LIST] [*][B]Cormanthor Refugee:[/B] two-person tent (1g), artisan's tools (alchemists supplies/tinker's tools ;+25g), holy symbol (2.5g), travelers clothes (1g), belt pouch; [B]5gp[/B] (30gp after selling artisans tools) [*][B]Gate Urchin:[/B] Battered Alms Box (unique), musical instrument (lute; 17.5g), cast-off military jacket/cap/scarf (unique), common clothes (2.5sp), belt pouch; [B]10gp[/B] [*][B]Hillsfar Merchant:[/B] Fine Clothes (7.5g), signet ring (2.5g), letter of introduction from your family's trading house (unique), purse; [B]25gp[/B] [*][B]Hillsfar Smuggler:[/B] Forgery kit (7.5g), common clothes (2.5g), belt pouch; [B]5gp[/B] [*][B]Secret Identity:[/B] Disguise Kit (17.5g), forgery kit (7.5g), common clothes (2.5g), belt pouch; [B]5gp[/B] [*][B]Shade Fanatic:[/B] Forgery kit (7.5g), transparent cylinder of shadow (unique), signet ring (2.5g), fine clothes (7.5g), [B]15gp[/B] [*][B]Trade Sherrif: [/B]Thieves kit (12.5g), gray cloak (unique), sherrif's insignia (unique), fine clothes (7.5g), [B]17gp [/B] [/LIST] [SIZE=5][U]Curse of Strahd Backgrounds (Curse of Strahd only)[/U][/SIZE] [LIST] [*][B]Blackfist Double Agent*:[/B] Disguise kit (12.5g), common clothes (2.5g), a tears of virulence emblem (unique), a writ of free agency signed by the Lord Regent (unique), artisan's tools (alchemists supplies/tinkers tools; +25gp) you are proficient with or gaming set (three dragon ante or dragonchess; 5sp) you are proficient with, pouch; [B]15gp[/B] [*][B]Dragon Casualty*:[/B] Dagger (1g), tattered rags (unique), loaf of moldy bread (unique), small cast-off scale belonging to Vorgansharax (unique), pouch; [B]5gp[/B] [*][B]Iron Route Bandit:[/B] Dark common clothes (unique variant; 2.5g), pack saddle (2.5g), burglar's pack (8g), pouch; [B]5gp[/B] [*][B]Phlan Insurgent:[/B] Bag of 20 caltrops (5sp), small trinket that connects you to the life you had before the occupation of Phlan (unique, trinket), healer's kit (2.5g), dark common clothes that include a cloak & hood (unique variant; 2.5g), pouch; [B]5gp[/B] [*][B]Stojanow Prisoner:[/B] Small knife (unique), common clothes (2.5g), trinket from the life you stayed behind to defend (unique, trinket), pouch; [B]10gp[/B] [*][B]Ticklebelly Nomad:[/B] Herbalism kit (2.5g), small article of jewelry that is distinct to your tribe (unique), hunting trap (2.5g), common clothes (2.5g), pouch; [B]5gp[/B] [/LIST] * Small plug - these backgrounds were created by myself. The rest from season 2, 3, and 4 were created by my fellow regional coordinators. [U][SIZE=5]Curse of Strahd (Hardcover; Curse of Strahd only)[/SIZE][/U] [LIST] [*][B]Haunted One: [/B]Monster Hunter's Pack (16.5g), common clothes (2.5g), trinket of special significance (unique variant; gothic trinket); [B]0gp[/B] [/LIST] [/COLOR] [/QUOTE]
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