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[GUIDE] Dealing Death: Handbook of the True Assassin
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<blockquote data-quote="MooreVol" data-source="post: 7319162" data-attributes="member: 6873206"><p>I am far from an authority on anything D&D, being a relative newcomer (I played some 2e in high school before getting back into 5e), but seems like as long as you get Rogue 3/Something with extra attack 5 then you'll be alright. Rogue 3/Fighter 2/Warlock 2 would be pretty nice. You could go Fighter 5 or Warlock 5 (if you're Pact of the Blade) then just whatever floats your boat, lotta good options out there.</p><p></p><p>Gloom Stalker gives you an extra attack in the first rounder and a bonus to Initiative. And spells. It's a minimum 3 level investment, but still may be worthwhile. (I'm, admittedly, a bit enamored with the Gloom Stalker). </p><p>Warlock has more spells and some pretty cool patron features. Dark One's Own Luck (Fiend) seems like it would mesh well with an assassin. Misty Escape (Fey) seems like it'd mesh well with any character. </p><p>More levels in fighter would be worthwhile for Battlemaster dice, EK spells, or the Brute's +1d4 to every attack. In fact, if it fits your character concept (or not) and you can use UA, the Brute's +1d4 seems like it might outshine the Battlemaster's occasional +1d8.... I dunno. Is a consistent +1d4 better than a set number of +1d8's? Though the BM's dice come with other effects as well... Also the Brute's higher level abilities (particularly Devastating Critical at level 15) seem like they'd work pretty well with an assassin. </p><p>More Rogue levels would add more to your sneak attack and all those nifty abilities like Expertise and Evasion and so forth up to about Level 7 or 9 or so. </p><p></p><p>I guess if I were you, I would get either Fighter or Warlock up to level 5 or 6 at a minimum... and maybe Rogue up to level 7 (doubles your sneak attack and gives you Evasion). Then you're Rogue 7/Fighter 5/Warlock 2..... or Rogue 7/Fighter 2/Warlock 6 and you can go from there....</p></blockquote><p></p>
[QUOTE="MooreVol, post: 7319162, member: 6873206"] I am far from an authority on anything D&D, being a relative newcomer (I played some 2e in high school before getting back into 5e), but seems like as long as you get Rogue 3/Something with extra attack 5 then you'll be alright. Rogue 3/Fighter 2/Warlock 2 would be pretty nice. You could go Fighter 5 or Warlock 5 (if you're Pact of the Blade) then just whatever floats your boat, lotta good options out there. Gloom Stalker gives you an extra attack in the first rounder and a bonus to Initiative. And spells. It's a minimum 3 level investment, but still may be worthwhile. (I'm, admittedly, a bit enamored with the Gloom Stalker). Warlock has more spells and some pretty cool patron features. Dark One's Own Luck (Fiend) seems like it would mesh well with an assassin. Misty Escape (Fey) seems like it'd mesh well with any character. More levels in fighter would be worthwhile for Battlemaster dice, EK spells, or the Brute's +1d4 to every attack. In fact, if it fits your character concept (or not) and you can use UA, the Brute's +1d4 seems like it might outshine the Battlemaster's occasional +1d8.... I dunno. Is a consistent +1d4 better than a set number of +1d8's? Though the BM's dice come with other effects as well... Also the Brute's higher level abilities (particularly Devastating Critical at level 15) seem like they'd work pretty well with an assassin. More Rogue levels would add more to your sneak attack and all those nifty abilities like Expertise and Evasion and so forth up to about Level 7 or 9 or so. I guess if I were you, I would get either Fighter or Warlock up to level 5 or 6 at a minimum... and maybe Rogue up to level 7 (doubles your sneak attack and gives you Evasion). Then you're Rogue 7/Fighter 5/Warlock 2..... or Rogue 7/Fighter 2/Warlock 6 and you can go from there.... [/QUOTE]
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[GUIDE] Dealing Death: Handbook of the True Assassin
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