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[GUIDE] Dealing Death: Handbook of the True Assassin
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<blockquote data-quote="Rub" data-source="post: 6991952" data-attributes="member: 6796961"><p>I read this a while ago and started thinking of how to create the Ultimate Assassin. How about a Lightfoot Halfling taking 6 levels of the UA Underdark Scout Ranger, then 3 levels Assassin Rogue and finally 11 levels Battle Master Fighter?</p><p>STR 8</p><p>DEX 16 (Increasing to 20)</p><p>CON 14</p><p>INT 8</p><p>WIS 14</p><p>CHA 14</p><p></p><p>Add 2 feats (Sharpshooter & Crossbow Master) and +4 to CHA through ability score improvements. If rolling stats instead, could add the Alert Feat instead of a bump to DEX.</p><p></p><p>Racial bonuses include the ability to reroll 1's on a d20, move through spaces of larger creatures and hide behind them.</p><p></p><p>Through the Underdark Scout, you'd have Advantage on Initiative, Archery Fighting Style, +4 to damage on Favored and Greater Favored enemies, +10 bonus to speed and an Extra Attack on 1st round of attacks, Dark vision and the ability to hide from creatures with darkvision, plus a few spells & other Ranger stuff.</p><p></p><p>Through Assassin you get 2d6 Sneak Attack + Advantage on attack rolls & critical hits on surprised opponents on 1st round through Assassinate.</p><p></p><p>Finally, Battle Master gives you another Fighting Style (+1 to AC via Defense), Second Wind, Action Surge, 7 Manuvers (Precision & Menacing Attacks are a must) with 5d10 superiority dice, </p><p></p><p>So, if you roll a higher initiative (with advantage) and surprise an opponent, you should be able to attack them with a crossbow 5 times (3 attacks via Battle Master, 1 via Underdark Scout -1st round only- and 1 via Action Surge). Using Sharpshooter (and Precision Attack if needed) you should land all 5 attacks. Assuming you landed all 5 without the need for Precision Attack, your damage would be:</p><p></p><p>5d6 (Crossbow) + 25 (DEX) + 20 (Favored Enemy) + 50 (Sharpshooter) + 5d10 (Menacing Attack) + 2d6 (Sneak Attack).</p><p></p><p>That should add to an average of 146 points of damage.</p><p></p><p>You can add an additional 5d6 + 5d10 + 2d6 if the enemy is surprised or an average additional 51 points of damage.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Rub, post: 6991952, member: 6796961"] I read this a while ago and started thinking of how to create the Ultimate Assassin. How about a Lightfoot Halfling taking 6 levels of the UA Underdark Scout Ranger, then 3 levels Assassin Rogue and finally 11 levels Battle Master Fighter? STR 8 DEX 16 (Increasing to 20) CON 14 INT 8 WIS 14 CHA 14 Add 2 feats (Sharpshooter & Crossbow Master) and +4 to CHA through ability score improvements. If rolling stats instead, could add the Alert Feat instead of a bump to DEX. Racial bonuses include the ability to reroll 1's on a d20, move through spaces of larger creatures and hide behind them. Through the Underdark Scout, you'd have Advantage on Initiative, Archery Fighting Style, +4 to damage on Favored and Greater Favored enemies, +10 bonus to speed and an Extra Attack on 1st round of attacks, Dark vision and the ability to hide from creatures with darkvision, plus a few spells & other Ranger stuff. Through Assassin you get 2d6 Sneak Attack + Advantage on attack rolls & critical hits on surprised opponents on 1st round through Assassinate. Finally, Battle Master gives you another Fighting Style (+1 to AC via Defense), Second Wind, Action Surge, 7 Manuvers (Precision & Menacing Attacks are a must) with 5d10 superiority dice, So, if you roll a higher initiative (with advantage) and surprise an opponent, you should be able to attack them with a crossbow 5 times (3 attacks via Battle Master, 1 via Underdark Scout -1st round only- and 1 via Action Surge). Using Sharpshooter (and Precision Attack if needed) you should land all 5 attacks. Assuming you landed all 5 without the need for Precision Attack, your damage would be: 5d6 (Crossbow) + 25 (DEX) + 20 (Favored Enemy) + 50 (Sharpshooter) + 5d10 (Menacing Attack) + 2d6 (Sneak Attack). That should add to an average of 146 points of damage. You can add an additional 5d6 + 5d10 + 2d6 if the enemy is surprised or an average additional 51 points of damage. Thoughts? [/QUOTE]
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